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GameMaker Sonic Engines and Misc.

Discussion in 'Fangaming Discussion' started by Overbound, Feb 24, 2011.

  1. Overbound

    Overbound

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    Sonic Time Twisted Creator
    Just copy pasted my SFGHQ topic. Maybe these should go on the wiki eventually.
    Since it seems near impossible to find the good Game Maker Sonic engines I've made this post and hosted many of the engines on my own site to provide easy access to anyone looking for engines.

    Sonic Dash/Xmas Engine

    The best engine for GM period. Very smooth and lots of features.

    Dash/Xmas was created by Damizean & RougeYoshi and are provided free for use.

    Sonic Dash Current(Recommended)

    This is the most current form of the Dash includes monitors, shields, parallax, dipping bridges, rings, springs, Sonic, Knuckles, and Tails with S3&K moves and following partner.


    Xmas Gift Engine


    Similar to the the above engine only less advanced. This engine includes: rings, monitors, parallax, shields, Sonic, Knuckles, and Tails with S3&K moves and following partner.

    Sonic Dash Old Engine

    This is a very old version of Sonic Dash which has some bugs. I recommend not using this version. That said there are many gimmicks included in this version which can be ported to a newer version without to much trouble. I won't mention them all because there are a lot but its enough to say that it consists of a whole zone which can be played through so everything one would need to do so can be found here even a boss.

    Sonic Revival Engine

    Sonic Revival Engine Thread

    The Sonic Revival Engine 2.0 (Mirror)

    This engine was made on top of one of Dami's older engines and is created by Chaos Rush. It has shields, Sonic, Knuckles and Tails and a few other things. Its less advanced then Dash but some may say its easier to use if you don't understand states machines.

    Kain's Sonic Engines


    Kain's Online Showcase Engines Page

    S3&K GM Engine (Mirror)


    This is Kain's attempt at a Sonic 3 engine there's a lot of stuff here including spikes, monitors, shields, rings, badniks, and more defiantly worth a look.

    cGM Engine (Mirror)

    Kain's newest attempt at a Sonic engine has spikes, monitors, rings, Sonic, Knuckles, and Tails, and more. However it is missing a few things such as jump through platforms.


    I made mirrors to a few things without permission and if anyone get's mad I'll take them down. I have done this because engines have been known to go MIA and I do not want that to happen anymore. Thanks to everyone that made these great engines. Thanks to DMAshura and RougeYoshi for helping me get all these engines.

    Sonic REX Engine

    Sonic REX Engine Thread

    The Sonic Revival Engine 2.0 (Mirror)

    This engine was made on top of one of Dami's older engines similar to the Sonic Revival Engine and is created by Sponick. It probably has more features than any of the other engines including, zoom tubes, swings, moving platforms, Sonic and Tails with Sonic 3 moves, spikes, shields (sonic 3), springs, star posts, 8 way and rotating direction both, and some stuff I'm probably missing. Its really quite a complete engine.


    Grid Spatia Indexing (GSI)

    GSI is a system made by Damizean that allows you to take objects delete them when they off screen and not in use. GSI is similar to the built in GameMaker deactivation but is much more efficient and can increase performance of your game much more than using GameMaker's deactivation alone. You will find that using GSI is a necessity as levels get bigger and full of more objects that they slow down your game on even some reasonably powered machines. I've included the latest version of GSI along with a example on how to use it below. If you have any questions feel free to ask me (Overbound) as using GSI can be a bit tricky. Keep in mind are if you are using GSI on an object be sure you are not also deactivating it with GameMaker's built in deactivation feature. Second only use GSI on objects that do not move as it detects objects by their coordinates and moving an object makes GSI think it needs to create a new one. Third as GSI deletes objects and then creates them as the come on screen release that the creation code will run again and any variables set before the deactivation will not be saved.

    Grid Spatial Indexing 0.15

    At the very least you should consider using GSI I know from personal experience that it can increase game speeds by more than 20 FPS.

    Damizeans Hydrocity Style 3D Water Example

    Just what the title says its a really neat effect. Thanks Dami!

    Damizean 3D Water Example
     
  2. RetroKoH

    RetroKoH

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    I think I will start wiki pages for these, if no one else will.
     
  3. Overbound

    Overbound

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    In that case this is another version of Dash that we dubbed Dash+. It's got some additions to the last version of Dash made by me, AeroGP, RogueYoshi, Kris, and Damizean. I do not remember everything added but its got a Sonic 2 style camera and GSI built in.
     
  4. Overbound

    Overbound

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    In that case this is another version of Dash that we dubbed Dash+. It's got some additions to the last version of Dash made by me, AeroGP, RogueYoshi, Kris, and Damizean. I do not remember everything added but its got a Sonic 2 style camera and GSI built in.

    http://dl.dropbox.com/u/5170721/Sonic%20D%2B.rar
     
  5. RetroKoH

    RetroKoH

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    I have a short wiki page started for the Sonic Dash Engine. I'm not the best at wikis... so someone should touch it up when the opportunity arises... I just gave you something to get it started. It is late for me on this part of the globe, so I will not do one for the others now... maybe sometime later. Hope it helps at all.

    Here is the link to the wiki page.
     
  6. Kitsune Inferno

    Kitsune Inferno

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    Hmmm, your Dash+ link appears to be broken, both here and on the Wiki. (There's a possibility it might just be something on my end, though.) Anyway, is there an available mirror that I can check out? I'm really interested in the improvements.
     
  7. RetroKoH

    RetroKoH

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    It worked for me, but then again, I downloaded it soon after creating the wiki page... and that was a month ago or so... If there continues to be issues with the download link, I can reupload the file onto the Retro site itself... but I need help with how to upload files onto this site...

    I guess I should've tried before posting and bumping... my bad. I tested it, and it works just fine... it's a problem on your end.
     
  8. RetroKoH

    RetroKoH

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    Oh, by the way... if we can get any update from Mercury on his StH engine, I would love to create a wiki for it and add it to this list. From my understanding... it far surpasses anything made by Game Maker... including the Dash engine... any updates, or even links to download this engine would be appreciated.

    APOLOGIZE FOR YET ANOTHER BUMP.
     
  9. Mercury

    Mercury

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    It won't be publicly downloadable until Sonic Time Twisted is released. But it is progressing nicely and you can expect some videos of it in action soon.
     
  10. RetroKoH

    RetroKoH

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    Mercury! I am really looking forward to your work... I can't wait for the Sonic Time Twisted and the Engine!
     
  11. Overbound

    Overbound

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    There is another Sonic engine for GM out there you know by CrypticSailor. Its fairly smooth but lacks commenting and doesn't come with its own room editor.


    CrypticSailor's SFGHQ thread.