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Sonic Robo Blast 2 v2.1 Launches Only took us like four years

#121 User is offline Sodaholic 

Posted 12 June 2015 - 06:19 PM

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I liked the music and visuals, but the gameplay was just blegh. Glad to know it's getting an overhaul.

How about the boss? That's probably what I liked least about that level, it felt really unfair and generally annoying.
This post has been edited by Sodaholic: 12 June 2015 - 06:20 PM

#122 User is offline Boinciel 

Posted 21 February 2016 - 05:43 PM

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It isn't 2.2, but it's a step forward.

Posted Image

Presenting: Thokker, the addon soccer game mode that, while fun to play, is unstable when joining servers because of the current netcode. Also contains slopes. Hopefully this will help tide people over until the next official release.

#123 User is offline Roller 

Posted 20 November 2017 - 02:52 PM

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I wasn't planning on throwing my hat into the "I work on SRB2" ring on this board until 2.2 was done, but I'm rather pleased with how this newspost on interfaces and accessibility turned out and figured it was worth sharing.

Especially the customisable colourblind mode and closed captioning, which are weird but satisfying feature-babies of mine. I'm kinda curious to know if other fangames have attempted things like this in the past; I'm definitely not aware of any prior art, or else I'd've made sure to have it mentioned in the text!
This post has been edited by Roller: 20 November 2017 - 02:53 PM

#124 User is offline Boinciel 

Posted 09 March 2018 - 12:35 AM

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Posted Image


This post has been edited by Overlord: 09 March 2018 - 02:38 PM
Reason for edit: Use plain URL, remove s from https, don't use media tags

#125 User is offline WAC 

Posted 09 March 2018 - 06:42 AM

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Only watched half the trailer. It was spoiling too much, so I want to forget everything I watched. I'm super excited about v2.2. First played SRB2 back in 2003 and it's amazing how much it has changed since then.
This post has been edited by WAC: 09 March 2018 - 06:42 AM

#126 User is offline BlazeHedgehog 

Posted 10 March 2018 - 01:06 PM

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Hot dang that looks good.

#127 User is offline Capper 

Posted 15 March 2018 - 02:49 PM

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I can't believe it has already been 20 years since development started. I remember first picking this game up at around 2007 and being absolutely amazed at what the game was capable of. Now, to see all of this goodness that's planned for 2.2, I can safely say that it will definitely spark my interest in SRB2 again after being absent for quite a while!

#128 User is offline Lostgame 

Posted 21 June 2018 - 04:50 PM

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View PostWAC, on 09 March 2018 - 06:42 AM, said:

Only watched half the trailer. It was spoiling too much, so I want to forget everything I watched. I'm super excited about v2.2. First played SRB2 back in 2003 and it's amazing how much it has changed since then.


Seriously. I think I first found it 2002-2003 as well. Unbelievable work that it's still going. It's vying for dominance to be the best 3D Sonic game ever, official, or fan-made.

#129 User is offline WAC 

Posted 22 June 2018 - 08:15 AM

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View PostLostgame, on 21 June 2018 - 04:50 PM, said:

Seriously. I think I first found it 2002-2003 as well. Unbelievable work that it's still going. It's vying for dominance to be the best 3D Sonic game ever, official, or fan-made.

Sonic Robo Blast 2 is probably my most played Sonic game behind Sonic 3 & Knuckles and maybe Sonic 1. I never thought SRB2 would have evolved anywhere near as much as it did 15 years later. It's hard to not feel old when the timespan of your life playing an in-development fangame exceeds the time period when you knew nothing about it. First demo I played only had four stages and that year's follow-up demo more than doubled its total stages. I used to think the old Castle Eggman stages were really cool when I was 13, yet now they seem so lifeless compared to what's available in v2.1. I still have fondness for the 2003 special stages though. They were super easy, but it was a fun way to learn to be speedy with the engine.

Kind of surprised SRB2 isn't a more popular game to speedrun. I was always trash at being fast, but I always found the levels rewarding to zip through quickly. My experience with time attack in official Sonic games is far more limited in comparison. Like I barely used that feature at all with the GBA games. I hope v2.2 becomes a more successful game for streaming than previous versions. People seem more interested in speedrunning 3d platformers than ever before.

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