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Random Hack/Mini Project Thread

#706 User is offline KingofHarts 

Posted 20 February 2017 - 05:16 PM

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KoH Color Converter 2.0

I made this in Game Maker a few years back. I still use it from time to time, actually just used it to convert a large image to MD colors to make a tilemap out of it fairly quickly, but with the way I designed it, you can do more than just MD compatible colors. I hope anyone might find it useful. F1 for instructions on how to use it.

#707 User is offline CaveQuest 

Posted 05 March 2017 - 09:25 AM

  • Salt mines makes great things
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  • Project:Sonic Nightmare Simulator Remake, Sonic Dream Eater and other stuff.

This is a mini hack. Made just for release during my birthday! Basiclly this is the Donnie The Chao SUDZ Boss if the layout was of the original GHZ.

#708 User is offline SouthPaw 

Posted 01 May 2017 - 08:02 PM

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I'm making my first Sonic 2 rom hack. I haven't thought of a good name, besides "Sonic Tries Acid For The First Time And Instantly Regrets It". All of the pallets have been messed with, and the levels are out of order. Tails has a glitch where if he ever jumps, the whole thing crashes. So you can either just switch to Sonic alone, or play the game without tails jumping. Posted Image

The "My Link" thing isn't working for me, so here's the link. http://www.mediafire...+Sonic+Hack.BIN
This post has been edited by SouthPaw: 01 May 2017 - 09:49 PM

#709 User is offline VAdaPEGA 

Posted 27 May 2017 - 05:22 PM

  • Untalented Recolor
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  • Location:Portugal
  • Project:Probably something minimalistic
Sonic 1 with stretchy frames I guess
Posted Image

#710 User is offline Knucklez 

Posted 06 June 2017 - 11:00 PM

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Even though it wasn't posted on Retro, I feel this S1 Hebrew translation deserves to be mentioned:


#711 User is offline Minerscale 

Posted 07 June 2017 - 01:24 AM

  • Posts: 1
  • Joined: 04-June 17
I made a hack of Sonic 2 where Tails can lose your rings and can lose your lives. Super annoying and 2 player is broken but whatever.

#712 User is offline Ralakimus 

Posted 08 June 2017 - 05:29 PM

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So, basically, Sonic 2 beta? :v:

#713 User is offline MainMemory 

Posted 23 September 2017 - 12:06 AM

  • Every day's the same old thing... Same place, different day...
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Download: http://mm.reimuhakur.../

I've converted the 16 new Blue Sphere layouts from Sonic Mania and put them in a Sonic 3 & Knuckles hack. A couple stages had to be tweaked so they would work properly with S3K (freezes, spheres not turning to rings).

Unfortunately, two of the stages are only accessible with level select and debug mode enabled. Set the sound test to 07 and select Special Stage 1 or 2 to play the last two stages.

#714 User is offline TheSaruto 

Posted 30 September 2017 - 07:22 PM

  • Posts: 1
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So I made a ROM hack of Naruto from the show Naruto in Sonic the Hedgehog 2. I don't know what exactly compelled me to do this, but I did, so here it is.

This is the first ROM Hack I've attempted making that works, but it's nowhere near finished. Naruto's missing plenty of animations so... yeah.
I did this using SonMapEd and some sprites ripped from a GBA title called "Naruto: Ninja Council 2."
Don't really have the skill to make a lot of the animations I'm missing. I also wanted to add Sasuke as Tails while I'm at it. Maybe even give Naruto a special ability. And the ninja run itself, of course.

Have a download.

#715 User is offline kram1024 

Posted 06 November 2017 - 10:19 PM

  • Researcher / Hacker
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I kinda got bored and made this:
asm hack of the level select in sonic 2

what do you think of this code?

#716 User is offline Wafer 

Posted 03 December 2017 - 05:39 AM

  • Posts: 9
  • Joined: 28-November 17
New member, first post, fasten your seatbelts!

I wanted to try and improve Sonic 2's versus mode after 25 years of frustration at how hacky it is. Changes:

- Fixed items mode added to options screen
- Timeouts no longer cost a life (losing the act is punishment enough)
- Sonic and Tails start at the same position
- 1-ups from monitors increment the monitor score for the player that earned them, not the player rewarded them
- One pinball launcher replaced with regular spring near the start of CNZ2 to remove linear chokepoint that favours Sonic
- Some other small changes

It's just on Steam right now, I'll upload it someplace else eventually. Going forward I plan to make some changes based on Mania's vs options and maybe even new content.


#717 User is online SuperSnoopy 

Posted 21 December 2017 - 04:05 PM

  • I prefer Sonic Advance to Sonic 2
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The classic jump sound can be a bit annoying after a while, so I've made a mod for Sonic Mania that replace the jump sound to the one from Sonic Runners, which is much nicer.
I also added the menu sound from Runners, because why not.

This post has been edited by SuperSnoopy: 21 December 2017 - 04:10 PM

#718 User is offline Montblanc 

Posted 27 December 2017 - 09:59 AM

  • Posts: 97
  • Joined: 08-December 11
A Somari/Sonic 3D Blast 5 hack I started some years ago but never showed it before. It started as a palette hack, but after learning how to use the FCEUX debugger changes where made to add bugfixes, fix the controls and complete unfinished stuff...

Edit: Screenshot comparison:

Posted Image
This post has been edited by Montblanc: 28 December 2017 - 12:13 PM

#719 User is offline E-122-Psi 

Posted 29 December 2017 - 12:08 PM

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Looking pretty nice actually. Combine it with the recent music hack and it might end up a rather solid transition.

Some of the Labyrinth tiles don't seem to be altering to the water palette though.
This post has been edited by E-122-Psi: 29 December 2017 - 03:31 PM

#720 User is offline Montblanc 

Posted 01 January 2018 - 01:06 PM

  • Posts: 97
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View PostE-122-Psi, on 29 December 2017 - 12:08 PM, said:

Looking pretty nice actually. Combine it with the recent music hack and it might end up a rather solid transition.

Some of the Labyrinth tiles don't seem to be altering to the water palette though.

Thank you!

That's because the game manages de water using twice the same graphic tiles but with different palette and collision, and it is when the "underwater" collision is detected that the character is slowed down and the air countdown starts. The level layout is a mess so the player can see the edges of dry level blocks when still underwater, unfortunately I'm not too good ideating level layouts...

At least I managed to use this behavior to trigger a palette swap on Sonic when a underwater tile is touched:

Posted Image

Posted Image

But it can be used to change all the level and object palettes at once:

As for the music, I have zero knowledge about music, and almost all of the free space I've managed to find that can be used has been filled with new code.

There is also stuff related to the controls and physics I can't change because that bank is full. Only if I could learn how to change between memory banks...
This post has been edited by Montblanc: 01 January 2018 - 02:25 PM

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