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I want your maps

#91 User is offline Black Squirrel 

Posted 16 October 2018 - 04:39 PM

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There is no such thing as overboard - having all possibilities covered means nobody will need to do this again :eng101:

#92 User is offline Neo 

Posted 20 October 2018 - 12:38 PM

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View PostNeo, on 16 October 2018 - 04:19 PM, said:

I also considered including "raw" versions without objects and BG layers, and with gritty details like the AIZ1 intro area, layout copy regions, and the actual layout boundaries for the seamless act transitions, but I don't know if that would be going a bit overboard with S3K maps.

View PostBlack Squirrel, on 16 October 2018 - 04:39 PM, said:

There is no such thing as overboard - having all possibilities covered means nobody will need to do this again :eng101:
Sonic the Hedgehog 3 level maps
Sonic the Hedgehog 3 & Knuckles level maps

Okay, just added in the raw maps. Also, I wasn't just venting about the filenames: it would be cool if someone could sort those out at some point.

#93 User is offline Black Squirrel 

Posted 20 October 2018 - 01:05 PM

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Excellent.

I agree on the moving of files - I've filed a request to give the permissions back to normal users.

#94 User is offline Black Squirrel 

Posted 21 February 2019 - 04:52 PM

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Me again:

https://info.sonicre...S2_map_HTZ2.png

I've been playing Sonic 2 for nearly 25 years, and it was only earlier in the week when looking for things in the new CENSOR prototype, that I realised there's an entire top half of Hill Top Zone act 2 that nobody ever visits.

Looked it up only to find our maps are using Emerald Hill Zone graphics. I know why this is a thing, but eeeehhhh.

#95 User is offline Sparks 

Posted 21 February 2019 - 05:07 PM

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With the thread bumped up, I want to point out something; I noticed the other day on the Wiki that the only rips of the Sonic Crackers maps were of the isometric levels.

(Pointing this out cause if I even knew how to dig into Crackers, I'd have done it already myself, but I don't so... :v: )

#96 User is offline Dark Sonic 

Posted 21 February 2019 - 05:10 PM

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View PostBlack Squirrel, on 21 February 2019 - 04:52 PM, said:

Me again:

https://info.sonicre...S2_map_HTZ2.png

I've been playing Sonic 2 for nearly 25 years, and it was only earlier in the week when looking for things in the new CENSOR prototype, that I realised there's an entire top half of Hill Top Zone act 2 that nobody ever visits.

Looked it up only to find our maps are using Emerald Hill Zone graphics. I know why this is a thing, but eeeehhhh.

I use that route sometimes. Its definitely not one of the more obvious routes in the game though it's very easy to avoid.

That's the area where instead of lava rising the floor will rise.

#97 User is offline sonicblur 

Posted 21 February 2019 - 07:03 PM

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View PostDark Sonic, on 21 February 2019 - 05:10 PM, said:

I use that route sometimes. Its definitely not one of the more obvious routes in the game though it's very easy to avoid.

That's the area where instead of lava rising the floor will rise.

Ditto, I always take the top route during casual play to avoid the lava.

#98 User is offline JaxTH 

Posted 21 February 2019 - 07:46 PM

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View PostBlack Squirrel, on 21 February 2019 - 04:52 PM, said:

Me again:

https://info.sonicre...S2_map_HTZ2.png

I've been playing Sonic 2 for nearly 25 years, and it was only earlier in the week when looking for things in the new CENSOR prototype, that I realised there's an entire top half of Hill Top Zone act 2 that nobody ever visits.

Looked it up only to find our maps are using Emerald Hill Zone graphics. I know why this is a thing, but eeeehhhh.

Isn't that the earthquake area? I used to take it every playthough before I forgot how to get there. It leads you straight to the boss area, that's why a checkpoint is in that area if you go left of the gap.

#99 User is offline nineko 

Posted 21 February 2019 - 08:45 PM

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Yeah, that's my usual route of choice as well. Still, that wasn't Black Squirrel's main point, that map should definitely be redone :p

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