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Concept Workbench Ideas and concept art

#196 User is offline McGuirk 

Posted 27 January 2011 - 04:06 PM

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Might I suggest different sizes of splashes for different speeds of exiting the water, or some comparable effect?

Also, perhaps adding an underwater effect when Sonic is jumping into water? Just a nice little hoard of bubbles, for example. Again, the depth that the bubbles sink could be determined by Sonic's entrance speed.

#197 User is offline Lapper 

Posted 01 February 2011 - 10:57 AM

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I might as well say something, this place has been a ghost town for a while.

Just like in the 'Sonic 2 Enhancement Theory' clip, it'd be awesome to have echoing in the caves.

I don't think motion blur would do any good to game play, it'd just make things harder to see.

Oh, oh, the lava sound in that video would be cool to (plus the glow effect).

#198 User is offline Gambit 

Posted 01 February 2011 - 01:11 PM

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Yeah, we saw that already. A couple ideas in that we were already considering, but I dunno what we'll use and won't use in the end yet. I'll probably give it a better look over when I don't have a constant pressure headache going.

#199 User is offline Lapper 

Posted 10 February 2011 - 03:35 PM

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Are you planning on adding a level select code to this? If so, don't make it so long and annoying as the actual sonic 2 one, something more like up-down-left-right a+start is fine. Also, if you do, could you provide a way to get to the final boss without chaos emeralds, it that'd work.

#200 User is offline ICEknight 

Posted 10 February 2011 - 04:44 PM

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QUOTE (Sonica @ Feb 10 2011, 03:35 PM)
Also, if you do, could you provide a way to get to the final boss without chaos emeralds, it that'd work.

...You never need them for accessing any level.

#201 User is offline Gambit 

Posted 10 February 2011 - 06:10 PM

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I'm fairly certain the level select will be a more traditional style thing once it's implemented. It'll be awhile before that happens, though.

#202 User is offline Andeed 

Posted 17 February 2011 - 08:33 AM

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QUOTE (Gambit @ Feb 10 2011, 11:10 PM)
I'm fairly certain the level select will be a more traditional style thing once it's implemented. It'll be awhile before that happens, though.

Since the options menu is going to be completely different, might it be worth implementing the level select in the original option menu style?


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