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***Tech Demo Second Release!*** (postbugfix) Discuss the second release of the tech demo, report bugs etc

#1 User is offline LOst 

Posted 03 October 2008 - 07:05 PM

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Tech Demo Second Release Download

Needed D3D DLL Files



Please note this is pre-Alpha, so all the current art is in WIP status and it wont reflect the final aspect.

Screenshot:
Posted Image

Video of all the action (in case you are lazy):
http://www.zshare.ne...935918c319a9eb/

Youtube videos:
http://www.youtube.c...h?v=srBm2rKVypg (How to become Super Sonic)
... more to come later ...

3 things have been changed to this post-update release:
1. The bug where two chains were stuck to the swinging platform's platform has been fixed.
2. The bridge has been updated to produce a smoother bending process.
3. The 2x stunnel has been updated so that Knuckles can't jump over the spin attack forcer.

Things that haven't been changed to some people's disappointment (sorry):
1. Pixel Shader is still there wasting GPU.
2. Keyboard is still producing debug replay files.
This post has been edited by LOst: 07 October 2008 - 08:05 AM

#2 User is offline SephyUK 

Posted 03 October 2008 - 07:10 PM

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Hell yeah, downloading now.

#3 User is offline SillyJonna 

Posted 03 October 2008 - 07:17 PM

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Aside from the loops, are there any other differences?

Oooooo, that bridge looks nice!
This post has been edited by SillyJonna: 03 October 2008 - 07:21 PM

#4 User is offline Blast Processing 

Posted 03 October 2008 - 07:32 PM

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View PostSillyJonna, on Oct 4 2008, 01:17 AM, said:

Aside from the loops, are there any other differences?

Oooooo, that bridge looks nice!


There's a red spring somewhere that wasn't before. And some new music in the folder.

#5 User is offline nineko 

Posted 03 October 2008 - 07:34 PM

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I found myself walking on the ceiling in the climbing stage and there was no way to get back.

#6 User is offline Tweaker 

Posted 03 October 2008 - 07:37 PM

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Loving the new Emerald Hill art—especially the tree! Glad to see there's been more progress towards getting the actual stage in. :(

#7 User is offline GerbilSoft 

Posted 03 October 2008 - 07:46 PM

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Seems to be broken in WINE:

fixme:ole:CoCreateInstance no instance created for interface {bf798031-483a-4da2-aa99-5d64ed369700} of class {25e609e4-b259-11cf-bfc7-444553540000}, hres is 0x80070057
err:dinput:DirectInput8Create CoCreateInstance failed with hr = -2147024809; Try running wineprefixcreate to fix it.


#8 User is offline T.Q. 

Posted 03 October 2008 - 07:55 PM

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Very good work on these tech demos. I too encountered walking on the ceiling in the "Super Climb stage". I haven't had problems with the "Multi Bridge stage", but the way the bridge articulated up and down was choppy, specifically if Sonic was walking across it (whether it's fast or slow). So maybe the bridge can be more flexible so it's less noticible (less choppiness).
This post has been edited by T.Q.: 03 October 2008 - 07:56 PM

#9 User is offline Lizam 

Posted 03 October 2008 - 07:57 PM

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View Postnineko, on Oct 4 2008, 10:34 AM, said:

I found myself walking on the ceiling in the climbing stage and there was no way to get back.


The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again.



Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage.

Awesome work again, LOst ^^

#10 User is offline nineko 

Posted 03 October 2008 - 08:01 PM

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View PostLizam, on Oct 4 2008, 02:57 AM, said:

The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again.
Thanks.


View PostLizam, on Oct 4 2008, 02:57 AM, said:

Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage.
Ha, so I'm not the only one who tried to do that.

#11 User is offline Sik 

Posted 03 October 2008 - 08:37 PM

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I yet didn't test it, but why weren't the system requirements fixed? I thought it has been proven that they were too high >_>

#12 User is offline Baby Ghost 

Posted 03 October 2008 - 08:40 PM

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Is there no easier way to restart the demo besides quiting it completely?

Otherwise, AWESOMENESS.

#13 User is offline Dark Sonic 

Posted 03 October 2008 - 09:00 PM

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While this looks awesome, this tech demo rapes my computer more than the last one did (That one ran perfectly).

D:

#14 User is offline SANiK 

Posted 03 October 2008 - 10:38 PM

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Yeah - major slowdown for me as well in this build.

Like 17 FPS from 47 FPS

#15 User is offline GHFan 

Posted 03 October 2008 - 10:47 PM

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Awesome, but it sucks up every bit of my computer's RAM (and then some... stupid laptop...stupid Vista)

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