Posted 11 December 2011 - 01:04 AM
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Okay I feel stupid for asking this, but how do I save my game? I made it to level 4 with one emerald, pressed F8 to open the options and quit. The next time I open the application my save file is gone. I did find a new .ini file containing the following:
<¸‚ä ï † î = d Š F '
– ë ö Ñ Ç Ö ºšþð-ðê=Kl=
Again, this probably has an obvious answer and I'll feel like an idiot but I'm new to Sonic Worlds.
Posted 11 December 2011 - 05:09 AM
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Did you try starting the game under the same save file? It doesn't show it saved, at least for me, until you actually select the file. Then it shows you the level and how many emeralds you have.
Posted 11 December 2011 - 12:47 PM
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The Shad, on 11 December 2011 - 05:09 AM, said:
Did you try starting the game under the same save file? It doesn't show it saved, at least for me, until you actually select the file. Then it shows you the level and how many emeralds you have.
I tried that, it showed zero emeralds and when I actually started the game, it was in Coastal Causeway.
Edit: Possibly related since it's another Sonic Worlds game, but the Before the Sequel demo doesn't save either.
Update!
I downloaded the
older version and it saved.
This
"improved version" is the one that won't save.
This post has been edited by Squier Super Sonic: 11 December 2011 - 07:42 PM
Posted 14 December 2011 - 04:38 PM
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Posted 25 December 2011 - 02:01 AM
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Hey sorry I have not been around in awhile. my computer had to be reformated and it took me awhile to get multimedia fusion back and working, also the path for my ini's was changed which caused the save files to not work.
Here is another update with working save files and other bugs fixed. ( the glitch with the goal posts still has not been fixed though as I have never been able to get it to happen to me or know what is causing it.)
new link
This post has been edited by vexer: 30 December 2011 - 02:38 AM
Posted 30 December 2011 - 06:10 AM
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Crossposting this from SFGHQ
http://www.megaupload.com/?d=36UHSADQ
Bunch of new bugfixes.
edit: Derp, didn't see that the above post was edited. Oh well, free bump!
This post has been edited by Falk: 30 December 2011 - 06:10 AM
Posted 30 December 2011 - 05:10 PM
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how do you start a new game? I downloaded the newest version but it seems that it load an old save file I had before in Neon Night zone and I'd like to restart again...tried pressing F8 and selecting New but didn't work
Posted 30 December 2011 - 07:58 PM
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It actually might have just plain broke. I started at Neon Nights too.
Posted 31 December 2011 - 05:31 AM
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Falk, on 30 December 2011 - 07:58 PM, said:
It actually might have just plain broke. I started at Neon Nights too.
oh im glad to see that im not the only one then, I tried starting a new game with Sonic after the Neon Night part and it started on a random stage as well...I just hope they can fix it in the next release
Posted 03 January 2012 - 01:31 AM
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Sorry I was testing something in neon night and had it at the top here is a new link with it fixed:
link
This post has been edited by vexer: 01 February 2012 - 10:38 PM
Posted 03 March 2012 - 08:52 PM
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Just had a quick bash of Axiom again and just dropped in to suck the games cock some more, and to say it's easily the best fangame out there!
Someone PLEASE make vexer a full member. How can you keep someone who made a full length classic game on trial membership? Wrong as fuck I tell thee!
Posted 09 May 2012 - 02:22 AM
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I have made some more revisions to the game. The game now has an option to play with 2 players like in the classic games (Tails follows either Sonic or Knuckles and can be controlled by another player) as well as a other improvments and fixes. I find it plays pretty well although I had to make it so tails flys back to sonic pretty much right away because he disappears not far outside of the screen(the handle collisions outside of the window option slows the game down horribly). It is strongly recommened to use at least one usb game pad if you are going to play with two people.
The link is below:
link
A video showing the 2player mode is here:
link
P.S. if any one is interested in seeing the level art that plays during the credits they can be found here:
link
The link has been updated after I fixed some major bugs.
This post has been edited by vexer: 31 May 2012 - 09:56 PM
Posted 09 May 2012 - 09:40 AM
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Cool! Can't wait to try this new revision Vexer!
Posted 09 May 2012 - 01:19 PM
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I played through this game recently, though I downloaded it a while back and I don't know what version it is. It was really good, but I have several complaints:
The soundtrack was like listening to the US Sonic CD soundtrack through a box of glass filled with water at a slower tempo. In other words, it made me queasy listening to it especially in the context of this game and its beautiful levels. The only exception is the first level which sounded pretty nice.
Some of the animations pissed me off really bad. Instead of importing a three frame animation of giant lava walls moving up and down, would it have been so difficult to just write code to move it procedurally?
The final boss was almost impossible to land a hit on, due to poor collision checking or something. Took me a while to actually kill it, nearly lost patience fighting it.
Are any of these things updated in the recent revisions? Also, is there a level select available somehow in the game?
Posted 09 May 2012 - 01:33 PM
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I thought that Machine Mayhem Zone had good music too, though. And that final boss music kicks serious butt; I listen to it it almost every time I go outside the house with my MP3 player and I haven't grown tired of it yet.
I agree about those wonky animations, though. I would seriously offer my services to you if you'd like help improving them. I could apply some trigonometric action to some of the badniks and bosses, for example. It's up to you though.