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Sound Effects Time to start collecting

#1 User is offline Oneki Kai 

Posted 19 September 2009 - 10:28 PM

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I got bored and made an "alien ship" type drone sound. It can be used for Death Egg. You'd never guess what the source material for this sound was...

It is not ripped from another game but an original creation and is released under the "Creative Commons Attribution-Share Alike 3.0 United States License."

http://www.box.net/shared/ggmjgqa3q2

#2 User is offline RedStripedShoes 

Posted 19 September 2009 - 10:48 PM

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Grinding against piano strings.

Amirite? v.png

#3 User is offline Oneki Kai 

Posted 19 September 2009 - 11:05 PM

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Nothing at all to do with a piano, but I did notice that. :D

#4 User is offline Vincent 

Posted 20 September 2009 - 05:23 AM

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That's very particular Oneki Kai!

Let me take the opportunity to tell everyone we have a perfect soundrip of all original S2 SFX at the moment.
However, since we're planning to test higher quality sounds, if you have the ability to rip higher quality version of the Sonic sounds from other Sonic games, please post them here to our attention.

Thanks! smile.png

#5 User is offline Meph 

Posted 21 September 2009 - 01:00 PM

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I'm sure we could get some good ones from Sonic Unleashed and Project Needlemouse.

#6 User is offline LOst 

Posted 21 September 2009 - 02:48 PM

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QUOTE (Meph @ Sep 21 2009, 10:00 PM)
I'm sure we could get some good ones from Project Needlemouse.

That's like saying we can get some good sounds from Half-Life 4.
Ambiguous.

#7 User is offline Gambit 

Posted 21 September 2009 - 04:21 PM

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QUOTE (LOst @ Sep 21 2009, 02:48 PM)
QUOTE (Meph @ Sep 21 2009, 10:00 PM)
I'm sure we could get some good ones from Project Needlemouse.

That's like saying we can get some good sounds from Half-Life 4.
Ambiguous.

brb time machine.

#8 User is offline Dr. Mustache 

Posted 21 September 2009 - 04:31 PM

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Sega chant from Mega collection is in order.

#9 User is offline Vincent 

Posted 21 September 2009 - 05:30 PM

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We'd prefer pre-Sonic Adventure titles soundrips, but you're free to post them for evaluation! smile.png

#10 User is offline RedStripedShoes 

Posted 21 September 2009 - 10:47 PM

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QUOTE (Vincent @ Sep 21 2009, 05:30 PM)
We'd prefer pre-Sonic Adventure titles soundrips, but you're free to post them for evaluation! smile.png


Sonic 2 HD, now with Genesis-quality sound effects! v.png

#11 User is offline steveswede 

Posted 22 September 2009 - 07:15 AM

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QUOTE (RedStripedShoes @ Sep 22 2009, 04:47 AM)
QUOTE (Vincent @ Sep 21 2009, 05:30 PM)
We'd prefer pre-Sonic Adventure titles soundrips, but you're free to post them for evaluation! smile.png


Sonic 2 HD, now with Genesis-quality sound effects! v.png


There is nothing wrong with having some basic waveforms. Providing that the sample rate is above 44100Hz. Because that's the limit of our hearing.

#12 User is offline Elratauru 

Posted 22 September 2009 - 05:28 PM

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QUOTE (Gambit @ Sep 21 2009, 06:21 PM)
QUOTE (LOst @ Sep 21 2009, 02:48 PM)
QUOTE (Meph @ Sep 21 2009, 10:00 PM)
I'm sure we could get some good ones from Project Needlemouse.

That's like saying we can get some good sounds from Half-Life 4.
Ambiguous.

brb time machine.


Be careful with the Skynet.

#13 User is offline Oneki Kai 

Posted 22 September 2009 - 07:57 PM

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QUOTE (steveswede @ Sep 22 2009, 04:15 AM)
There is nothing wrong with having some basic waveforms. Providing that the sample rate is above 44100Hz. Because that's the limit of our hearing.


Trust me, it's not. Even though the nyquist of a 44.1KHz waveform is 22.05KHz, which is above the human hearing range, 44.1 is not the limit of optimal sample rates. At 44.1 KHz, an A7 note has only 25 samples to complete the waveform cycle. That's pretty limited resolution. I would personally say 96KHz is the max common sample rate before further gains are too difficult to detect, but higher rates are useful for archiving.

-Begin Rant-

Also, why should we focus on old sound effects? If that's what you want, just use the SADX PC sound effects. They're only 22KHz, but they still have the resolution of the Genesis. This project needs to sort out what it wants. To me I hear "We want modern, HD material that's exactly like the original!" This applies to what I've seen art, music, and sounds. Using a bunch of FM generated effects is not HD, it's just copying the original.

I have trouble with the music too. So far it's just been a matter of posting something and getting a thumbs up or down. The management for this project needs to decide what they want and spell it out in a place that I don't have to dig forty pages to find. The issue with the sound effects and art applies to music: You want it to be modern while still being completely classic. Pick one.
completely classic. Pick one.
This post has been edited by Oneki Kai: 22 September 2009 - 07:57 PM

#14 User is offline Vincent 

Posted 22 September 2009 - 08:19 PM

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Wasn't the aim of this topic dedicated to sound collecting? wink.png

#15 User is offline Oneki Kai 

Posted 22 September 2009 - 08:27 PM

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I would certainly make or rip sounds if the project could figure out what the fuck it wants.

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