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Sonic Adventure 2 Hacking Now a general SA2 Hax thread

#976 User is offline MainMemory 

Posted 11 February 2018 - 03:20 PM

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In case you haven't heard, TheGag96 has fixed SA2's emerald radar with a new "All emeralds trackable in treasure hunt stages" code in the mod loader.

#977 User is offline Turbohog 

Posted 11 February 2018 - 05:16 PM

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Oh my Goooooood! Great to see someone do this. The levels are probably designed with only having one emerald trackable at a time in mind, but this will make some of the treasure hunting levels much more bearable.

Edit: Also I guess this breaks the hints, but they kind of sucked anyway.
This post has been edited by Turbohog: 11 February 2018 - 05:20 PM

#978 User is offline Dark Sonic 

Posted 12 February 2018 - 09:01 AM

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Doing god's work. Fantastic stuff, that just made levels like Mad Space 10x more bearable.

#979 User is offline TheInvisibleSun 

Posted 12 February 2018 - 09:39 AM

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View PostTurbohog, on 11 February 2018 - 05:16 PM, said:

Edit: Also I guess this breaks the hints, but they kind of sucked anyway.


Perhaps now all that's needed is a mod that makes Omochao act like the Tikal hints did in SA1 (or just straight up port Tikal over)? I have no idea how possible/impossible this is to do though.

#980 User is offline Turbohog 

Posted 13 February 2018 - 12:24 AM

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I think that would be a nice solution and I'd honestly prefer it over the monitor hints.In my opinion, the monitor hints break the flow of the game more than the Tikal hints.

An alternate solution would be making it clear which shard the hints are for I guess, but I'm not sure if that's even worth it.

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