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Sonic 4: Episode 2 Discussion Electric Bogaloo

#2101 User is online Covarr 

Posted 13 March 2012 - 09:38 PM

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View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

It's worth noting that S4e1 had pretty much the same physics as Rush. The only real difference is in level design, which in Rush was suited to said physics.

#2102 User is offline Dark Sonic 

Posted 13 March 2012 - 09:40 PM

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View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

Dimps day times levels felt very... stiff. They played poorly, but they weren't designed bad. Now, if those levels were given a graphical update and thrown on the 360, then maybe I'd be tooting a different horn. Sonic Rush was good yes, but it started a bad habit of cheap level design. What amazes me about Dimps is that they got worse with level design almost with each game.

Idk, Dimps gets the bitch work and they always seem to make the sub par product. Remember I said they've been holding them back since Unleashed. For a while, Dimps was carrying the series while Sonic Team sucked. Now it's in reverse though, but not nearly as bad of a situation as it was in 2006 with Sonic team being bad and Dimps being mediocre. Now it's Sonic Team being good and Dimps being mediocre.

#2103 User is offline XCubed 

Posted 13 March 2012 - 09:40 PM

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As tribute, the first zone NEEDS to be a desert. Dust Hill Zone can finally be real to end all the BS of the past.

#2104 User is offline The Fralin Boy 

Posted 13 March 2012 - 09:52 PM

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View PostDark Sonic, on 13 March 2012 - 09:40 PM, said:

View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

Dimps day times levels felt very... stiff. They played poorly, but they weren't designed bad. Now, if those levels were given a graphical update and thrown on the 360, then maybe I'd be tooting a different horn. Sonic Rush was good yes, but it started a bad habit of cheap level design. What amazes me about Dimps is that they got worse with level design almost with each game.

Idk, Dimps gets the bitch work and they always seem to make the sub par product. Remember I said they've been holding them back since Unleashed. For a while, Dimps was carrying the series while Sonic Team sucked. Now it's in reverse though, but not nearly as bad of a situation as it was in 2006 with Sonic team being bad and Dimps being mediocre. Now it's Sonic Team being good and Dimps being mediocre.

Yeah I totally see what you mean, but I don't think that Dimps should stop making Sonic games. Now a game as important as Sonic 4, I agree with you, Dimps shouldn't be working on that. But I think they should continue what they had been doing, making decent handheld Sonic titles until they get back on there feet, if they do, then maybe start working on some bigger titles. Just a couple of mediocre titles shouldn't force them out of the Sonic series. After all, we still supported Sonic Team after games like Sonic 06 and Shadow the Hedgehog.

#2105 User is offline Irixion 

Posted 13 March 2012 - 09:55 PM

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View PostCovarr, on 13 March 2012 - 09:38 PM, said:

View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

It's worth noting that S4e1 had pretty much the same physics as Rush. The only real difference is in level design, which in Rush was suited to said physics.


This is just not true. Rush was better, there was no sticking to the side of walls or any of that none sense.

#2106 User is offline Aerobian-Angel 

Posted 13 March 2012 - 11:26 PM

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So yeah, I love how one of the few Dashpad-less loops actually has some convincingly good physics. As opposed to the other ones that don't trust itself enough to let the player try to surmount it on their own.

EDIT:
I don't think that you guys are understanding Taxman here. He can't just have his code copied-and-pasted on there, nor just make "the real Sonic 4". Frankly, I don't think that he can do it yet. At least, not the way that Sonic 4 is set up.
This post has been edited by Aerobian-Angel: 13 March 2012 - 11:29 PM

#2107 User is offline HarrisonJ 

Posted 13 March 2012 - 11:29 PM

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View PostIrixion, on 13 March 2012 - 09:55 PM, said:

View PostCovarr, on 13 March 2012 - 09:38 PM, said:

View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

It's worth noting that S4e1 had pretty much the same physics as Rush. The only real difference is in level design, which in Rush was suited to said physics.


This is just not true. Rush was better, there was no sticking to the side of walls or any of that none sense.


I hope that was sarcasm. Just in case it wasn't, I know it's shown up in this thread a million times already, but...



#2108 User is offline TheKazeblade 

Posted 13 March 2012 - 11:48 PM

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Takashi Iizuka said:

Ever since getting involved with Sonic Colours, going through to Generations, Episode 1 and now Episode 2, I've tried to make sure that this question of what Sonic fundamentally is has been answered, and is consistent. The essence of Sonic is what we've been trying to clarify, and drive home to people. Now that we've done this, I think we can actually start thinking about spin-offs and branches of the Sonic gameplay.


Um... I'm not sure if this is a good thing yet, just based on how Tails operates in Ep. 2. I'm kinda worried that Episode 2 may be evoking some bad attempts at a good idea.

#2109 User is offline Lanzer 

Posted 14 March 2012 - 01:45 AM

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View PostRockman Zero, on 13 March 2012 - 09:22 PM, said:

I hope they consider Taxman for the job. After the success of Sonic CD, I'd say Taxman would be the only way to go.

If this happens, I'll pay full retail price for the game.


I will pay whatever SEGA wants and then if its not retail price donate the difference of a retailed price game to Taxman. He deserves it. :v:

#2110 User is offline SpeedStarTMQ 

Posted 14 March 2012 - 03:50 AM

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View PostIrixion, on 13 March 2012 - 09:55 PM, said:

View PostCovarr, on 13 March 2012 - 09:38 PM, said:

View PostThe Fralin Boy, on 13 March 2012 - 09:22 PM, said:

View PostDark Sonic, on 13 March 2012 - 08:50 PM, said:

I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.

Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.

I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.

It's worth noting that S4e1 had pretty much the same physics as Rush. The only real difference is in level design, which in Rush was suited to said physics.


This is just not true. Rush was better, there was no sticking to the side of walls or any of that none sense.

Actually, they're right. Rush was different in a lot of ways, and I think most of you just just link Sonic 4 and Rush because it's the easiest way for you to explain how Sonic Rush felt different without being very technical. Sonic Rush is different because:

*Sonic can't stand on walls- a similar glitch can be done, but not plain standing there or stopping totally dead still.
*Sonic accelerates faster.
*Sonic doesn't have total inertia, though his stopping distance is much more limited.
*His jump is much faster.
*His homing attack is very different and allows more flexibility.

He does stop very quickly after letting go of your direction though whilst running. Obviously they felt that for Rush, being very different as it is, they couldn't use the Advance engine. Because it has 3D sections, not even sure the Advance engine was made for that.

#2111 User is offline Polygon Jim 

Posted 14 March 2012 - 05:50 AM

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View PostSpeedStarTMQ, on 14 March 2012 - 03:50 AM, said:

*Sonic can't stand on walls- a similar glitch can be done, but not plain standing there or stopping totally dead still.

Obviously they felt that for Rush, being very different as it is, they couldn't use the Advance engine. Because it has 3D sections, not even sure the Advance engine was made for that.



Is that so?

Posted Image

It's still possible to stand on walls in Sonic Rush, it just happens less often. Also, FYI Rush is still built from at least some form of the Advance engine. No idea how they fucked it up so badly, but it's still from the same codebase.

#2112 User is offline W.A.C. 

Posted 14 March 2012 - 07:04 AM

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Sonic Rush used a modified form of the Sonic Advance engine? O_O WTF? I don't even know how it's possible for a team of developers to trash an engine that badly. The Advance games actually controlled well. I mean yeah, Advance 2's and 3's physics weren't perfect by any means, but it was a million times better than Rush's god awful engine.

#2113 User is offline ICEknight 

Posted 14 March 2012 - 08:50 AM

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View PostAerobian-Angel, on 13 March 2012 - 11:26 PM, said:

I don't think that you guys are understanding Taxman here. He can't just have his code copied-and-pasted on there, nor just make "the real Sonic 4". Frankly, I don't think that he can do it yet. At least, not the way that Sonic 4 is set up.

They could always release a "Sonic 4: Retro Edition" next year, and every single Sonic fan would buy it and be happy with it.

#2114 User is offline XCubed 

Posted 14 March 2012 - 09:38 AM

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View PostICEknight, on 14 March 2012 - 08:50 AM, said:

View PostAerobian-Angel, on 13 March 2012 - 11:26 PM, said:

I don't think that you guys are understanding Taxman here. He can't just have his code copied-and-pasted on there, nor just make "the real Sonic 4". Frankly, I don't think that he can do it yet. At least, not the way that Sonic 4 is set up.

They could always release a "Sonic 4: Retro Edition" next year, and every single Sonic fan would buy it and be happy with it.



But isn't the whole point of Sonic 4 to be......retro?

#2115 User is offline Lanzer 

Posted 14 March 2012 - 10:51 AM

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View PostW.A.C., on 14 March 2012 - 07:04 AM, said:

Sonic Rush used a modified form of the Sonic Advance engine? O_O WTF? I don't even know how it's possible for a team of developers to trash an engine that badly. The Advance games actually controlled well. I mean yeah, Advance 2's and 3's physics weren't perfect by any means, but it was a million times better than Rush's god awful engine.


It was probably just that transistion to that 2.5/3D gameplay that made them do soo many modifications that it ended up what we got in Rush. If thats the case of Sonic 4 being Rush and Rush being Sonic Advance, wouldn't it be possible to change Sonic 4's physics into Advance since there all built off the same thing just modified? Of course after we figure out how to hack Sonic 4 PC in an easier manner.
This post has been edited by Lanzer: 14 March 2012 - 11:08 AM

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