Cybernetic Outbreak Update/Release Thread. Woo!
#271
Posted 03 December 2010 - 07:10 PM
Has any progress been made on the music/level since I last chatted?
#272
Posted 03 December 2010 - 07:42 PM
The only issue I find here is that you update very frequently with something minor that we can't really take as something great, It's like waiting 5 minutes for Firefox to update something as simple as an icon having 1 pixel changed. As an example, having "new Level handling system for transitions" although awesome damn strait, we have yet to see it in action and because we can't, it just appears from our point of view that you're making a big fuss and showing yourself as genius and tech-worthy out of nothing.
All I'm saying is, you might want to stretch your updates out a bit, don't be so frequent with them, show something major but only if you have it to show, seeing is believing. Hell I'd option for a full level done (design, gimmicks, programming, maybe a boss) being shown on a youtube video as a proper update!
All I'm saying is, you might want to stretch your updates out a bit, don't be so frequent with them, show something major but only if you have it to show, seeing is believing. Hell I'd option for a full level done (design, gimmicks, programming, maybe a boss) being shown on a youtube video as a proper update!
#273
Posted 03 December 2010 - 07:49 PM
The only issue I find here is that you update very frequently with something minor that we can't really take as something great, It's like waiting 5 minutes for Firefox to update something as simple as an icon having 1 pixel changed. As an example, having "new Level handling system for transitions" although awesome damn strait, we have yet to see it in action and because we can't, it just appears from our point of view that you're making a big fuss and showing yourself as genius and tech-worthy out of nothing.
All I'm saying is, you might want to stretch your updates out a bit, don't be so frequent with them, show something major but only if you have it to show, seeing is believing. Hell I'd option for a full level done (design, gimmicks, programming, maybe a boss) being shown on a youtube video as a proper update!
All I'm saying is, you might want to stretch your updates out a bit, don't be so frequent with them, show something major but only if you have it to show, seeing is believing. Hell I'd option for a full level done (design, gimmicks, programming, maybe a boss) being shown on a youtube video as a proper update!
Good point Markey. I shall keep updates more stretched out.
Sync: Not yet.
True Dude: Yeah I'm just a bit paranoid it seems because of how much 'Chaos' happen back then.
#275
Posted 04 December 2010 - 08:25 AM
Ehh.. it's not even a case of stretching your updates out.. Something like level area transitions, while sounding awesome, is as simple as a new byte in RAM and making new indexes or using said byte in increasing the size of existing ones, with additional "transition" code for display. It isn't the biggest of things in writing, when you think about it, but if you actually show it off with a video, that's something worth updating about.
#276
Posted 04 December 2010 - 01:45 PM
Point taken. I forgot to clarify a lot and it was pretty bland, A video would definitely do it more justice. I will get one done sooner or later and post it.
#277
Posted 02 December 2011 - 03:45 PM
Just wanted to let people know it's not dead. I've been working but I've also been busy with my own Business in the real world so I will be posting video up as soon as I can. What's a good way to make a video? I've been out of the loop for awhile now :P.
#278
Posted 02 December 2011 - 04:32 PM
Varion Icaria, on 02 December 2011 - 03:45 PM, said:
Just wanted to let people know it's not dead. I've been working but I've also been busy with my own Business in the real world so I will be posting video up as soon as I can. What's a good way to make a video? I've been out of the loop for awhile now :P.
You can dump an AVI using Kega Fusion. That's a starting point. Remember to install its supplied codec. =P
#279
Posted 02 December 2011 - 04:34 PM
You should've waited two more days before making that announcement. :P
Good to hear though. I've always wondered what happened here.
Good to hear though. I've always wondered what happened here.
#280
Posted 02 December 2011 - 04:45 PM
SOTI, on 02 December 2011 - 04:32 PM, said:
Varion Icaria, on 02 December 2011 - 03:45 PM, said:
Just wanted to let people know it's not dead. I've been working but I've also been busy with my own Business in the real world so I will be posting video up as soon as I can. What's a good way to make a video? I've been out of the loop for awhile now :P.
You can dump an AVI using Kega Fusion. That's a starting point. Remember to install its supplied codec. =P
Alright Thanks.
Selbi, on 02 December 2011 - 04:34 PM, said:
You should've waited two more days before making that announcement. :P
Good to hear though. I've always wondered what happened here.
Good to hear though. I've always wondered what happened here.
Yeah I've been so busy, I moved back to SC and opened up a Business making car parts. Though I'm on my own schedule with it thankfully. I won't be revealing too many updates just yet but I am planning to hopefully get a Working beta soon showing what I was working on last year. Couple new Bosses in programming too right now.
#283
Posted 03 December 2011 - 04:09 AM
#285
Posted 03 December 2011 - 11:22 PM
Varion Icaria, on 03 December 2011 - 04:09 AM, said:
So you're taking ALL of the credit? :| Gee.

