Quickman, on Apr 14 2008, 05:27 AM, said:
There's a couple of tricks connected with the Safari Zone; which are you talking about?
The walk-through-walls one. Sorry I forgot to specify. I actually forgot about the Glitch City trick there (as that's as simple as Missingno: broken warp indices, in this case).
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As for the Mew Trick,
this document should tell you everything you need to know. The only thing to bear in mind is that the following statement is false.
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Additionally, this section of memory is surrounded by eight bytes on each side, which all have the value 07.
The truth of the matter is that the 07s after that section of memory are the stat modifiers for each stat in turn (default 07, can decrease to 01 through attacks such as Screech or increase to 0D through attacks like Swords Dance).
Well, the
following made me lose the game
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the game somehow "remembers"
is what I don't understand. How does it remember that you were supposed to be in a battle, why does it automatically send you back into battle, and why does it give you a wild battle rather than a trainer battle?
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What I would recommend is to start one yourself, but that might take time and skill. At least you'd learn some things in the process, though.
How exactly would I go about that? For starters, I don't know Z80 ASM (though I'm sure I could learn it in time) (IIRC the Gameboy uses a Z80), and I don't know of any disassembly tools other than IDA, which confuses the hell out of me.
This post has been edited by Hayate: 14 April 2008 - 10:32 AM