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compression algorithms? is there a logic to discover?

#16 User is offline Lostgame 

Posted 14 August 2005 - 03:22 PM

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Eech. I mean the compression algoritim for Crackers is meant to hold art. Like Nemesis' in that aspect. Say, is there a documentation on the compression formats anywhere? I know there is, but I lost mine in my last computer switch.

#17 User is offline LOst 

Posted 14 August 2005 - 09:17 PM

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Tweaker, research your stuff before posting it. It is confusing and misleading. (Mixing compressions, giving it wrong names, etc...)
This post has been edited by LOst: 15 August 2005 - 12:54 AM

#18 User is offline Heran Bago 

Posted 15 August 2005 - 03:34 AM

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When I tried getting ionto compresison I was scared on how many takes on LZ are copywritten. There are many, many variations of it.
I'm not too good with compression, but there are tons of algorythms on the net if you dig.

LOst, if you can't say anything nice.... try to be more helpfull. =P

#19 User is offline Tweaker 

Posted 16 August 2005 - 03:15 PM

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LOst, on Aug 14 2005, 10:17 PM, said:

Tweaker, research your stuff before posting it. It is confusing and misleading. (Mixing compressions, giving it wrong names, etc...)

Hey now, I was going from what I was told. Matter of fact, the only mistake I made was assuming th art format was cracked. The compression format is a compression format, despite what it is used for.

#20 User is offline Weird Person 

Posted 18 August 2005 - 02:14 PM

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<old> the data at $000 to $1FF in RAM is important or just crap ? all the words are the same. </old>

Yep. It's indeed crap.
This post has been edited by Weird Person: 29 October 2005 - 02:15 PM

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