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General Project Screenshot/Video Thread

#4741 User is offline pacguy 

Posted 11 May 2018 - 12:56 AM

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  • Project:Sonic 2 CD Remix

View PostKingofHarts, on 10 May 2018 - 08:02 PM, said:

View Postpacguy, on 10 May 2018 - 10:54 AM, said:

Posted Image


Is this... a BIOS edit??


I wish lol. Just a custom built splash screen. It does light up when it finds a Sega CD, though!

EDIT: quoting firerats post so everyone can see it:

View PostHCKTROX, on 11 May 2018 - 12:36 AM, said:



This post has been edited by pacguy: 11 May 2018 - 01:06 AM

#4742 User is offline sewer56lol 

Posted 12 May 2018 - 04:50 PM

  • I eat Sonic Heroes for breakfast.
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  • Project:[Reloaded] Mod Loader

View PostDark Sonic, on 07 May 2018 - 10:41 AM, said:

View Postsewer56lol, on 05 May 2018 - 12:27 PM, said:

I don't post often and I'm bored so here's part of something I've been working more-less as my sole project for the past solid 5 months or so:



This short clip should be self-explanatory.

Edit: 100% C#, including usercall/userpurge/custom call convention hooks, etc.

Uhhhhh.

What's this exactly?


Perhaps it wasn't as self-explanatory as I thought.
The short clip depicts 1 mod loader instance handling three individual games at once, at the same time.

I didn't know what to do, or show for it running all at once so I threw some internal and external overlay demos I made for the mod loader;
I also enabled my loader's file monitor and file redirection, as seen as the printout SA2 was loading and the Dreamcast HUD in the game.

The loader is a work in progress, it's essentially ready for use but doesn't have any game specific mods made as of yet, only universal demos such as file redirection, overlays, etc.

I'm currently considering if I should release it as-is or implement X64 custom convention function hooking support which is still a thing to do (even though there still aren't that many X64 games around), as my loader is completely universal and can support any X86/X64 game/program, with X64 only lacking in function hooks at the moment.

I've been working on it as my sole project for about 5.5 months now and it's a straight, from the ground up rework of HeroesModLoader which is completely public, free and open source (you can find "Reloaded" on Github).

This post has been edited by sewer56lol: 12 May 2018 - 04:52 PM

#4743 User is offline HorriblePerson 

Posted 27 May 2018 - 08:51 PM

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Posted Image

#4744 User is offline jubbalub 

Posted 27 May 2018 - 11:08 PM

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Coming soon this SHC...

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#4745 User is offline HorriblePerson 

Posted 14 June 2018 - 12:08 AM

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Posted Image

The Grand Finale

#4746 User is offline HorriblePerson 

Posted 16 June 2018 - 12:13 AM

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Posted Image
Double post, but whatever lol.
Sonic is placeholder

#4747 User is offline Ritz 

Posted 17 June 2018 - 09:59 AM

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I can't tell what the theme is, but it's pretty!

#4748 User is offline Seiph 

Posted 19 June 2018 - 07:50 AM

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To be honest it gives me Final Fever vibes.

#4749 User is offline HorriblePerson 

Posted 29 June 2018 - 05:48 PM

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New trailer for my last fan project. Special thanks to SpectraS02 for doing the editing
This post has been edited by Overlord: 30 June 2018 - 12:51 PM
Reason for edit: Use plain URL, remove s from https, don't use media tags

#4750 User is offline Supakitsune 

Posted 01 July 2018 - 08:34 PM

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View PostHorriblePerson, on 29 June 2018 - 05:48 PM, said:

http://www.youtube.c...h?v=KdY_BPFvSNs

New trailer for my last fan project. Special thanks to SpectraS02 for doing the editing
It looks absolutely gorgeous! Best of luck with your swan song!

#4751 User is offline Eduardo Knuckles 

Posted 23 July 2018 - 06:30 PM

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View PostDark Sonic, on 08 May 2018 - 02:09 PM, said:

View PostMr. Cat, on 08 May 2018 - 02:06 PM, said:

WELCOME TO THE NEXT LEVEL
WITH 32X POWER

- - S O N I C V - -

Posted Image

Coming SHC2018​

(by Hardline Team)



Well shit.

Idk what this is but that is an amazing looking title screen.

EDIT: Quote for new page



View Post360, on 09 May 2018 - 04:22 AM, said:

View PostMr. Cat, on 08 May 2018 - 02:06 PM, said:

WELCOME TO THE NEXT LEVEL
WITH 32X POWER

- - S O N I C V - -

- PICTURE -
Coming SHC2018​

(by Hardline Team)



Colour me super interested. That's a slick and cool looking very impressive title screen you've got there - with evidently lofty ambitions.

It's one of the coolest things I've ever seen on here. Looking forward to this!



View PostShoemanbundy, on 09 May 2018 - 07:32 AM, said:

Anything 32X gets my vote. I don't see anyone ever touching that past what Chilly Willy was doing some time ago.



View PostClownacy, on 09 May 2018 - 09:02 AM, said:

...Normally I keep quiet because of the whole 'if you've got nothing positive to say, don't say anything at all' thing, but I don't see why I should keep my feedback to myself just because it's not positive.

Anyway, if you want my opinion, I don't really see why I should get hyped over a title screen(?). If anything, it's having the opposite effect. I know I'm guilty of doing the exact same thing, but that's because I had nothing else to show off. And now my project's dead. It just doesn't reflect too well on the project, to me at least.

Also, I might be the minority on this, but I think it's worth putting out there: I don't really like the vertical-line-CRT-dithering thing. I don't really like dithering in general. I'm no pixel artist, but S1/S2 seemed to like their colour-banding, and I was fine with that. The only use of dithering I really agree with is to define shading on something with a rough surface, like cloth. That might be why I don't like dithering in the first place: everything just starts looking like felt or wool to me.



View PostMarkeyJester, on 09 May 2018 - 12:23 PM, said:

Clownacy... I didn't wanna bring it up on SSRG because it was getting some good press.

Giving negative criticism to something when the masses are acting in the opposite wouldn't have exactly put me in people's good books, and I didn't really want any shit for mentioning it (it's pretty much a moral injunction so to speak). But since you've brought it up, and I'm not the only one, I feel a little more comfortable mentioning it. Though I will edit this post out if anyone gets overly offended by what I have to say (I'm not exactly in the right situation right now to be making enemies...).

You are not a minority. The problem with Mr.Cat's work, is that he just throws line dithering at everything as the solution to making something look good, if you ask any good pixel artist, they will supply you with hundreds of reasons why it's wrong. You need the right technique for the right scene, line dithering only works on certain items and to simulate texture as you rightly pointed out, some things look better when they are not dithered at all, or dithered in a different way. Another problem with it, is that the line dithering is actually used incorrectly:

Posted Image

The left is what it is, the right is what the line dithering should look like. For a cloud/wing though, the standard cross stitching type of dithering would've worked better here, because it gives it more of a fluffy texture. Another important aspect about techniques, is that they can fluctuate and change on the very same surface you are working on, a stone for example can look brittle and rocky when you're looking at it head on, but when you look at the edges or from the perspective where the flat surface is angled to one side, the brittleness becomes less, and the dithering technique should be used less.

For example, this stone-like face (please note, I'm not saying below is a perfect example, but it's all I've got right now):

Posted Image

(Please excuse the random lines, it's incomplete)

Cross stitch dithering is used in some places, but not absolutely everywhere, the teeth don't use it for example, in fact, the teeth use no dithering at all, if we attempted to apply any sort of dithering to the teeth, he'd end up looking like a soft toy. The wrinkles around the lower part of the eyes and nose don't use much dithering either, because the shape is very drastic around this part, thus, you would not see the stone-like texture.

I do not mean to shit on Mr.Cat, it's not his fault, he just hasn't been challenged by critics negatively enough to know when he's doing it wrong, most people will positively praise him because they cannot even get close to producing such nice results. He is still a good artist, I just think he still has a lot to learn and has some refining to do, he needs to look at using different techniques, and sometimes no techniques, and to use them in the right way instead of relying on one technique for everything. Likewise, he has to learn that sometimes it's bad to over-dither an image to death.

There is certainly no doubt in my mind that he will do this project some good justice though, and for what it's worth, it does still look wonderful, it could have been a hell of a lot worse, and let's face it, he's still providing some of the nicest looking works by comparison to most. He will become a brilliant and well refined artist one day, but I feel this will take time (hell, I myself am still learning tidbits), but he has a wonderful scene full of friends to praise him and keep his spirit and inspiration up.



View PostRalakimus, on 09 May 2018 - 01:15 PM, said:

I've expressed a similar reaction to Mr. Cat's dithering style before and attempted to talk about it to him (on multiple occasions I think). However, I can't articulate my thoughts very well at all.



View PostKingofHarts, on 09 May 2018 - 06:46 PM, said:

I don't have much to add outside of what Clownacy or Markey stated... other than that I wholeheartedly agree. The base of your art for the title screen looks amazing, but that dithering is distracting.

As well, I agree with Clownacy w/ regards to posting just a title screen. I'd recommend at least a sprite or two, or maybe an in-game screenshot/mockup accompanying it...

Speaking of Clownacy, I saw nothing wrong with your criticism, it may not have seemed positive on the surface, as it was critical, but it was constructive, making it a bit positive and meaningful in the end... though I understand the notion of holding it back.

Looking forward to your work Mr. Cat!

Everyone praising Mr Cat for the art, yeah... what he made with the art is really great, typical of the very talented artist he is, besides all the feedback given from the guys here who really know to make the art. Cat just forgot to mention how the art was originally when I drawn it. Clownacy and Markey mentioned something about the Cat's style of art dithering and light/shadow effects. It's kind of unfair of me to compare my low knowledge with the awesome art powers these guys have, but just complementing what was said here about the style of dithering is that... well... my art originally had practically no dithering because I've used the Sonic 1/2 style of art on it. I hope you guys to like my initial version of the art the same way you appreciated the incredible work Cat did on it.

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#4752 User is offline The Becoming 

Posted 25 July 2018 - 04:33 PM

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#4753 User is offline CHRdutch 

Posted 03 August 2018 - 03:32 PM

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Gif
Spoiler

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#4754 User is offline pacguy 

Posted 07 August 2018 - 11:24 AM

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The sound in this first video didn't get recorded properly...

So here's the music for the menu.


In other news, Mega Man X in Sonic 2 is going really, really well thus far. It might even make the Contest deadline!
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#4755 User is offline pacguy 

Posted 10 August 2018 - 06:45 PM

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I feel like I'm taking over the SSRG screenshot/video thread, so for now, here's a Sonic Retro exclusive video!


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