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Sonic 2 Beta 2 Hoax (Sonic 2 Delta 4)

#1 User is offline Esrael 

  Posted 02 April 2008 - 08:08 PM

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This hack is Sonic 2 Beta 4 with some changes:

- Casino Night with Sonic 2 Beta Tiles
- Chemical plant with Sonic 2 Beta Loops Style
- Beta Names in Title Cards and 2P Menus
- Pigs in Casino Night
- Hidden Palace Restored
- Debug Mode Enabled

- Rom Size not changed

Sonic 2 Beta 2 Hoax (Sonic 2 Delta 4 v0.01

#2 User is offline Schala 

Posted 02 April 2008 - 08:19 PM

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Bug report: Green Hill 1 takes you to Wood Zone 1 on level select...

Anyways, this hack is excellently done so far, just like all the other Deltas =)
This post has been edited by Sabrina: 02 April 2008 - 08:22 PM

#3 User is offline Nicholas Onimura 

Posted 02 April 2008 - 08:45 PM

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To be more precise, it takes you to EHZ1 with the Wood Zone pallette and collision, with no objects.

Yet another great hack, Esrael.
This post has been edited by Nicholas Onimura: 02 April 2008 - 08:48 PM

#4 User is offline Tweaker 

Posted 02 April 2008 - 08:47 PM

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Eh... it's not that interesting to me anymore—it's just more of the same thing. =\

Also, did we ever get a concrete confirmation that there were supposed to be pigs in Casino Night Zone? Because I don't remember anything of the sort.

#5 User is offline Hez 

Posted 02 April 2008 - 11:19 PM

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View PostTweaker, on Apr 2 2008, 08:47 PM, said:

Eh... it's not that interesting to me anymore—it's just more of the same thing. =\

Also, did we ever get a concrete confirmation that there were supposed to be pigs in Casino Night Zone? Because I don't remember anything of the sort.

I hate to agree, but it does get boring to see the same oll levels get ported to different proto's. You could put the hidden palace transforming into super sonic theory into a rom? That would be cool. Or make some art for a Genocide city zone.

#6 User is offline Sky Shark 

Posted 03 April 2008 - 11:19 AM

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Yeah, I agree, as much as I like these hacks they are starting to get a bit repetitive/dull. However if you did do that super sonic theory, that would be awesome. Just out of curiosity since we have conept art for at least Cyber City, are you planning on fleshing that out into a full level like Dust Hill Zone? If you did that would definity make this hack fresh again. Then again, its your hack so you can do what you want with it, I'm just voicing some personal feelings.

#7 User is offline Esrael 

Posted 03 April 2008 - 07:09 PM

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View PostTweaker, on Apr 2 2008, 08:47 PM, said:

Eh... it's not that interesting to me anymore—it's just more of the same thing. =\

Also, did we ever get a concrete confirmation that there were supposed to be pigs in Casino Night Zone? Because I don't remember anything of the sort.


I will try to be better next time.


View PostSky Shark, on Apr 3 2008, 11:19 AM, said:

Yeah, I agree, as much as I like these hacks they are starting to get a bit repetitive/dull. However if you did do that super sonic theory, that would be awesome. Just out of curiosity since we have conept art for at least Cyber City, are you planning on fleshing that out into a full level like Dust Hill Zone? If you did that would definity make this hack fresh again. Then again, its your hack so you can do what you want with it, I'm just voicing some personal feelings.


I am planning to change Genocide City art but I am not good with art. (The Taxman helped me with Dust Hill.)

#8 User is offline Tweaker 

Posted 03 April 2008 - 07:11 PM

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Well, it's not that the work itself is bad, it's just that the constantly rehashed content is starting to lose its appeal. I think there's a lot more concepts that can be applied with the later protos—it just takes proper research and clever application.

#9 User is offline Spanner 

Posted 03 April 2008 - 07:37 PM

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In my opinion, it's time that the prototype layouts got revamped, it gets boring with the same layouts. As well as that you have the super slow HPZ lift. I know that you are trying to keep originality but a mix of originality & revamped (such as the boss hit counter that you showed in the Delta 0.22 topic) may actually work.

#10 User is offline Sky Shark 

  Posted 03 April 2008 - 10:30 PM

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View PostEsrael, on Apr 3 2008, 08:09 PM, said:

I am planning to change Genocide City art but I am not good with art. (The Taxman helped me with Dust Hill.)

Ah okay, I never knew that, its cool to hear you're doing stuff with the GCZ anyways. Also(my last opinon/suggestion) basing off SOTI said about layouts have you ever thought of making a more complete version of the NA proto Chemical Plant? Either way I'm looking forward to anything you do with this hack, even though it might be just another port your hack has always been one of my favorites, namely because it was one of the first hacks I played back when I first found the Sonic Hacking Community.

#11 User is offline Hez 

Posted 03 April 2008 - 10:46 PM

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We don't mean to bring you down. Your work is amazing. New things are always good though. Many people would be more than willing to help you with art.

#12 User is offline Rika Chou 

Posted 04 April 2008 - 12:39 AM

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It's still neat to play with it a bit. I actually tried to do something similar when the ROM was first released.

#13 User is offline D-1337r! 

Posted 04 April 2008 - 04:04 AM

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I like this thing. BTW, when I set in CNZ2 (with debug) a static monitor, it became... 2P TELEPORT monitor!
And this monitor worked, by teleporting CAMERA to left, then going to Sonic, that became unable to move...

#14 User is offline Tweaker 

Posted 04 April 2008 - 07:21 AM

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View Post_D-1337r!, on Apr 4 2008, 05:04 AM, said:

I like this thing. BTW, when I set in CNZ2 (with debug) a static monitor, it became... 2P TELEPORT monitor!
And this monitor worked, by teleporting CAMERA to left, then going to Sonic, that became unable to move...

Welcome to 1992!

#15 User is offline djdocsonic 

Posted 04 April 2008 - 09:21 AM

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View PostTweaker, on Apr 3 2008, 04:11 PM, said:

Well, it's not that the work itself is bad, it's just that the constantly rehashed content is starting to lose its appeal. I think there's a lot more concepts that can be applied with the later protos—it just takes proper research and clever application.
Spot on! Tweaker.
The thing is Esrael your deltas are all starting to be the same... Some new content and level layouts would be excellent! perhaps you could make a Cyber City level?

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