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Sonic CD now out for everything except Nintendo consoles

#3121 User is offline Caniad Bach 

Posted 04 July 2012 - 05:57 AM

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The rolling sound isn't in the original game either. I just checked because I've been playing it on my PS3 and found it really weird.

Loving how awesome it is to plug in a USB Mega Drive controller with this bastard.
This post has been edited by Caniad Bach: 04 July 2012 - 05:58 AM

#3122 User is offline Peace Of Mind 

Posted 04 July 2012 - 08:51 AM

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You can do that? With a PS3?

Also, sorry my first post is so short.
This post has been edited by Peace Of Mind: 04 July 2012 - 08:52 AM

#3123 User is offline Kilron 

Posted 05 July 2012 - 12:40 PM

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View Postdanielcw, on 01 July 2012 - 10:37 PM, said:

Which version are you using? Did you check other keys?
I just checked again, and I can use WASD and my arrow keys for movement.
J to jump, and confirm in menus - K, L and the back hardware-key jump as well.

I also realized, that the game seems to access my keys directly, as in raw-access. If I press any combination, that usually returns a special character (I.e.: Fn + 'W' = '1') it acts the same as just pressing 'W'.
Since I have no knowledge about Android development, I can only guess what that means. Maybe there is an API to read inputs directly.

Can any other Android users chime in?


I'm running Gingerbread, though it's an unofficial version because the update Samsung put out is slow and nobody who actually has this phone has figured out how to root it yet. However, I had FroYo when CD first came out, and the issue existed even then. And yes, I've tried all the keys. Only the arrows move me, while numbers 1-4 and the ok key make me jump.

#3124 User is offline OKei 

Posted 15 July 2012 - 04:15 PM

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I recorded my best time in the second Special Stage of Sonic CD (the 2011 remake; Steam). I used HyperCam 2 to record.
This post has been edited by OKei: 15 July 2012 - 04:18 PM

#3125 User is offline Nova 

Posted 16 July 2012 - 04:34 AM

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Anyone having multi-touch issues on ICS-based phones (particularly the international HTC One X and possibly the Galaxy S3)...

There are several things to watch out for right now that are causing multi-touch issues for a lot of people - if you have a lockscreen replacement installed, you may experience some issues. WidgetLocker in particular is known to cause this behaviour. Uninstalling any such software should solve the issues some people are having.

However, if you're running CM9 or any AOSP/AOKP-based ICS ROM, you will usually experience issues - many of these ROMs do not have correct implementation of multi-touch and so causes issues when playing certain games. I've experienced it on Max Payne, GTA3 and Sonic CD.

For any of you wondering "What the fuck are you talking about, Nova?", it's the issue that manifests itself when releasing a pressure point on the screen. Basically, this is what will happen if you experience the issue:
1. Place thumb on D-Pad, begin holding right, everything goes normally.
2. Reach an enemy/platform/whatever and press the jump button.
3. Upon releasing finger from jump button, the phone acts as though all the users' fingers have left the screen (ie. They stop moving and stop jumping)
4. To continue gameplay, fingers must be replaced on the screen.

Very, very annoying issue so thought I'd shed some light on it for anyone wondering.

:v:

#3126 User is offline Tets 

Posted 01 August 2012 - 07:45 PM

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*sigh* New installation of Windows and an upgraded video card, now Sonic CD runs painfully slow. I don't get it at all. I bought a used Radeon AGP card, listed as an HD3650 but identifies in the device manager as a VisionTek 2600 XT (either way, still better than my 9600 Pro) and I have the Catalyst 12.6 driver from the VisionTek site installed.

#3127 User is offline That One Jig 

Posted 03 August 2012 - 05:05 PM

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Well, I managed to lose my save data when updating Sonic CD for my Android device. And my backup won't resurrect it, so that really sucks.

Also, I take it that it is now impossible to switch the game's videos, specifically the Japanese videos to ones with lyrics? Both that and my save data issues seem to be casualties of switching to the obb format for data. I understand the reasoning for the change, though (more tolerable download method).

The bug fixes and haptic feedback are nice, BTW. I didn't like having to un-mute my phone's ringtone just to get sound in-game, so yay for that.

#3128 User is offline XD375 

Posted 03 August 2012 - 11:22 PM

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So I just double dipped because this game is sweet, and got the Xbox 360 version of the game. The demo promised a theme similar to the one PS3 owners got, but it doesn't actually seem to be in the game. Anyone know what's up with that?

#3129 User is offline Master Emerald 

Posted 03 August 2012 - 11:37 PM

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Now that I see it, taxman forgot to scale the BG of the special stages, Look how the 'planet' on the background appears as an ellipse instead of a circumference!

#3130 User is online JaxTH 

Posted 18 August 2012 - 08:52 PM

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View PostXD375, on 03 August 2012 - 11:22 PM, said:

So I just double dipped because this game is sweet, and got the Xbox 360 version of the game. The demo promised a theme similar to the one PS3 owners got, but it doesn't actually seem to be in the game. Anyone know what's up with that?

There isn't one. It is a mistake that it's there in the first place.

#3131 User is offline Retroman 

Posted 18 August 2012 - 11:30 PM

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I remember that in the Sonic CD PC release for Windows 95/98 that when Sonic rolls, the Spin sound plays on the duration on the roll. There are a number of differences in the PC-version that I notice like the oil-slick in the Special Stage. I don't know about layout differences.

Just Saying. It's not a big deal, we all have lives :v: Well, some of us at times.

I want to play Sonic CD PC to compare the differences and show my findings in another thread.
This post has been edited by Retroman: 18 August 2012 - 11:36 PM

#3132 User is offline SpeedStarTMQ 

Posted 20 August 2012 - 11:00 AM

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You can compare the Gems Collection one if you have it because that's the PC version. It shouldn't have the spinning effect used constantly when spinning because mine doesn't and I also had the PC version which didn't have that feature either. Is there a different revision or are you just remembering wrongly? ;)

#3133 User is offline Retroman 

Posted 20 August 2012 - 11:56 PM

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If you have a Mega CD and the original Sonic CD, you could always soft-mod your Wii to install Homebrew Channel + WAD and install Genesis Plus GX since the new version supports Sega CD games.

So yeah, Home brewers do what Sega & Nintendon't.
This post has been edited by Retroman: 21 August 2012 - 12:00 AM

#3134 User is offline ICEknight 

Posted 21 August 2012 - 04:14 AM

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View PostRetroman, on 20 August 2012 - 11:56 PM, said:

If you have a Mega CD and the original Sonic CD, you could always soft-mod your Wii to install Homebrew Channel + WAD and install Genesis Plus GX since the new version supports Sega CD games.

So yeah, Home brewers do what Sega & Nintendon't.

No CD music yet.


Or widescreen, or playable Tails, or...

#3135 User is offline Dark Sonic 

Posted 21 August 2012 - 05:38 AM

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View PostICEknight, on 21 August 2012 - 04:14 AM, said:

View PostRetroman, on 20 August 2012 - 11:56 PM, said:

If you have a Mega CD and the original Sonic CD, you could always soft-mod your Wii to install Homebrew Channel + WAD and install Genesis Plus GX since the new version supports Sega CD games.

So yeah, Home brewers do what Sega & Nintendon't.

No CD music yet.


Or widescreen, or playable Tails, or...

The game's out on PC. There is no reason why everyone shouldn't be able to own this in some way, Wii be damned.

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