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Sonic Time Twisted (New Screenshots! 28-04-2015)

Discussion in 'Fangaming Discussion' started by Mercury, Sep 19, 2011.

  1. Mercury

    Mercury

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    Check out the Sonic Time Twisted SAGE booth!

    We weren't able to get a playable demo of Sonic Time Twisted ready in time for SAGE - Overbound and I are holding out on you guys, because when the demo drops, it's gonna knock your socks off.

    In the meantime, you can check out the awesome screenshots and Hinchy's rockin' soundtrack.

    Also being shown is a modest effort that's almost entirely my own, which I put together in a mad dash over the last couple of weeks. It's something I call "SonicGMX":

    [​IMG]

    It's a remake of the first act of SBZ in Game Maker (hence the "GMX" in the title) using my AeStHete engine technology (including some experimental features that might make it into the engine). I'm hoping it's as balls-on accurate as you've all been expecting from all the hype.

    Now, there are some compatibility issues, because GM is a bitch. From feedback and experimentation, I will try and address as many of these issues as possible so that they won't bog down Sonic Time Twisted or the AeStHete final.

    Some people have been complaining of slowdown which may be related to joypad querying on systems with no joypad. If so, you can try to fix it by changing
    Code (Text):
    1. JOYPORT = 1;
    to
    Code (Text):
    1. JOYPORT = 0;
    in "config.txt" to disable the joypad.

    As some folks might be confused by some of the changes made, I'll list them here:

    And known issues:
    I hope you guys love it as much as I loved making it. I'll be dealing with some major life upheavals over the next few months, such as moving house among other things, but I'm dedicated to bringing AeStHete, "an excellent Sonic the Hedgehog engine that's editable", to the community for the benefit of all as soon as is humanly possible.
     
  2. Zenor

    Zenor

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    Mother of god.

    Tubes are somewhat bugged if you don't go through them while rolling, but I can easily overlook something like this after looking at the rest.
     
  3. Lapper

    Lapper

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    To be honest I was most impressed wit how accurately you placed the walking animation.

    Nah, it was absolutely perfect. Though when walking in the tubes (which shoots you up to the next floor) he rotates 360 degrees on the slopes, is 8-direction rotation implemented at all?

    Also, Time twisted is looking good form what I can see right now, Attraction Attack in particular. Nice stuff!

    EDIT:
    Spacebar is interesting. Now I can see you used palletes for everything. You really are a wizard, aren't you.

    EDIT 2:
    Most of the time jumping doesn't work (from startup, not on/off). Might wanna check that out.
     
  4. If this engine is released for public use, I think Sonic Worlds will finally have met it's match. This is brilliant.
     
  5. Mercury

    Mercury

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    :argh:
    You're all probably wondering how something so egregious could have slipped through the testing phase. Well, the truth is it didn't - that bug was introduced by a last-minute fix to something else.

    I've fixed it now, but it might take a while for the booth's link to reflect it, because I have to send the new build to Overbound so he can put it up.

    It's going to be there. I know people would like a choice between both kinds.

    Could you elabourate please?

    Match? Sir, I am insulted! :v:
     
  6. DimensionWarped

    DimensionWarped

    Erinaceous! Oldbie
    Well, it's always going to be an option for people who prefer MMF to Gamemaker, but yes, I agree that Aesthete is a better engine overall in most regards.
     
  7. Zenor

    Zenor

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    Sweet.

    Another bug(?) is that Sonic returns to his walking animation after being hurt, but before landing on the ground. EDIT: also
     
  8. Felik

    Felik

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    So can you apply more advanced filters to it like 2xSai? I know if it's even possible it'd be quite cpu-consuming but I have a very good computer and I really would like to play with smoothing :)
     
  9. Lapper

    Lapper

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    Bah, sorry, I forgot the config file like an idiot. Nope, it's perfect. I just hope, if you do another test, it's Marble Zone. I <3 marble zone. Soooo very much.

    ...as for Sonic Worlds, I don't think the goal of that was to be 101% accurate, but rather to have as many gimmicks as possible, so they both have their advantages.
     
  10. steveswede

    steveswede

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    This this THIS NEEDS TO HAPPEN FOR SURE!!! The physics are absolutely glorious, even the way you loose rings is knob on which I've never seen any fan game ever do properly. Now I'm going to go and jerk off to these physics another twenty times while you can be smug at being the legend that will put an end to fan games with shitty physics.
     
  11. Mercury

    Mercury

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    That's not a bug, it's a ~feature~. I hate losing control for so damn long, especially when Sonic is knocked off a cliff. =P

    I could look into it, but I don't think 2xSai can be easily translated into a pixel shader.

    Huge thanks, dude. Hearing things like this is what keeps me going!
     
  12. Azu

    Azu

    I must be stupid. Member
    Hmm. I think I may have to start learning GML.
     
  13. jasonchrist

    jasonchrist

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    Is it a little presumptuous of me to be making sprite sheets and drawing up level maps after playing this?

    Friggin AWESOME Mercury!
     
  14. Lapper

    Lapper

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    I'm making sprite sheets too... :3

    http://intheshadeofawave.blogspot.com/2011/05/aesthete.html < Here is his blog post about the engine with more info (hope you don't mind, Mercury)

    ..and I think it's being released after Time Twisted.
     
  15. Zenor

    Zenor

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    There's also this screenshot Overbound posted over at SFGHQ. It's looking great.
     
  16. jasonchrist

    jasonchrist

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    Your sprites are the bollocks mate! Can't wait to see them in motion.
     
  17. Overbound

    Overbound

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    I uploaded the bug fix version Mercury spoke of.
     
  18. Mercury

    Mercury

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    Thanks!

    Not a chance! That's why I'm doing this, after all; I want to play cool Sonic games. =)
     
  19. steveswede

    steveswede

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    After playing the physics demo for the 100th time, I can't help but feel that we need the original Sonic 1 being done in this engine with a shit ton of new features that would either be tricky or impossible to do on the Megadrive. It would be great to have a 2 player vs like the one from Sonic 2 or even a 3 player vs, either on the same PC or against someone online. I even love the widescreen play of this demo and would love to see Sonic 1 adapted to fully use this mode. Extra modes like time attack or a better example something along the lines of what Sonic 1 SAGE 2010 did. I know your busy doing time twisted but if you get chance after it's done would you consider doing it in the future?
     
  20. Mercury

    Mercury

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    My dream would be to have an enhanced compilation of 1,2,3,K, and CD. I'd love to do it, but I have so much else planned. Perhaps I'll be able to get help with it.