Posted 27 April 2008 - 10:57 AM
QUOTE (DiscoKing @ Apr 27 2008, 02:05 AM) [post="191050"]
Hmm, It's very cool, but the pupils are a bit too big, and the holes in front of the rockets could be a little bigger, among other little things that look a bit diferent from the original.
Both styles are looking quite good, I'm thinking we could work with 2 different sets of enemies.
PS: Also, it would be amazing if you could give a shot at the Emerald Hill backgrounds... Please?
This post has been edited by ICEknight: 27 April 2008 - 11:44 AM
Posted 27 April 2008 - 11:01 AM
Drex - that looks very nice.
For artists, gradients are the problem; see:
With CGI - if there was a way to step down the gradience to make it look like hand drawn, things would then be perfect.
The problem with CGI is, it goes from 0% black then 1% black then 2% black
Whilst Sonic (if you look at the sprites) goes from let's say 10% blue to 50% blue to 80% blue, etc.
Until we get the CGI gradience thing fixed, Drex's bee is the best
This post has been edited by SANiK: 27 April 2008 - 11:17 AM
Posted 27 April 2008 - 11:15 AM
QUOTE (Drex @ Apr 27 2008, 10:18 AM) [post="191095"]
No granites 1st attempt.
All granites were taken out barring the shine under the body and the ring connecting the pole and thorax. Anything else that may be there was missed.[/quote]
That looks great! Still detailed whilst not overdoing it. Very well done!
Posted 27 April 2008 - 01:14 PM
Flat shading keeps being mentioned and whilst im not sure I agree that sonic was flatshaded due to hardware limitations (for example check out box artwork to see gradient styles). however,I do think that with streetfighter hd employing the same style then this should be pursued.
That said I think we need more shades, as the game may be in danger of looking like a flash game, for example the shield tv graphic could be smoothed out a little with extra shades in between the ones already there. Im not meaning to dump on anyones work, because there is some great stuff being made, I just think some of it isn't pushing itself as much as it could. for example I have edited the emerald hill artwork to show what I mean.
On the right are changes I have made, including adding a lower shadow to give volume as well as adding some edges (as these pick up more light). I also highlighted the corners for extar detail.
aisde from the rant, great artwork is being done so keep it up everybody!
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