don't click here

Sonic 4: Episode 2 Discussion

Discussion in 'General Sonic Discussion' started by Chimpo, Dec 29, 2011.

  1. Vangar

    Vangar

    Member
    3,654
    62
    28
    It's people like this guy that make sega put that? stupid screen in the level to show the player you have to spin into the disc, and he still fucks it up.
     
  2. I don't know if any one has see this but I sure haven't so here:

    http://www.youtube.com/watch?v=0_AQvoQze78

    Excuses the guy's big ass head in the way, I think there's some slope physics going on
     
  3. ezodagrom

    ezodagrom

    Member
    90
    0
    6
    If you mean the spindash release sound effect from Sonic 3 & Knuckles, that sound effect is actually in the Sonic 4 Ep1 files, but since the spindash release and rolling use exactly the same sound effect in Episode 1, I think it's not possible to use different sound effects for the spindash release and rolling (otherwise I would have used the correct spindash release sound effect).

    EDIT: Quick video showing the sound effect that I'm talking about:
    http://www.youtube.com/watch?v=6czXZ_e3Kr4

    I don't think this is a SEGA thing, it seems more like a Dimps thing, since all of their games don't use the correct sound effects for spindash/rolling, while in Sonic Team's Generations the spindash and rolling sound right.
     
  4. Roller

    Roller

    Member
    370
    154
    43
    21331 LEGO Ideas Sonic the Hedgehog, Ring Racers (SRB2Kart 2)
    Oh wow, that guy was standing in front of all the action. Well, all of the inaction, really, since everybody who plays this game in public sucks for some inexplicable reason.

    However, it's fairly interesting to see that slope physics are something that they've taken into consideration! It actually looks like a lot of White Park Act 1 is based around momentum, because I hardly saw any speed boosters and he was using momentum to get up that hill. This is actually a great sign - one that maybe, if Dimps don't screw this up completely, maybe the later levels won't have nearly as much speed boosters as we have come to expect, and they're only in Sylvania Castle because it's a tutorial level.

    Also, Spikes' behaviour is new, which is good. It's not just acting like its namesake from Sonic 1, then, it's hiding inside its shell, which is a cool (heh) mechanic.
     
  5. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    AAZ - Wow, I didn't realize how inspiring California has been for the series. Angel Island was repurposed from the REAL one, nice.

    HZ - We now know the proper pronounciation is not Hydro.......City, more like Velocity.....but that's besides the point, it is what it says.

    MGZ - REHASH ALERT 1 - But still different enough

    CNZ - REHASH ALERT 2 - But still different enough since Casinos and Carnivals are very distinct, plus the fact that Act 2 has water. Only common theme is night time

    ICZ - a Winter Zone "finally!" emerges

    LBZ - Same "purpose" as Metropolis, to launch the Death Egg, and that's where the similarities end

    MHZ - Originally Mushroom Valley, maybe it was changed to look retro cute since it was the "first level" of S&K

    FBZ - This is the "battery" they had in mind., you get bombed many times, no?

    SZ - Finally, a desert! Boo to ghosts!

    LRZ - not the first w/ lava, but the first in a volcano! Again, another cute retro throwback to the original Hidden Palace zone we saw in the Sonic 2 mags.

    HPZ- No explanation needed

    SSZ - the first "in the air" zone, not counting Sky Chase.

    DEZ - They weren't even trying to hide it. Your first clue that Eggman was serious about his turd in space.

    Doomsday - They really haven't been able to top this Bad-Assery since 1994.



    Although I don't "hate" Sylvania Castle's name, I think it's a little too complex for what is trying to be conveyed. It feels like they name a Zone for the name, instead of making a name for the zone. Same thing I feel goes for White Park. I would have taken either Aquatic Castle or Marble Castle/Ruin....it's enough to be familiar, but enough to be different. I also would have taken Snow Park, Ice Park, or hell, even Frozen Park. I still understand the original intention though, it just sounds too plain however.


    Also, Did I read somewhere that a zone (not the oil refinery one) would be called "Sky Fortress Zone"? Each of those words have been used separately throughout the series and have mostly conveyed the same type of level (Sky Deck, Final Fortress, Wing Fortress, etc.), although their combination is new, it still feels stale as a name to me.


    Oil Refinery better not dissapoint!
     
  6. Plorpus

    Plorpus

    Hog Blue So What Member
    977
    261
    63
    Actually after Generations we now know that's NOT how it's pronounced. It's Hydro City officially.
     
  7. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
    3,746
    550
    93
  8. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    I refuse to believe that this is an Engrish issue, Kanji or not! Whatever, I'm done.
     
  9. Aerobian-Angel

    Aerobian-Angel

    "____________________" Member
    Back on the topic of that video, I saw some pretty good slope physics in play. Not to mention the distinct lack of boosterpads and spring-spam. I also saw that the pathway to the Bubble-Chain Pit (only briefly seen in another video) branched off from AT LEAST two other routes. Note the hard-to-see trail of 3 rings (in the top-left corner), possibly leading to a jump across to a higher ledge at 2:26. The other is an upward-slanted spring pointed AWAY from the lower-route at 2:30. It looks like the homing attack allows for access to newer pathways as opposed to it being mandatory. Of course, these instances would be MUCH easier to see if that guy was just two feet OUT of the way...

    But hey, that Polar Bear attack was a great way to end the video.
     
  10. LockOnRommy11

    LockOnRommy11

    Member
    2,708
    225
    43
    Yeah, it looks like it's going to be less linear than Sonic 4, which for many people will be a mind changing difference.

    I wonder how difficult this game is going to be- another downside of Sonic 4 was that it was too easy to beat. I can rack up 50 lives in a single hour and a half playthrough without even trying, and there's not much that can really kill a skilled player apart from that card pit in Casino Street Act 2, and even then that's not mind blowingly hard. Once you've beaten the end boss for the first time it then becomes very easy afterwards. I'm hoping they've gone for the continued difficulty that you find when switching from Sonic 3 to Sonic and Knuckles. Enemies seem to have more life now, so that's also an improvement to combat the easiness of dispatching enemies by homing attack.
     
  11. SteelBrush

    SteelBrush

    603e Member
    1,194
    0
    0
    the home of spotted dick, Devon
    Tramadol, Tamazepam and finding a reason to exist.
    The issue with E1 is that it wasn't difficult, it was cheap.
     
  12. Aerobian-Angel

    Aerobian-Angel

    "____________________" Member
    I'll agree that some bits felt like Metropolis all over again, but I seriously think that after you know how to get past them, they're painfully easy. Tedious at best. Strangely enough, Mad Gear felt like the LEAST cheap level (aside from the piston-platforming sections).
     
  13. Eargh that music. I understand that you have to keep it similar to previous episodes (god forbid) but it's just that fackin' drum snare that irritates me. Every level!
     
  14. Ayu Tsukimiya

    Ayu Tsukimiya

    UGUU~ Member
    607
    67
    28
    Difficultly is probably the least of their problems in comparison to physics and level-design. Not saying it doesn't matter or anything, but it can take a backseat for now.
     
  15. LockOnRommy11

    LockOnRommy11

    Member
    2,708
    225
    43
    Well physics seem like they're already sorted, and level design is well on its way, si I should hope they just to think more about placing lives and enemies and whatnot, seeing as that's also relevant to level layout. Ep I was stupid because Casino Street Act 2 spewed lives at you.
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    I don't think we can know for sure, until we get a hands-on from somebody "reliable".
     
  17. Roller

    Roller

    Member
    370
    154
    43
    21331 LEGO Ideas Sonic the Hedgehog, Ring Racers (SRB2Kart 2)
  18. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    Oh god please no! I sure hope not! I really hate the ghost gimmick! Even till this day I do not like it. I'd rather suffer through Labyrinth Zone AND Lost Labyrinth Zone a thousand times over.
     
  19. Exactly how I feel. I never really seen the appeal in Sandopolis. Such a monotonous and dull level in general. If they want spooky, do something like Heroes, but just pulled of better. I don't think Sonic covers that trope to often anyway.