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Music Discussion & submission of remastered audio

#121 User is offline dummeh 

Posted 10 August 2010 - 08:40 AM

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Thanks, glad you liked it.

The boss theme was annoying me so I've put up a new version some levels tweaked - Sonic 2 - Robotnik Theme.mp3. Hopefully that sounds a little better.

#122 User is offline Namo 

Posted 10 August 2010 - 09:20 AM

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Ah, yes, you take criticism well. The drums are certainly toned down. Something about the track still doesn't feel quite right though, but the bad part is, I can't place a finger on what.

#123 User is offline Andeed 

Posted 10 August 2010 - 11:36 AM

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QUOTE (dummeh @ Aug 10 2010, 02:40 PM)
Thanks, glad you liked it.

The boss theme was annoying me so I've put up a new version some levels tweaked - Sonic 2 - Robotnik Theme.mp3. Hopefully that sounds a little better.

That sounds much better!
I'm not sure why but the horns still seem a little out of tune at times - probably to do with the amount off attack on the notes, although the level changes do seem to make a difference.
Nicely done.

#124 User is offline sbeast64 

Posted 11 August 2010 - 03:48 PM

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Hello people. I am a newcomer to the Sonic 2 HD project and would love to contribute towards some of the music. I'm really impressed with some of the songs you've come up with so far, so I thought I would give it a shot. I'll let you know when I have a finished track.

#125 User is offline sbeast64 

Posted 02 September 2010 - 04:42 PM

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Ok it's been a while since my last post, but I finally got around to finishing a song. I had a go at Hilltop zone, you can check it out here: http://soundcloud.com/sbeast64/hilltop-zone-rev1

Let me know what you think.

#126 User is offline McGuirk 

Posted 02 September 2010 - 07:17 PM

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Sounds very not bad!

Initial criticism is that the "organish" stabs near the end of the track loop sound like they're not the correct notes.

#127 User is offline subsubstantive 

Posted 02 September 2010 - 07:34 PM

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That's sounding pretty good so far. What stands out the most to me is, and forgive me if I lack the terminology, the percussion sounds really, echoey and splashy. I would tone that down. Also, when I hear it I wish it had some "claps", but that's just me. Good work so far!

#128 User is offline BlobVanDam 

Posted 03 September 2010 - 11:44 PM

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The overall vibe is nice, but a few points-
-The organ parts aren't prominent enough. I can barely hear them and they're not playing the full chords in the first section, and playing straight chords in the B section instead of the melodic chord line.
-I've never been a fan of brass in these fan remixes, but most importantly the brass backup parts are missing the harmonies. In the first section, there's an octave doubling it that you're missing. In the B section, it's supposed to be playing the major third harmony, not doubling the bass.
-A few incorrect notes here and there. In think your first bend is wrong. It's supposed to be a bend from the D to the Eb, but it sounds like Eb to E in yours.

Aside from that, I think the overall vibe is great. The bass and drums fit together very nicely, and the main melody instrumentation sounds right, so you've captured the character of the original. There's a lot of potential for this to be one of the better Sonic remixes I've heard once it's been fixed up a bit.
This post has been edited by BlobVanDam: 03 September 2010 - 11:58 PM

#129 User is offline ancara 

Posted 05 September 2010 - 01:17 PM

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I'm back with more music.

http://www.sendspace.com/file/pbizrk
Yet another version of my remastering of Aquatic Ruins Zone.

http://www.sendspace.com/file/yjkqvf
I went and did a new version of Casino Night Zone 2P.

http://www.sendspace.com/file/c9nktq
Finally, I went and did a new version of Casino Night Zone 1P.

Hope ya like what I did, and tell me what ya think, ok? :3

#130 User is offline sbeast64 

Posted 06 September 2010 - 05:28 AM

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Revision 2 http://soundcloud.com/sbeast64/hilltop-zone-rev2

@Mcguirk I changed some of the organ notes, I think they are right now.
@subsubstantive I think your referring to the reverb, in which case I toned it down on some of the percussion. Hopefully its enough.
@BlobVanDam You have a very good ear. I took the bend down a semi-tone, the organ is more prominent now and the brass harmonies should now be right.

Thanks for the comments people, it helped.

#131 User is online steveswede 

Posted 06 September 2010 - 05:43 AM

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That's pretty good what you have done there. The horns are really the only thing that kinda ruins the mood for me personally. I think it's the overall sound of them. You may need to use a different sample set. The other thing is did you put compression on the percussion? If you have it's sounds as if you've side chained it. If you need a hand to get the whole track sounding like it's glued together and as loud as possible without clipping. Ask ScubaSteve for a hand as he's a music expert and I'm sure he will be glad to help.
This post has been edited by steveswede: 06 September 2010 - 05:45 AM

#132 User is offline RadicalGarbage 

Posted 08 September 2010 - 05:08 AM

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Dang, it's 5 AM where I'm at right now... well here's my attempt at Aquatic Ruins zone.
Feedback of any polarity is much appreciated.

http://soundcloud.com/radicalgarbage/aquatic-ruins-zone

#133 User is offline Canned Karma 

Posted 08 September 2010 - 11:23 AM

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ancara, you really need to kill off the tremolo on the flute for your latest ARZ submission. It just does not work. The trumpet in the CPZ 2P suffers from the same thing early on. Something about that horn in particular just doesn't mesh with the rest of the piece, but I'm not certain how to describe it. The single player CPZ... I can't say I'm a fan of anything in it. Whatever plugin or add-on you went with to give your samples tremolo needs to be killed off, because it's ruining things left and right. Your last couple takes on ARZ have been really good, but this last batch isn't your greatest.

sbeast64, I'll echo what steveswede said about the horns. Your reverb is awful on it. I'd PM scuba, or even Tweaker for in-depth advice on making the necessary changes. They both have a very solid musical background.

RadicalGarbage, that's a very... unique take on ARZ compared to anything I've heard. That said, it sounds very disorganized at the moment. Quite a few of the little additions you've made, like the periodic rattle, are completely out of place. Your melody goes in and out of sync with the harmony by half a beat at some points for no apparent reason, only to lock back to where it should be after a few seconds. This is much more remix than remaster in its current incarnation, and it's not what we're looking for in a piece that will be used for gameplay.

#134 User is offline RadicalGarbage 

Posted 09 September 2010 - 12:50 AM

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Gah it's late again tonight. I removed all that extra embellishment and stuck to trying to make it more like the original this time.

Actually, I started from scratch but used a few of the same base instruments anyway. The mixing is less "disorganized" and sounds much more uniform. I also fixed the issue with the melody falling out of sync by using another instrument that wasn't as slow on the attack (went from a woodwind lead to a flugelhorn-that-doesn't-sound-anything-like-one-but-is-still-pleasant kind of lead).

Can be heard here

#135 User is offline Aerosol 

Posted 09 September 2010 - 02:10 AM

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I'm a big fan of your latest ARZ ancara, but I agree with the tremelo being unnecessary. Kill that and let us hear it.

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