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Sonic Rush Adventure sucks or not?

#1 User is offline ICEknight 

Posted 06 January 2008 - 09:44 AM

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OH MY GOD WHAT WENT WRONG

Just got this game thinking it would be a worthwhile sequel of Sonic Rush (which I really like) and found:

-Cheesy intro song with lyrics
-Story concepts ripped off from Zelda
-Fangame-like level graphics (the trees in the first level look like they were made in Paint, I swear)
-Music that wants to be like the Sonic Rush soundtrack (but ends up being a cheap ripoff)
-The physics feel even more off than in Sonic Rush.
-More story, text, travels, collecting and more minutes spent each time you finish a level and want to start the next one. It's like if they're once again destroying what made the good Sonic games (Sonic Rush, in this case) enjoyable.
-Bosses with enormous lifebar, which you must hit again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again (no kidding).
-They didn't even bother adding a different animation for the spindash charge (this also happened in Sonic CD, but it feels completely out of place nowadays)
-(More annoyances to follow as I find them...)

ARARGAGHGRRGKGJAKFAFDAJDLKMBSADGSDF DON'T BUY IT*





*Without trying it first.
This post has been edited by ICEknight: 06 January 2008 - 05:32 PM

#2 User is offline Hitaxas 

Posted 06 January 2008 - 09:49 AM

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Emulation my friend, comes handy in cases like this. :)

#3 User is offline Dark Sonic 

Posted 06 January 2008 - 10:01 AM

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I thought that Sonic Rush Adventure was a relatively worthy sequel to Sonic Rush. However it could've been easily without the plot or the whole boating thing. That got a little stale after a while (Every other vehicle besides the jet ski sucked). I would recommend this game.

#4 User is offline ICEknight 

Posted 06 January 2008 - 10:06 AM

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Please elaborate on "relatively worthy sequel "... Did you like the graphics and music in this game?

#5 User is offline Neo 

Posted 06 January 2008 - 10:07 AM

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View PostICEknight, on Jan 6 2008, 02:44 PM, said:

-Bosses with enormous lifebar, which you must hit again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again (no kidding).

I'm seriously not surprised Sega doesn't care what they shove out anymore. One of the complaints about Rush was that you could only hit a boss once every time it showed its weak spot. They fix that and people still complain about it.

If you find the bosses too long, why not try setting the boss level to easy? I think the only thing that does is shorten the boss' life gauge.

#6 User is offline ICEknight 

Posted 06 January 2008 - 10:11 AM

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View PostNeo, on Jan 6 2008, 10:07 AM, said:

If you find the bosses too long, why not try setting the boss level to easy? I think the only thing that does is shorten the boss' life gauge.

I just didn't know "NORMAL" settings meant "BORING" in SEGA language... =(

#7 User is offline Hayate 

Posted 06 January 2008 - 11:26 AM

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View PostNeo, on Jan 6 2008, 03:07 PM, said:

If you find the bosses too long, why not try setting the boss level to easy? I think the only thing that does is shorten the boss' life gauge.


It does actually make the bosses "easier" as well, as the lifebar is "shortened" from the end, so it will die before it gets a chance to use the worse attacks much.

IMO SRA is the best Sonic game ever. The bosses rock, the acts rock, the music kicks ass and being able to race against random people on NWFC just pwns all. Oh, I almost forgot to mention that the sea stages also rock, other than the hovercraft which is just annoying.

Nuff said, and I'm serious.

Quote

-The physics feel even more off than in Sonic Rush.


No they don't... if you ask me, it was the Sonic Advance series that had shitty physics.

Quote

-More story, text, travels, collecting and more minutes spent each time you finish a level and want to start the next one. It's like if they're once again destroying what made the good Sonic games (Sonic Rush, in this case) enjoyable.


Actually, in this game and NOT SR, you CAN play a full zone all the way through with no interruptions after completing the game once, so it's the complete opposite of what you said.

Quote

-Bosses with enormous lifebar, which you must hit again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again, again (no kidding).


I think it's about time we managed to get in 6+ hits in at once. We haven't been able to do that since SAdv1.

Quote

-They didn't even bother adding a different animation for the spindash charge (this also happened in Sonic CD, but it feels completely out of place nowadays)
-(More annoyances to follow as I find them...)


In SR/SRA you just don't use the spindash because rush mode is just so much more useful than everything else =P
This post has been edited by Hayate: 06 January 2008 - 11:30 AM

#8 User is offline BlazeHedgehog 

  Posted 06 January 2008 - 12:15 PM

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...

.......

What?

I find Sonic Rush Adventure to be the most enjoyable Sonic game in 13 years. I got it for Christmas.

This may sound a bit like flamebaiting, but IceKnight... your complaints with the game seem to be summed up almost entirely by the idea that you are mad because it's not a Genesis Sonic game.

Sonic Rush Adventure is different. But just because it is different doesn't mean it's bad for it; it just means it can stand on it's own two feet away from the Genesis games and still remain a very fun game. Would I like another Genesis Style Sonic? Probably. But SRA shouldn't be labeled as terrible just because XYZ doesn't work like it did in Sonic the Hedgehog 2.

And it's not as though I'm speaking from the perspective of one of those "new" Sonic fans who somehow find it in their twisted hearts to love something like Shadow the Hedgehog. Sonic 2k6 was an abomination. The Sonic Advance games were luke-warm at best. But Sonic Rush Adventure fixes a pretty large list of problems I had with the original Sonic Rush. Bottomless pits? Far less frequent. Cheap hits? Almost non-existant. Better level design? You betcha. Cutscenes and dialog? Every single one can be skipped by pressing start. And I happen to enjoy the music a great deal; it's like a casual middleground between Sonic Rush's hyperactive Jet Set Radio beats and Sonic CD's more laid back synth.

The game isn't perfect, of course. Having to grind (like, not on a rail, but grind like an RPG) for materials every now and then can be sort of a bummer sometimes, but I was going to replay those levels eventually, anyway. Besides, Tails never really asks for large amounts of materials to do stuff until the optional upgrades after you beat the game. Hitting bosses a hojillion times is sort of weird, but it's far from a deal breaker and simply remains in the realm of "a quirk the game has". The physics are definitely sorta weird and kind of stiff, but you just... get used to 'em.

Again, I think this is probably the best Sonic game I've played since S3&K. You're just spending too much time looking at what the game isn't, rather than what it is.
This post has been edited by BlazeHedgehog: 06 January 2008 - 12:21 PM

#9 User is offline Hitaxas 

Posted 06 January 2008 - 12:26 PM

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View PostBlazeHedgehog, on Jan 6 2008, 12:15 PM, said:

Bottomless pits? Far more frequent.




Fixed.

Seriously, I lost LOTS of lives by death to a huge, bottomless pit. That is my only real complaint.
This post has been edited by Hitaxas: 06 January 2008 - 12:26 PM

#10 User is offline PC2 

Posted 06 January 2008 - 12:30 PM

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I notice some of the level design is a bit worse than its predecessor (way too linear - like Sonic Advance 2, seems too focused on speed in some areas when it should be on strategy as well), and I agree that some of the graphics aren't exactly all that attractive - but other than that, I think you're overreacting. Telling people "DON'T BUY IT" is just blowing things out of proportion...:

View PostICEknight, on Jan 6 2008, 09:44 AM, said:

-Cheesy intro song with lyrics
If you don't like the intro song, just press start. :P

View PostICEknight, on Jan 6 2008, 09:44 AM, said:

-Story concepts ripped off from Zelda
I'm not really much of a Zelda player, but in the long run, who really cares about the story? I actually liked it - I thought it was pretty cute. But hey, if you preffer fire demons and aliens from 50 years ago, there's always the console games.


All seriousness aside though, how could you not love Coral Cave Zone? The new crabmeats are simply priceless - they're as badass as they come! Not to mention, the stage's graphics and level design were pretty good too, compared to some of the other areas of the game anyway. Level design related, it probably can't compete with any of the classics or even Sonic Advance, but I wouldn't go as far as to say it sucks. The exploring adds a new element and pulls you away from the "linearness" of the rest of the game, and even gives parts of the game a more open-ended feel. Maybe it wasn't necessarily as good as some are making it out to be, but I don't think it actually sucked.

EDIT: Oh, and ICEknight, you forgot to mention Johnny sounds like a transy. Just one other thing I wasn't particularly fond of myself. :P
This post has been edited by PC2: 06 January 2008 - 12:38 PM

#11 User is offline BlazeHedgehog 

Posted 06 January 2008 - 12:35 PM

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View PostHitaxas, on Jan 6 2008, 12:26 PM, said:

View PostBlazeHedgehog, on Jan 6 2008, 12:15 PM, said:

Bottomless pits? Far more frequent.




Fixed.

Seriously, I lost LOTS of lives by death to a huge, bottomless pit. That is my only real complaint.


And I almost never encounter them.

Unless we're talking about the (TOTALLY OPTIONAL) Hidden Islands. Those seem like they were designed with extreme challenge in mind (BUT ARE TOTALLY OPTIONAL) and as such are usually filled to the brim with annoying enemies and bottomless pits.

#12 User is offline Tweaker 

Posted 06 January 2008 - 12:40 PM

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Sonic Rush Adventure is absolutely brilliant. If you disagree, you are made of AIDS and fail.

Sorry ICEknight, looks like you're not on top this time. :)

Seriously, this is the only Sonic game I've enjoyed in years. It's miles ahead of the original Rush in terms of completeness and friendliness—no longer am I plagued with sub-par levels that get boring very easily, little replay value, and level design based around the idea that a bottomless pit equals a challenge. No, instead, I'm delivered with some awesome synthy music, inspired levels that adopt the classic level cliches in extremely creative ways, a story that I actually enjoyed because there was thought put into it, but not complicated in the slightest, and most importantly it felt... complete. No Sonic game I've ever played in the last few years has felt entirely complete, to where I could say that beating it left no questions in my mind as to what could have been.

And to add to that, it had online multiplayer. That is, by far, the best idea for a Sonic game since the splitscreen option in Sonic 2. I can just keep going back to this game, play it, and enjoy it, because it doesn't get old. And that's the kind of feeling I haven't had since playing Sonic 2. I have NO idea why you don't share that feeling, but being a violent opposer of anything new-Sonic based on principle might have something to do with it.

Actually playing it all the way through might help, though. Who knows.

All I know is that this game has given me a feeling I haven't had while playing a Sonic games in years. For that, it has to be doing something right.

#13 User is offline Hitaxas 

Posted 06 January 2008 - 12:43 PM

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View PostBlazeHedgehog, on Jan 6 2008, 12:35 PM, said:

View PostHitaxas, on Jan 6 2008, 12:26 PM, said:

View PostBlazeHedgehog, on Jan 6 2008, 12:15 PM, said:

Bottomless pits? Far more frequent.




Fixed.

Seriously, I lost LOTS of lives by death to a huge, bottomless pit. That is my only real complaint.


And I almost never encounter them.

Unless we're talking about the (TOTALLY OPTIONAL) Hidden Islands. Those seem like they were designed with extreme challenge in mind (BUT ARE TOTALLY OPTIONAL) and as such are usually filled to the brim with annoying enemies and bottomless pits.


That could be, except for Blaze's first stage, it took me a few tries to beat, because I kept falling into the first pit. But, as I said, my only complaint. The rest of this game is just fucking brilliant.

#14 User is offline Tweaker 

Posted 06 January 2008 - 12:50 PM

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View PostHitaxas, on Jan 6 2008, 12:43 PM, said:

View PostBlazeHedgehog, on Jan 6 2008, 12:35 PM, said:

View PostHitaxas, on Jan 6 2008, 12:26 PM, said:

View PostBlazeHedgehog, on Jan 6 2008, 12:15 PM, said:

Bottomless pits? Far more frequent.




Fixed.

Seriously, I lost LOTS of lives by death to a huge, bottomless pit. That is my only real complaint.


And I almost never encounter them.

Unless we're talking about the (TOTALLY OPTIONAL) Hidden Islands. Those seem like they were designed with extreme challenge in mind (BUT ARE TOTALLY OPTIONAL) and as such are usually filled to the brim with annoying enemies and bottomless pits.


That could be, except for Blaze's first stage, it took me a few tries to beat, because I kept falling into the first pit. But, as I said, my only complaint. The rest of this game is just fucking brilliant.

Blaze's first stage? You don't even HAVE to use Blaze at any point in the game... and you falling into a bottomless pit would more or less account to you sucking. I've never fallen in a single one.

#15 User is offline Hitaxas 

Posted 06 January 2008 - 12:51 PM

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Also take into account that I use an emulator, and using a mouse just sucks ass.

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