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Sonic 2 Beta 2 Hoax (Sonic 2 Delta 4)

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Apr 3, 2008.

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  1. Esrael

    Esrael

    Neto Tech Member
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    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    This hack is Sonic 2 Beta 4 with some changes:

    - Casino Night with Sonic 2 Beta Tiles
    - Chemical plant with Sonic 2 Beta Loops Style
    - Beta Names in Title Cards and 2P Menus
    - Pigs in Casino Night
    - Hidden Palace Restored
    - Debug Mode Enabled

    - Rom Size not changed

    Sonic 2 Beta 2 Hoax (Sonic 2 Delta 4 v0.01
     
  2. Danika

    Danika

    ... Oldbie
    143
    0
    16
    ...
    Nothing atm
    Bug report: Green Hill 1 takes you to Wood Zone 1 on level select...

    Anyways, this hack is excellently done so far, just like all the other Deltas =)
     
  3. Nicholas Onimura

    Nicholas Onimura

    Lurker Member
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    To be more precise, it takes you to EHZ1 with the Wood Zone pallette and collision, with no objects.

    Yet another great hack, Esrael.
     
  4. Tweaker

    Tweaker

    Banned
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    Eh... it's not that interesting to me anymore—it's just more of the same thing. =\

    Also, did we ever get a concrete confirmation that there were supposed to be pigs in Casino Night Zone? Because I don't remember anything of the sort.
     
  5. Hez

    Hez

    Oldbie
    I hate to agree, but it does get boring to see the same oll levels get ported to different proto's. You could put the hidden palace transforming into super sonic theory into a rom? That would be cool. Or make some art for a Genocide city zone.
     
  6. Sky Shark

    Sky Shark

    Member
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    Sonic 1 Rehash - I'm not saying its canned, I'm planning on some work on it this summer.
    Yeah, I agree, as much as I like these hacks they are starting to get a bit repetitive/dull. However if you did do that super sonic theory, that would be awesome. Just out of curiosity since we have conept art for at least Cyber City, are you planning on fleshing that out into a full level like Dust Hill Zone? If you did that would definity make this hack fresh again. Then again, its your hack so you can do what you want with it, I'm just voicing some personal feelings.
     
  7. Esrael

    Esrael

    Neto Tech Member
    304
    257
    63
    Brazil, São Paulo, Guarulhos
    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    I will try to be better next time.


    I am planning to change Genocide City art but I am not good with art. (The Taxman helped me with Dust Hill.)
     
  8. Tweaker

    Tweaker

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    Well, it's not that the work itself is bad, it's just that the constantly rehashed content is starting to lose its appeal. I think there's a lot more concepts that can be applied with the later protos—it just takes proper research and clever application.
     
  9. Spanner

    Spanner

    The Tool Member
    In my opinion, it's time that the prototype layouts got revamped, it gets boring with the same layouts. As well as that you have the super slow HPZ lift. I know that you are trying to keep originality but a mix of originality & revamped (such as the boss hit counter that you showed in the Delta 0.22 topic) may actually work.
     
  10. Sky Shark

    Sky Shark

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    Sonic 1 Rehash - I'm not saying its canned, I'm planning on some work on it this summer.
    Ah okay, I never knew that, its cool to hear you're doing stuff with the GCZ anyways. Also(my last opinon/suggestion) basing off SOTI said about layouts have you ever thought of making a more complete version of the NA proto Chemical Plant? Either way I'm looking forward to anything you do with this hack, even though it might be just another port your hack has always been one of my favorites, namely because it was one of the first hacks I played back when I first found the Sonic Hacking Community.
     
  11. Hez

    Hez

    Oldbie
    We don't mean to bring you down. Your work is amazing. New things are always good though. Many people would be more than willing to help you with art.
     
  12. Rika Chou

    Rika Chou

    Tech Member
    5,276
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    It's still neat to play with it a bit. I actually tried to do something similar when the ROM was first released.
     
  13. D-1337r!

    D-1337r!

    Member
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    I like this thing. BTW, when I set in CNZ2 (with debug) a static monitor, it became... 2P TELEPORT monitor!
    And this monitor worked, by teleporting CAMERA to left, then going to Sonic, that became unable to move...
     
  14. Tweaker

    Tweaker

    Banned
    12,387
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    Welcome to 1992!
     
  15. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
    374
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    Emerald Hill Zone
    Looking for a Rom Hack to Test.
    Spot on! Tweaker.
    The thing is Esrael your deltas are all starting to be the same... Some new content and level layouts would be excellent! perhaps you could make a Cyber City level?
     
  16. Sinkdude

    Sinkdude

    20
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    1
    Sonic 1: Eggman's Vengance
    How do I paste the objects in this hack? I pressed B and it didn't work
     
  17. djdocsonic

    djdocsonic

    Testing YOUR Hacks Since 2005... Member
    374
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    Emerald Hill Zone
    Looking for a Rom Hack to Test.
    You press C to paste objects in Debug mode... its ALWAYS been that way! To activate Debug mode all you have to do is highlight a level and hold down A until the level starts. Press B to enter Debug mode.
     
  18. I don't know about the rest of you guys, but I actually enjoyed this hack. ;)

    I'm glad to see my open thought is creating waves. =P

    Nonetheless, good work Esrael, can't wait to see what you come up with next. :)
     
  19. Eduardo Knuckles

    Eduardo Knuckles

    Not a loved one, but the most hated person. Banned
    414
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    Someplace somewhere
    Project S.A.M.G.
  20. Travelsonic

    Travelsonic

    Member
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    Both images, IIRC, known hoaxes.

    I say use the concept art from ICEKnight's site/work from that if redoing GCZ's art.
     
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