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General Art Discussion & submission of non zone specific art

#31 User is offline NAC 

Posted 11 June 2010 - 11:33 AM

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shouldn't the monitor's shield look more HD? unless it's just a dummy item to show in the monitor...? also, is the yellow border going to look the same when HD-ified?

#32 User is offline dsrb 

Posted 11 June 2010 - 11:59 AM

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QUOTE (NAC @ Jun 11 2010, 05:33 PM)
it's just a dummy item to show in the monitor

…as is the border.

#33 User is offline LOst 

Posted 15 June 2010 - 06:35 AM

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QUOTE (ICEknight @ May 20 2010, 09:02 PM)
You can take a look at those graphics with an NTSC filter, to see what they were designed to look like.

There are different pixel artists that did the art for Sonic 2. Some of them have that line shading style, while others have the cross hatch shade. I have seen both in Sonic 2. I am a fan of the line shading.
I really don't think artists like technical terms like NTSC. They rather hear it will look blurry on the television. Out from that, they use their skill to mix colors together so that it will look good.
They didn't have emulators like we do, and they didn't look through a filter. At the time there were televisions capable of very clean pixel output, and Sega had those. Used by arcades, since you otherwise stand or sit so close to the television your eyes will burn.

I actually have a friend that works with pixel art and shading for a game, and if I mention technical terms for him, he will punch me in the face. However, if I show Sonic 2's shading, he will get inspired! Approach an artist the right way might be better. Just an advice wink.png

#34 User is offline MaximusDM 

Posted 30 July 2010 - 11:40 PM

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#35 User is online steveswede 

Posted 30 July 2010 - 11:49 PM

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QUOTE (MaximusDM @ Jul 31 2010, 05:40 AM)


Cool.

#36 User is offline ICEknight 

Posted 31 July 2010 - 10:10 AM

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Too awesome.

#37 User is offline BaXter 

Posted 10 August 2010 - 06:55 AM

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I don't know if I'm in the appropriate topic, but I'm wondering : Is the project including a "Hall of Fame" ?

Let me explain : for any Megadrive/Genesis game, it could have a Hall of Fame. But the problem is this one is reset in each game session.

So at default to know if the project work like a ROM or a "normal" PC game, is a permanent Hall of Fame will be including? (example the 10 best score, or the top 10 time-attack, etc...)


EDIT : Maximus, your work for Chemical Plant is brilliant!
This post has been edited by BaXter: 10 August 2010 - 06:56 AM

#38 User is offline Gambit 

Posted 10 August 2010 - 11:29 AM

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We're planning on having online score boards at some point to display all the top scores from people around the world. I really have no idea when that's going to get worked in, so it probably won't be in for the alpha.

#39 User is offline Namo 

Posted 10 August 2010 - 11:33 AM

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Throwin' this out there, but I'm kinda tickled by the idea of a Level Editor of sorts.

#40 User is offline Jebusman 

Posted 28 August 2010 - 05:05 AM

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QUOTE (Namo @ Aug 10 2010, 01:33 PM)
Throwin' this out there, but I'm kinda tickled by the idea of a Level Editor of sorts.


If someone wanted to code something outside the game that let you mess with the level files I could see it happening. Unless the tools they're going to use to create the levels are userfriendly enough to release. Otherwise I can't see it happening until way after the project is done.

#41 User is offline nineko 

Posted 04 September 2010 - 09:47 PM

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<Gambit> put it in the general art thread
<nineko> Thought so

So I ripped some Oil Ocean Zone sprites. I might attempt to draw these in Inkscape later since these should be pretty easy.



#42 User is online steveswede 

Posted 05 September 2010 - 04:37 AM

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QUOTE (nineko @ Sep 5 2010, 03:47 AM)
<Gambit> put it in the general art thread
<nineko> Thought so

So I ripped some Oil Ocean Zone sprites. I might attempt to draw these in Inkscape later since these should be pretty easy.


It could be worth to do some extra animations for a smoother look. I've always felt that this device was a bit lacking animation wise. Though it's up to the staff if they want it.

#43 User is offline Gambit 

Posted 05 September 2010 - 10:29 AM

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Most everything will have additional animation frames.

#44 User is offline Sonicjosh 

Posted 18 September 2010 - 10:38 PM

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Here's a new HD title card:


Yes, this is a joke, it came from irc
This post has been edited by Sonicjosh: 18 September 2010 - 10:44 PM

#45 User is offline Rail Road 

Posted 18 September 2010 - 11:08 PM

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Reminds me of:

http://info.sonicretro.org/Gens/GS_S2HD_Edition

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