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Sonic Quick Winter Adventures

#1 User is offline vladikcomper 

  Posted 31 December 2009 - 02:04 PM

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2 days ago I suddenly decided to make a hack and release it before new year. I called it "Sonic Quick Winter Adventures". It's "quick", because there's only one zone in the game.
I've been working on it for 3 days, but I could add much stuff.

<img src="http://vladikcomper.narod.ru/download/s1qwa_01.gif" border="0" class="linked-image" />

<img src="http://vladikcomper.narod.ru/download/s1qwa_02.gif" border="0" class="linked-image" />

<img src="http://vladikcomper.narod.ru/download/s1qwa_03.gif" border="0" class="linked-image" />

Features:
- Spin Dash, Jump Dash, Homing Attack
- Falling snow
- New level layouts (well, almost new)
- GHZ3 boss was moved to GHZ2
- At the end of GHZ3 you'll see <b>something amazing</b>!

Download:
<b><a href="http://vladikcomper.narod.ru/download/s1qwa.zip" target="_blank">http://vladikcomper.narod.ru/download/s1qwa.zip</a></b>
This post has been edited by vladikcomper: 15 October 2011 - 02:17 PM

#2 User is offline Spanner 

Posted 31 December 2009 - 02:18 PM

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That "something amazing" was pretty good, although it should've used the dying animation after the explosions were finished. smile.png

#3 User is offline Iceguy 

Posted 31 December 2009 - 02:24 PM

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I just downloaded and got through it. Here's my quick reply for this quick hack;

The layouts are heaps cool, the Homing Attack's actually pretty useful, that something amazing was challenging but heaps fun, and I thought the music was heaps fitting. Thanks heaps! owo

EDIT: I need to lern2tag .A.
This post has been edited by Iceguy: 31 December 2009 - 02:24 PM

#4 User is offline Selbi 

Posted 31 December 2009 - 02:33 PM

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Almost C/P'd from SSRG:

This is very good and a "cool" idea.
This hack is the proof that simple ideas can make a decent quick hack (a hack doesn't need millions of new things, they just need to be good).
The "something amazing" was... well, good, but it was kinda hard to beat (or maybe I just suck).
Out of curiosity, the snow, is every snowflake a single object or are there multiple ones one or weren't you using objects at all?

#5 User is online Super 

Posted 31 December 2009 - 02:41 PM

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An excellent and fun little hack, but I feel you could move just a little too fast and really ended up literally flying past the level. Otherwise, great fun.

#6 User is offline Cinossu 

Posted 31 December 2009 - 02:50 PM

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.. hah, very nice, and very unexpected at the end of act 3. While the layouts are almost the same as Sonic 1's normal ones (in terms of chunks, objects a different story), it works with this. A lovely little hack.

#7 User is offline Dark Sonic 

Posted 31 December 2009 - 02:58 PM

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That surprise at the end was brilliant. Overall a nice little hack. Layouts were good and they felt like Sonic 1 layouts and the bosses were fun. Very nice :D

#8 User is offline Animemaster 

Posted 31 December 2009 - 03:03 PM

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Very good, I wasn't expecting 2 bosses, and the last one was unexpected, although I'm not sure what it is(evil sonic maybe?). Good work, do I dare say you are already on the way to tech memebership.

#9 User is offline nineko 

Posted 31 December 2009 - 03:26 PM

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I must admit that I was somehow impressed.
Two obvious things.
  1. The songs imported from Sonic 2 sound wrong, probably because you didn't swap the second and the third byte of each group of operators. Look here for reference.
  2. The boss music starts playing at the end of Act 1. This is a problem which affects several other hacks, as the level in ram (FE10 and FE11 iirc, I haven't hacked in months) is incremented too soon. Basically it goes like this: level is incremented -> fade out. To avoid this problem, just don't have Act 1 end at the same X location where the boss is in Act 2 smile.png

This post has been edited by nineko: 31 December 2009 - 03:28 PM

#10 User is offline LordOfSquad 

Posted 31 December 2009 - 03:27 PM

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I like this hack! I could pick out bits and piece of the original layout, but everything else is just fine. As far as I know, this is the first (released) hack to use weather effects! Good work, hope to see more soon.

#11 User is offline Overlord 

Posted 31 December 2009 - 03:42 PM

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Died to the last boss. I think the problem here is that it's INCREDIBLY easy to get hit by it when you hit it - I think this happened to me about half of my attacks. Novel idea, though, if nothing else =P

#12 User is offline DigitalDuck 

Posted 01 January 2010 - 09:09 AM

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Wow. I like the Act 1 ending (and I'm a bit disappointed that Acts 2 and 3 didn't have something similar). The Act 2 boss was made surprisingly hard, considering that he's just a bit lower, swinging the ball on a shorter chain. As for the final boss... It's about time someone did that.

Keep it up!

#13 User is offline Tidbit 

Posted 01 January 2010 - 01:27 PM

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I enjoyed this Quick Adventure. Keep up the good work.
This post has been edited by Tidbit: 01 January 2010 - 01:28 PM

#14 User is offline Covarr 

Posted 01 January 2010 - 02:00 PM

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Little issue that made the third boss harder than it needed to be. If you're on the far right of the screen, spindashing to the left doesn't work. Sonic will enter the spindashing state and use the correct animation and all that, but he doesn't move.

#15 User is offline nineko 

Posted 01 January 2010 - 02:17 PM

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QUOTE (Covarr @ Jan 1 2010, 08:00 PM)
Little issue that made the third boss harder than it needed to be. If you're on the far right of the screen, spindashing to the left doesn't work. Sonic will enter the spindashing state and use the correct animation and all that, but he doesn't move.
This happens in every (Classic) Sonic game in history, not sure why.

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