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Badniks & Bosses Art All the related art for Enemies

#31 User is offline Trunks 

Posted 25 June 2008 - 12:41 PM

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Wait, that game sprite, is the top of his head cut off? Seems like he should have another row of pixels. Seems like it should be more curved.

#32 User is offline Lapper 

Posted 25 June 2008 - 12:47 PM

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View PostTrunks, on Jun 25 2008, 12:41 PM, said:

Wait, that game sprite, is the top of his head cut off? Seems like he should have another row of pixels. Seems like it should be more curved.

No, it is like that. I made sure it wasn't cut off, just so you could see the differences.

#33 User is offline Phos 

Posted 25 June 2008 - 01:34 PM

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The nose still doesn't look right. It was smooth in the original, but your sprite has a bit of an extra snout.

#34 User is offline Lapper 

Posted 25 June 2008 - 01:52 PM

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View PostPhos, on Jun 25 2008, 01:34 PM, said:

The nose still doesn't look right. It was smooth in the original, but your sprite has a bit of an extra snout.

Yes, I know but I was told to make it "sharper".

#35 User is offline Fred PJ 

Posted 25 June 2008 - 01:56 PM

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I can see that most of you are not used to pixel art like small sprites or icons because you're mistaking low res limitations with intended features.

Athelstone is right:
QUOTE (Athelstone @ Jun 24 2008, 01:38 PM) [post="202497"]Posted Image
That's an angled low res straight line, not a curved line.
This post has been edited by Fred PJ: 25 June 2008 - 01:56 PM

#36 User is offline Lapper 

Posted 25 June 2008 - 02:12 PM

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QUOTE (Fred PJ @ Jun 25 2008, 01:56 PM) [post="202795"]Posted Image
That's an angled low res straight line, not a curved line.
[/quote]
Thanks! I will fix that now!!!! THANKS!!! I get it now!!!!!!!!!!!!!!

Ok, badnick with fixed snout.
Posted Image
Ok? Please leave feedback. :)
This post has been edited by Sonica: 25 June 2008 - 02:15 PM

#37 User is offline Hunter M. 

Posted 25 June 2008 - 02:47 PM

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Nice one, looks good.

you get cred
This post has been edited by Hunter M.: 25 June 2008 - 02:47 PM

#38 User is offline Lapper 

Posted 25 June 2008 - 03:05 PM

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View PostHunter M., on Jun 25 2008, 02:47 PM, said:

Nice one, looks good.

you get cred

:)

#39 User is offline Vincent 

Posted 25 June 2008 - 04:03 PM

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Nice! :)

Needs some improvements:

-The outer part of the nose has not much shading.
-Head shape is wrong look more carefully to the original frame, especially the top-right part should be rounder.

I bet Drex will keep an eye on your works! Keep improving! :)
This post has been edited by Vincent: 25 June 2008 - 04:04 PM

#40 User is offline Drex 

Posted 25 June 2008 - 07:14 PM

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Hint taken Vince. :P

Posted Image

1. The snout shouldn't be so square
2.. I attempted to ad some in betweens to this shadow
3. The shadow was fixed. Since this is a sphere the shadow should follow the same shape as the rest of the light source. (see 5)
4. The highlight is too small . make it more prominent
5. I love that you're color picking from the original sprite and staying true to it's color, but there are times to recognize when the colour choice is due to hardware limitation. This was such a case, so I replaced the two dark browns with two darker shades of the Rexon's purple body colour.
(6) I also think the back of the head should be rounder, but every time I touch it looks worse. =/

Great work so far though :thumbsup: .
This post has been edited by Drex: 25 June 2008 - 07:19 PM

#41 User is offline Sith 

Posted 26 June 2008 - 09:45 AM

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This stuff is coming along nicely. :thumbsup:

#42 User is offline Lapper 

Posted 26 June 2008 - 10:11 AM

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QUOTE (Drex @ Jun 25 2008, 07:14 PM) [post="202847"]Posted Image

1. The snout shouldn't be so square
2.. I attempted to ad some in betweens to this shadow
3. The shadow was fixed. Since this is a sphere the shadow should follow the same shape as the rest of the light source. (see 5)
4. The highlight is too small . make it more prominent
5. I love that you're color picking from the original sprite and staying true to it's color, but there are times to recognize when the colour choice is due to hardware limitation. This was such a case, so I replaced the two dark browns with two darker shades of the Rexon's purple body colour.
(6) I also think the back of the head should be rounder, but every time I touch it looks worse. =/

Great work so far though :thumbsup: .[/quote]
Ok, I will fix this now! :)

#43 User is offline Lapper 

Posted 26 June 2008 - 10:48 AM

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Ok, Made the changes, and blended a few colours, hope you like it.
Posted Image
YAY!!!! A good badnick! Oh, and I'm going to be making some EmraldHill Zone blocks. :thumbsup:

#44 User is offline Vincent 

Posted 27 June 2008 - 04:29 AM

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It's coming out really nice!! :D

That was my favorite badnik since I was a child so I made some more mockup changes to it! :thumbsup:

Posted Image

1)Added some inbetweens to the lower shade of the ball
2)changed the head shape like the original frame is
3)The shade on his nose was incorrect
4)Moved the eye to the left, to match the exact position of the sprite, and the bolt as well
5)Added some more volume to the mouth and changed the shape a little
6)The angle of the light shade was wrong

#45 User is offline Lapper 

Posted 27 June 2008 - 07:46 AM

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QUOTE (Vincent @ Jun 27 2008, 04:29 AM) [post="202971"]Posted Image

1)Added some inbetweens to the lower shade of the ball
2)changed the head shape like the original frame is
3)The shade on his nose was incorrect
4)Moved the eye to the left, to match the exact position of the sprite, and the bolt as well
5)Added some more volume to the mouth and changed the shape a little
6)The angle of the light shade was wrong[/quote]
Ok, I'll fix this right now.

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