Irixion, on 13 March 2012 - 09:55 PM, said:
Covarr, on 13 March 2012 - 09:38 PM, said:
The Fralin Boy, on 13 March 2012 - 09:22 PM, said:
Dark Sonic, on 13 March 2012 - 08:50 PM, said:
I wonder if Sonic CD made them change their minds. It was better received and it showed Sega what people want, stuff that's more on the lines of that.
Perhaps there is a chance that after Sonic 4 Ep 2, not only will we start to see stuff more in line with Taxman's CD remake, but also the end of the Dimps made Sonic games? Personally I hope this is the case. Dimps is a virus that's been holding Sonic back ever since Sonic Unleashed. They lost their touch with Sonic games and need to be let go to make their fighting games and what not.
I have to disagree about Dimps. They've shown in the past that that the can create great Sonic games and replicate the classic physics. Don't forget the Sonic Rush titles, which were also very good, even if they didn't have the physics of old. Also, what was wrong with the Wii daytime levels in Sonic Unleashed? Dimps created those and those were great as well. The only game that Dimps made that was moderately poor was Episode 1, so I figure you guys should give Dimps a second chance.
It's worth noting that S4e1 had pretty much the same physics as Rush. The only real difference is in level design, which in Rush was suited to said physics.
This is just not true. Rush was better, there was no sticking to the side of walls or any of that none sense.
Actually, they're right. Rush was different in a lot of ways, and I think most of you just just link Sonic 4 and Rush because it's the easiest way for you to explain how Sonic Rush felt different without being very technical. Sonic Rush is different because:
*Sonic can't stand on walls- a similar glitch can be done, but not plain standing there or stopping totally dead still.
*Sonic accelerates faster.
*Sonic doesn't have total inertia, though his stopping distance is much more limited.
*His jump is much faster.
*His homing attack is very different and allows more flexibility.
He does stop very quickly after letting go of your direction though whilst running. Obviously they felt that for Rush, being very different as it is, they couldn't use the Advance engine. Because it has 3D sections, not even sure the Advance engine was made for that.