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[Unreal Engine 4] Sonic 3 & Knuckles Remastered

#1 User is offline meinukey 

Posted 18 April 2016 - 02:42 PM

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I've been working on remastering the whole Sonic 3 in a 2.5D fashion game since late 2014. It started in UDK but I quickly moved to UE4 as soon as I could afford it (thank god it went free!). I've been posting some updates on YouTube but it wasn't until some weeks ago that I started to get a lot of views and comments, so I decided to post my work here for you all.
I'll post 2 of the videos that I find most significative of the progress of the game, but you can check different stages of development on my channel.

https://www.youtube....h?v=qqGxwxw7MDs

https://www.youtube....h?v=l5OxGR8qJnU

I wanted the gameplay to have the exact same feel as the original, so I based all my code on the SPG here at Sonic Retro, with some minor tweaks to adapt to a 3D environment, of course. The music is made by me and Fraug L. Coolman (US). About the art and level design, I've recently joined Dan Serditenko (Russia) who's gonna be in charge of it.
My purpose is to release a playable demo of at least 2 entire levels with their respective 2 acts and bosses.

I hope you like it!

#2 User is offline High Fidelity 

Posted 18 April 2016 - 03:07 PM

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Looks great! That special stage is gorgeous :)

Looking forward to seeing more.

#3 User is offline Dark Sonic 

Posted 18 April 2016 - 03:45 PM

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Hot damn this looks beautiful. Consider me extremely interested.

#4 User is offline TimmiT 

Posted 18 April 2016 - 03:54 PM

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Seriously if you haven't already turn down the bloom to like 1% of what you have there because it's incredibly hard to watch. It's so high that you can't even see what's in the item boxes. The Blue Spheres video looks okay though.
This post has been edited by TimmiT: 18 April 2016 - 03:57 PM

#5 User is offline REPO Man 

Posted 18 April 2016 - 04:26 PM

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My PC can barely run anything UE3-based, so UE4 is basically out of the question.

But I can honestly say...

Posted Image

#6 User is offline TimmiT 

Posted 18 April 2016 - 04:55 PM

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View PostREPO Man, on 18 April 2016 - 04:26 PM, said:

My PC can barely run anything UE3-based, so UE4 is basically out of the question.

But I can honestly say...

Posted Image

Is this the first time you've seen anything made with Unreal Engine 4? :v:

Seriously though, not to shit on meinukey's work, gameplay-wise it looks pretty decent. But let's not get crazy about how good the visuals look. Angel Island Zone is not much more than Unreal Engine 4 demo assets and doesn't even actually look all that much like Angel Island except for that it's a forest. And the assets for Blue Spheres aren't really all that hard to make, as it's just spheres with basic textures.
This post has been edited by TimmiT: 18 April 2016 - 04:57 PM

#7 User is offline meinukey 

Posted 18 April 2016 - 05:34 PM

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Thanks guys!

^ Exactly. The only reason why you're seeing mixed stuff like an Angel Island title card on a test level that has nothing to do with it, the bloom being too high (sorry for that) or sample assets quickly painted on a flat terrain is because I'm focused on getting the mechanics right and these videos were never intended to be used as a formal presentation of the game, just to show it to some people around me. I'm not saying 'hey look how gorgeous my game looks!' or stuff.

*BTW, I've made the grass and the trees and flowers are from a cheap package I bought in UE4's Marketplace that I fixed and added LoDs for performance.
This post has been edited by meinukey: 18 April 2016 - 06:44 PM

#8 User is offline Xaklse 

Posted 19 April 2016 - 12:39 PM

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As someone who loves the base combo-game, I can only praise your efforts, movement looks great.
I would like to help, but I suspect you want to keep it as a personal project. Keep up the good work.

#9 User is offline Atendega 

Posted 19 April 2016 - 12:54 PM

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Honestly, it would be great to see this become UE4's Sonic GDK. It looks like a pretty solid base. That's probably far outside the scope of the project, though.

#10 User is offline Andrew75 

Posted 19 April 2016 - 01:05 PM

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Looking good ! Its great to see you made use of some of SGDK special stage assets like the special stage fisheye shader.
I received your youtube response and meant to respond back but yeah man, I was so busy than I completely forgot about replying, will have to get to that this evening.
Keep up the good work for sure !

P.S. I've remade all the collision geometry in 3D for Angel island a few years back. its 1 to 1 with the genesis game's collision shapes.
The Chunks are just sitting here doing nothing.
This post has been edited by Andrew75: 19 April 2016 - 01:09 PM

#11 User is offline Felik 

Posted 19 April 2016 - 01:09 PM

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Looks great man! And I'm really glad that you acknowledge that bloom needs to be toned down.
Any plans on releasing this rad blue spheres remix? I really love it!

#12 User is offline Liraxus 

Posted 19 April 2016 - 01:42 PM

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Hey there, what you have done is great so far, but I just want to warn you that if you want to make a faithful tribute to the series, it's best that you ONLY focus on the demo first before getting to work on anything else, set that as your big goal before beginning work on the rest of the game, for now I'd suggest refining how Sonic animates, and some of the graphics, and work on assets for the levels you have planned. (I'd honestly suggest just working on Angel Island zone for now.) Other than that, make sure to have fun and try different things to get the result you want.

#13 User is offline meinukey 

Posted 19 April 2016 - 02:44 PM

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View PostAtendega, on 19 April 2016 - 12:54 PM, said:

Honestly, it would be great to see this become UE4's Sonic GDK. It looks like a pretty solid base. That's probably far outside the scope of the project, though.


I honestly think that Ricardo's HDK is way more suitable to be UE4's GDK than this. My code is heavily Genesis-2D oriented.

View PostAndrew75, on 19 April 2016 - 01:05 PM, said:

Looking good ! Its great to see you made use of some of SGDK special stage assets like the special stage fisheye shader.
I received your youtube response and meant to respond back but yeah man, I was so busy than I completely forgot about replying, will have to get to that this evening.
Keep up the good work for sure !

P.S. I've remade all the collision geometry in 3D for Angel island a few years back. its 1 to 1 with the genesis game's collision shapes.
The Chunks are just sitting here doing nothing.


Alright! Looking forward to it!
About the collision for Angel Island, I'll tell you when I get further on the design of the level. Thanks!

View PostFelik, on 19 April 2016 - 01:09 PM, said:

Looks great man! And I'm really glad that you acknowledge that bloom needs to be toned down.
Any plans on releasing this rad blue spheres remix? I really love it!


It'll come with the demo, ofc! :)/>

View PostLiraxus, on 19 April 2016 - 01:42 PM, said:

Hey there, what you have done is great so far, but I just want to warn you that if you want to make a faithful tribute to the series, it's best that you ONLY focus on the demo first before getting to work on anything else, set that as your big goal before beginning work on the rest of the game, for now I'd suggest refining how Sonic animates, and some of the graphics, and work on assets for the levels you have planned. (I'd honestly suggest just working on Angel Island zone for now.) Other than that, make sure to have fun and try different things to get the result you want.


Thanks, and yeah that's been always my goal from the very start. In fact my original plan was to release a demo of AIZ and HZZ, but after joining Dan and him showing me his work on Mushroom Hill Zone, I've decided that it would be stubborn of me to stick to my plan and switched from HZZ to MHZ.

#14 User is offline Black Squirrel 

Posted 19 April 2016 - 03:12 PM

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Not convinced with the lighting of the special stage (the fact that there's a light source means you can work out where you are on the map (!!)), but it's certainly nice to see a Sonic 3 special stage rendered in 3D.

Super duper number one top tip - 3/4 view > profile. Now I admit it's tricky to pull off this effect in 3D, but that was the first thing that stood out to me - it doesn't look anything like Sonic 3.


This whole idea is very ambitious but it's certainly a neat little project.

#15 User is offline Mr Lange 

Posted 19 April 2016 - 05:01 PM

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While this is in a very early state and the scenery is most certainly a placeholder, I'm seeing signs of poor art direction already, particularly with that ridiculously high bloom that would have to have been done manually (or if not, should not have been such an oversight before making a public video when it would be an easy fix).
Poor art direction is what ruins projects like this for me. I hardly trust anyone to do it right. So I want to get this out of the way while the project is still early and hopefully make a difference.

Other people might be easily impressed (cough those UE4 "demos" people make) but I'm not. In my eyes, this is lazy and uninspired:
Posted Image

Even if this were refined and made to look much better, this style is out of place for Sonic, ESPECIALLY a Sonic 3 & Knuckles remake which already has an established distinct style to be respected. The disappointment would only go up with the amount of work put into it, because it's that much more effort put into the wrong direction. Just looking good should not be the aim, but looking right as well.

Posted Image

I hope you spend a good long while soaking in Sonic 3&K's artwork and deconstructing it. A remake of this game in 3d and high fidelity, those are massive shoes to fill. I will be holding this up to high standards and I expect you to do the same.
This post has been edited by Mr Lange: 19 April 2016 - 05:03 PM

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