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General Project Screenshot/Video Thread

#4666 User is offline vladikcomper 

Posted 11 March 2018 - 11:59 AM

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(Please watch in 720p for proper framerate / flicker effects)

#4667 User is offline Black Squirrel 

Posted 11 March 2018 - 12:47 PM

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Not sure I can appreciate that fully until you tell us what platform it is :v:

#4668 User is offline KingofHarts 

Posted 11 March 2018 - 01:47 PM

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This is either 16-bit GHZ masterfully brought to the Master System, or a heavily downgraded GHZ in 16-bit Sonic 1.

I'm going to guess the former, but either way, really cool.

#4669 User is offline Granville 

Posted 12 March 2018 - 08:08 AM

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Just after the two minute mark of that video, a ton of rings fly out after Sonic is hit. Even with all of the sprite flicker, is Master System capable of handing that many sprites onscreen without any slowdown? Same with the ton of animals that pop out at the end, and there's even less flickering going on there.

#4670 User is online Shoemanbundy 

Posted 12 March 2018 - 06:36 PM

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I'm having a hard time figuring out if that's really a Master System. This might be a far out guess, but is it possibly Atari Lynx?

#4671 User is online Sparks 

Posted 12 March 2018 - 11:30 PM

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This is an absolute stretch, but it almost looks like the graphics were zoomed out, then rescaled to be proportioned properly, and is being done so in real-time.

#4672 User is offline Hez 

Posted 13 March 2018 - 05:12 PM

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no way in hell thats on the master system

#4673 User is offline LordOfSquad 

Posted 13 March 2018 - 06:03 PM

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I'm no tech savant but maybe it's some other console or computer that also uses the Motorola 68000 as it's CPU?

#4674 User is offline Ralakimus 

Posted 13 March 2018 - 06:14 PM

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I personally think it's just stock Sonic 1 with its art loading routines modified to make it all look blocky and music changed up a bit, along with setting the horizontal resolution to 256 pixels, and deleting the background data.

As for the sprite flickering, vladikcomper did point out "flicker effects", so I think the added flickering is done by software in some way.

#4675 User is offline RikohZX 

Posted 15 March 2018 - 01:45 AM

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Still a better port than Sonic Genesis.
This post has been edited by RikohZX: 15 March 2018 - 01:45 AM

#4676 User is offline Ralakimus 

Posted 15 March 2018 - 02:44 PM

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I wasted my time making a software scaler and rotator just so I could do this on Genesis. I've been a naughty boy once again :v:

This post has been edited by Ralakimus: 15 March 2018 - 02:44 PM

#4677 User is offline Dark Sonic 

Posted 16 March 2018 - 07:25 AM

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Not my hack of course, but:



Someone recreated the Metal Sonic race in Sonic 2. I don't think that's been replicated before, so good work on this guy.

#4678 User is offline nineko 

Posted 16 March 2018 - 07:54 AM

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That's Pacguy from SSRG.

#4679 User is offline Dark Sonic 

Posted 16 March 2018 - 08:06 AM

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View Postnineko, on 16 March 2018 - 07:54 AM, said:


Ah, so he's in the scene. I don't go to SSRG so I had no idea, but neat!

And yea I agree with you, that awful SCD jump sound effect (and on my personal preference, Sonic 1 sprites eww). Still cool though.

#4680 User is offline TheInvisibleSun 

Posted 16 March 2018 - 11:00 AM

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View PostDark Sonic, on 16 March 2018 - 08:06 AM, said:

View Postnineko, on 16 March 2018 - 07:54 AM, said:


Ah, so he's in the scene. I don't go to SSRG so I had no idea, but neat!


He has an account here, but he's still in 'Pending Approval'.

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