E.g., no need for vsync timing to do palette effects to allow for more colors
Computers are powerful these days
I'd also go with using vectors/splines for collision data instead of using pixel maps
So this would require a rewrite as well
But another solution might be to just provide a flat-3D model of a map for use with the collision
And then a tilemap for the drawing
Mm, I agree with you, but that begs the question - is the aim of this project to be as accurate as possible? What amount of creative control will we exert in changing how the game works? Like, as you said, will we change the collision method, or leave it be?