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The Return of Sonic XG?

#1 User is offline The Taxman 

Posted 04 December 2012 - 12:22 PM

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Ok, so let's face it... my days producing fan games are well and truly over. But interestingly enough, I just found out that Joseph Waters (Nitemare) who originally worked with Euan has taken it upon himself to reboot the pre-merger(s) Multimedia Fusion version of the game:



I don't know if this is already known but since XG has a bit of a following here and AFAIK Joseph isn't on Retro I thought I'd post it. I don't have anything to do with this, but kudos to Joseph for keeping a promise I can't :v:

#2 User is offline P3DR0 

Posted 04 December 2012 - 12:31 PM

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Oh baby, baby. That is good news.

Altought I have to admit the game doesn't look as good as I remember it being.

#3 User is offline LordOfSquad 

Posted 04 December 2012 - 12:59 PM

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Oh.

Well, this looks cool. Hope someone hooks them up with some better music though.

#4 User is offline Aerosol 

Posted 04 December 2012 - 01:06 PM

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I hope he's okay with this...I'm sure he is though. I've kept my mouth shut on the subject for a long time :ohdear:

#5 User is offline Machenstein 

Posted 04 December 2012 - 01:10 PM

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What version of Sonic Worlds will it use? I ask because the newer versions run very well.

#6 User is online Dark Sonic 

Posted 04 December 2012 - 01:18 PM

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Oh that takes me back. It'll be nice to see this games completion even if it's not exactly up to quality standards of the modern age. Always loved Sonic XG back in the day.

No Tails though huh? Interesting choice.

#7 User is offline Sparks 

Posted 04 December 2012 - 02:12 PM

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I'm gonna have to agree with the music. What happened to the soundtrack used in the older demo? :psyduck:

Only other thing I'm hoping for is some custom badniks. I am glad that they're using most of the old XG assets though, and a lot of stuff looks borrowed from Nitemares Sonic & Knuckles 2 videos (briefly shown at SFGHQ awhile back), so it seems like it merged with XG. It'll be nice to see a long time fan game finally finished.

#8 User is offline Lanzer 

Posted 04 December 2012 - 02:12 PM

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First off, Joseph must become apart of the horde. he must be recruited to Retro...

Second, I don't know if you can help them but are they coming to you for advice Taxman? After all, you did have a somewhat role in this games progression after it got merged. you may be able to throw them some under the table advice without harming anything.

Third, This page needs some updating.

And Forth, what ARE you up to Taxman? Spillplzkthx.

#9 User is offline Jay T. 

Posted 04 December 2012 - 02:18 PM

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I'm kind of hoping they'll keep the boss theme from the demo a while back, but I sort of doubt that. Dunno why, but I really like it.
It's nice to see this back up and being worked on again. Let's hope it stays that way till completion this time.
This post has been edited by Jay T.: 04 December 2012 - 02:20 PM

#10 User is offline Black Squirrel 

Posted 04 December 2012 - 03:35 PM

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I guess the problem is that for the time, Final Fall was one of the best looking fan-made Sonic levels of all time. The others... don't really compare, which is a shame, but to be expected because they're based on (I assume) unfinished mockups or something. And I'm guessing some of it derives from this?

I'm not convinced "standards" have moved on a great deal since then as far as graphics go, but I'd hate to think we've seen the best of the game already. GOLD ZONE doesn't excite me much.

#11 User is offline Mike Arcade 

Posted 05 December 2012 - 10:31 AM

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OH DEAR GOD DREAMS DO COME TRUE!!!!!!!!!!!

I was always hoping someone would revive the project one day, I'm just shocked that it was the original creators, good for them! Interesting they took Tails out but maybe they are working on new sprites for him, who knows? I seriously can't wait to see if this gets finished.

#12 User is offline The Taxman 

Posted 05 December 2012 - 11:01 AM

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View PostLanzer, on 04 December 2012 - 02:12 PM, said:

Second, I don't know if you can help them but are they coming to you for advice Taxman? After all, you did have a somewhat role in this games progression after it got merged. you may be able to throw them some under the table advice without harming anything.


I wasn't actually aware that this was in development until yesterday, but it looks like Joseph is happy enough to go along with what he and Euan originally planned (and some things from his S&K2 it seems). It makes sense, because all the graphics and boss designs are there for him to make use of.

The merged version of Retro Sonic Nexus was shaping up to be a different beast (lots of sprite revisions, new Title Card etc): Aside from Final Fall and Wood Works (renamed Wicked Works), pretty much every zone was a new design, taking the best ideas from Retro-Sonic, Nexus and XG. For example, Opal Outback is not the desert zone that appears in this video (nor is it Desert Dazzle either). It was to be an Australian themed zone with desert plains, "Uluru-esque" rock formations and opal mines.

View PostLanzer, on 04 December 2012 - 02:12 PM, said:

And Forth, what ARE you up to Taxman? Spillplzkthx.


Several things actually, short and long term.

View PostMike Arcade, on 05 December 2012 - 10:31 AM, said:

OH DEAR GOD DREAMS DO COME TRUE!!!!!!!!!!!

I was always hoping someone would revive the project one day, I'm just shocked that it was the original creators, good for them! Interesting they took Tails out but maybe they are working on new sprites for him, who knows? I seriously can't wait to see if this gets finished.


It's just Joseph on his own I believe, Euan is still credited since he worked on the art/designs for the original XG levels.

#13 User is offline Lord Nero 

Posted 05 December 2012 - 11:06 AM

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Eagerly awaiting to see where this goes, I don't play fangames often but this was one of those rare few that caught my eye back when, I wish the creators the best.

I'll get in on the whole music deal too, what happened? :v:

#14 User is offline minichapman 

Posted 08 December 2012 - 10:14 AM

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This is one that I missed the hype on before. I eagerly await to hear on its progress.

#15 User is offline Techokami 

Posted 08 December 2012 - 10:29 AM

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View PostMachenstein, on 04 December 2012 - 01:10 PM, said:

What version of Sonic Worlds will it use? I ask because the newer versions run very well.

It's not using Sonic Worlds. It's using a homegrown Sonic & Knuckles clone engine.

If it has any ties to Worlds, it'll probably be from an older build (circa 2010)
This post has been edited by Techokami: 08 December 2012 - 10:43 AM

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