General Project Screenshot/Video Thread
#3182
Posted 27 February 2012 - 01:08 PM
Mr. Mash, on 27 February 2012 - 12:42 PM, said:
Running along the wall. I programmed an object similar to EHZ's corkscrews or whatever name it has, but however, I made it similar to Sonic Advance.
EDIT: I didn't want to leave a message with only 4 words.
This post has been edited by DeoxysKyogre: 27 February 2012 - 01:29 PM
#3183
Posted 29 February 2012 - 04:03 PM
Might as well show that I'm still busy:
A second Special Stage, wicked and unique once again! Not perfect, but the idea is there.
Thanks to DalekSam & MarkeyJester for the song (Whirlwind from Shinobi 3).
A second Special Stage, wicked and unique once again! Not perfect, but the idea is there.
Thanks to DalekSam & MarkeyJester for the song (Whirlwind from Shinobi 3).
#3185
Posted 01 March 2012 - 05:23 AM
Fantastic as always, Sonic in his flight-flat-sliding psychodelic world. Your ASM skills are making me fall in love even more for Erazor. Epic and lovely! Well... Except for the dance kick on the music wich doesn't fits with the Sonic 3's snare. I suggest you to use the Sonic 3 kick instead, specifically in this case.
Other than this, impressive stuff. Much more than it was in my dreams.
Other than this, impressive stuff. Much more than it was in my dreams.
This post has been edited by Eduardo Knuckles: 01 March 2012 - 05:24 AM
#3186
Posted 05 March 2012 - 04:23 PM
So I've been working on a S3K hack. I've added a boost (it's almost 100%, just got to add one more feature and fix some things) and added an extra bonus to the results card. (Still need to fix the code, it's going to be a perfect bonus if you haven't taken any damage. I also need to add the PERFECT text in the results card art. And I still need to edit the HUD.) Here's a video of said boost in action:
I'm also wanting to give Tails and Knux a special ability, though I have no clue what.
Any ideas would be nice. ^_^ Edit: Oh yeah, about my Sonic 2 hack, she said yes. :D
I'm also wanting to give Tails and Knux a special ability, though I have no clue what.
This post has been edited by Ravenfreak: 05 March 2012 - 04:25 PM
#3187
Posted 05 March 2012 - 05:19 PM
Ravenfreak, on 05 March 2012 - 04:23 PM, said:
So I've been working on a S3K hack. I've added a boost (it's almost 100%, just got to add one more feature and fix some things) and added an extra bonus to the results card. (Still need to fix the code, it's going to be a perfect bonus if you haven't taken any damage. I also need to add the PERFECT text in the results card art. And I still need to edit the HUD.) Here's a video of said boost in action:
I'm also wanting to give Tails and Knux a special ability, though I have no clue what.
Any ideas would be nice. ^_^ Edit: Oh yeah, about my Sonic 2 hack, she said yes. :D
I'm also wanting to give Tails and Knux a special ability, though I have no clue what.
Tails: have him able to hack the monitors and give you different things ifyou put enough Rings into it?
Knuckles: Give him a punch move and several levers hidden around the island to activate secret areas?
There's a couple of ideas if they catch your fancy.
#3188
Posted 05 March 2012 - 05:29 PM
BlackHole, on 05 March 2012 - 05:19 PM, said:
Tails: have him able to hack the monitors and give you different things ifyou put enough Rings into it?
I know I'm jumping right of your idea, but instead maybe have Tails gain specific items from fuzzy TV boxes depending on the amount of rings he has with him? Don't make it easy though- Tails has the ability to fly or swim- give him a ten ring any point up to 100, and then after that a certain shield every 50 rings or more or something. Maybe some stars for getting 50 etc? I dunno, just putting it out there and hogging ideas (sorry!)
#3189
Posted 06 March 2012 - 09:58 AM
It's cool to see people hacking S3&K, but I think the boost would look better with some kind of visual effect like a hyper-style trail of sprites or something.
I wonder if it's possible to get the musical instruments to change whilst boosting, too.
Tails and Knuckles might not need an extra move since they can fly/swim/glide/climb, but off the top of my head it might be cool if Knuckles could divebomb straight downwards
I wonder if it's possible to get the musical instruments to change whilst boosting, too.
Tails and Knuckles might not need an extra move since they can fly/swim/glide/climb, but off the top of my head it might be cool if Knuckles could divebomb straight downwards
#3191
Posted 06 March 2012 - 07:32 PM
I'm thinking about starting a Sonic 1 Complete with save data among other features such as extra levels from the Master System version. Before I start, the first thing I want to do is implement the data select feature from Sonic 3. Below is a mock-up of what I have in mind.

Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?

Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
#3192
Posted 07 March 2012 - 12:56 AM
I'm a believer of "learn as you go". Could you possibly work on the levels and simple stuff first, and work your way up? By the time you get to where the only stuff left is the heavy-duty ASM, you might have learned enough by then to do it, or at least have an easier time doing it.
Besides, I've recently played through the Master System version of the game for the first time, and I would love to see a 16-bit interpretation of those levels. I don't wanna have to wait!
Besides, I've recently played through the Master System version of the game for the first time, and I would love to see a 16-bit interpretation of those levels. I don't wanna have to wait!
#3193
Posted 07 March 2012 - 09:35 AM
Machenstein, on 06 March 2012 - 07:32 PM, said:
Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
I've always liked the idea of a 16-bit version of Bridge, Jungle and Sky Base Zone. And would be interested to help out on the level art front.
#3194
Posted 07 March 2012 - 10:21 AM
Please! I'll love seeing S1 8 bit levels in S1 16! Also..I hope someone does the same with Sonic 2's
This post has been edited by ashthedragon: 07 March 2012 - 10:22 AM
#3195
Posted 07 March 2012 - 05:09 PM
Machenstein, on 06 March 2012 - 07:32 PM, said:
I'm thinking about starting a Sonic 1 Complete with save data among other features such as extra levels from the Master System version. Before I start, the first thing I want to do is implement the data select feature from Sonic 3. Below is a mock-up of what I have in mind.
Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
I've had ideas about save screens in possible Sonic 1 or Sonic 2 Complete before, if you're interested. I was thinking not so much of porting Sonic 3's save screen over, but doing something new based on the original game's menu style. In Sonic 1 that would mean having the title screen in the background, like the level select (albeit maybe with a bit brighter palette?) and using a similar font to the level select's (though I think it could use a little cleaning up perhaps).
If you do use the Sonic 3 style save screen, unless you're planning to include lives and continues, I'd suggest maybe using the smaller boxes from original Sonic 3 rather than the tall ones from S3K, which in my opinion are a bit cluttery, certainly if there's a bunch of empty space in them. Feel free to use my font from 3C as above if you like it.

