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General Project Screenshots/Video Thread

#1411 User is offline Lapper 

Posted 12 May 2018 - 02:29 PM

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For sure - I will soon.

Here's an editor shot that might reveal some things.
Posted Image
This post has been edited by Lapper: 19 May 2018 - 03:57 PM

#1412 User is offline Black Squirrel 

Posted 12 May 2018 - 03:26 PM

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The only issue I have is that Green Hill looks a bit "flat" without the checkerboard ground/rock/whatever indents.

The rest looks remarkable.

#1413 User is offline SuperSnoopy 

Posted 13 May 2018 - 03:54 PM

  • I prefer Sonic Advance to Sonic 2
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When Super Mario Maker dropped back in 2015 (and Mega Man Maker afterward), I was kinda hoping someone would make a Sonic Maker of some sort. And you went and did it, you absolute fucking madman.
Did you work on this before Mario Maker or was this what inspired yo, if you don't mind me asking

Was Mario Maker the inspiration for it, or does it predate it (if you don't mind me asking ?)

#1414 User is offline Lapper 

Posted 13 May 2018 - 04:26 PM

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It was actually the old PlaySega Level Creator that inspired me back in 2010, so it definitely pre-dates Mario Maker. This is my 3rd attempt at an approach to a Sonic Maker type thing.

I think the usage of this will be rather different to MM as it has completely different mechanics for both the terrain and the gimmicks.

#1415 User is offline Cooljerk 

Posted 14 May 2018 - 01:24 AM

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This just keeps on looking better and better, Lapper. It's been so awesome watching you post progress over the last year.

#1416 User is offline Lapper 

Posted 14 May 2018 - 10:06 AM

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I found a pic of the PlaySega editor and the similarities to my first attempt are everywhere
Posted Image
Posted Image

For simplicity & general fun, a tiled method like that is extremely limiting. Using polygons allows for immense customisation with little effort.
This post has been edited by Lapper: 14 May 2018 - 10:41 AM

#1417 User is offline LilacChips 

Posted 01 July 2018 - 11:33 PM

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Just some screenshots of my fangame in a lazy display I whipped up on Paint.NET. There's some things (like the BG) that are WIP, and I really need to work on fixing them, but I think it's at least at a presentable shape to showcase

https://imgur.com/vX5fBE4
Credits in this screenshot go to my friend DVD and LordPotatosack on the tileart, and just Potato on the Sonic. (and general palette for the fangame) I've been busy trying to make the level extremely solid.

I might make a gif soon, as I don't think screenshots are as effective as a stroll around with a gif, but my screen recorder isn't the best thing on the earth so if I did, things would get pretty laggy. :v:

#1418 User is offline crystallize 

Posted 18 July 2018 - 04:37 AM

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SA2 grind rail in Half-life


#1419 User is offline Ostrich101 

Posted 21 July 2018 - 01:01 AM

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A Construct 2 Sonic fan-game I'm working on.

Posted Image

#1420 User is offline Flare 

Posted 21 July 2018 - 12:57 PM

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I love how cute that Sonic is. Its almost like a Mania version of the 8 Bit Sonic 😉

#1421 User is offline Lapper 

Posted 22 July 2018 - 06:25 AM

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Looks like an engine test - is that your own engine? Or an edited one? The small sprites are surprisingly nice to look at, wondering how level art would end up looking.

Only thing I see there is perhaps make it so that if you're already on the ground, you cant just walk through a spring? Jumping through them is quite nice though.

#1422 User is offline Ostrich101 

Posted 22 July 2018 - 11:51 PM

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View PostLapper, on 22 July 2018 - 06:25 AM, said:

Looks like an engine test - is that your own engine? Or an edited one? The small sprites are surprisingly nice to look at, wondering how level art would end up looking.

Only thing I see there is perhaps make it so that if you're already on the ground, you cant just walk through a spring? Jumping through them is quite nice though.

Sonic's behaviour is from a plugin on the Scirra forums by a guy called PixelMonkey, (there's also a guy on these forums with the same name, though i don't think he's the same guy.) but the rest is by me.

Thanks for telling me that you like the sprites, as this is coming from a guy who's making a Sonic Maker with Mania-esc sprites.

About the level art.... I tried to make it, but it didn't work, and the Sonic Pocket Adventure tilesets haven't been ripped yet.

and for Sonic going through the spring when on the ground, that was a design choice, as if the spring was solid then sonic will just stand on the spring and not bounce.

Oh and here's another gif.
Posted Image


(wow this is a long and complicated post. :v: )
This post has been edited by Ostrich101: 23 July 2018 - 05:38 AM

#1423 User is offline Lapper 

Posted 23 July 2018 - 05:42 PM

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View PostOstrich101, on 22 July 2018 - 11:51 PM, said:

and for Sonic going through the spring when on the ground, that was a design choice, as if the spring was solid then sonic will just stand on the spring and not bounce.


I recently dealt with that in my own engine, making sure to 'cancel' the normal collision and any things it automatically did to Sonic to allow him to just bounce off or just roll through a monitor for example. But if that's how you want it it's cool! Personally always felt sad that since Sonic Advance 2 till Mania all springs are automatic so that's why it struck me as strange with the Mania style.

#1424 User is offline LilacChips 

Posted 23 July 2018 - 11:44 PM

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View PostOstrich101, on 21 July 2018 - 01:01 AM, said:

A Construct 2 Sonic fan-game I'm working on.

Posted Image


What you got so far is looking pretty cool already. I like the approach on the sprites as well, it looks very nice and appealing. What exactly are you planning with this fangame, if I may ask?

#1425 User is offline Ostrich101 

Posted 24 July 2018 - 12:03 AM

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View PostLilacChips, on 23 July 2018 - 11:44 PM, said:

What exactly are you planning with this fangame, if I may ask?

Mostly to remake certain Sonic zones in a size similar to Mario (By that i mean that the sprites are Mario size.) both official zones and fan-games zones.

Zones for the fan-game:
BTS: Hilltop Heights (1st Zone)
1: Jungle (2nd Zone)
ATS: Sugar Splash (3rd Zone)
SCQ: Flame Yard (4th Zone)
2: Hill Top (5th Zone)
3: Ice Cap (6th Zone)
4: Oil Desert (7th Zone)
S&K: Lava Reef (8th Zone)
S&K: Launch Base (9th Zone)
CD: Stardust Speedway (10th Zone)
2: Wing Fortress (11th Zone)
Death Egg: 2 Mixed with 3 (12th Zone)



(why do i respond to comments about my stuff so quickly?)

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