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Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

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  1. Canned Karma

    Canned Karma

    S2HD Project Manager Member
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    Sonic 2 HD, various 3D work
    OP updated with your concept ME.

    ancara, don't take it personally. What's been said is all accurate.

    Just because one person has started working on a piece does not mean others can't start as well. Sometimes the best inspiration comes from seeing others' approach.
     
  2. Can anyone suggest a program which is good for drawing in vector? I was using Jasc Paint Shop, but it is SHIT. Maybe I don't know enough about vector, but Jasc is impossible to draw with and any effect I try to add, such as "smudge", immediately changes my image to raster. I used to use Flash MX and was very proficient with it. What program will allow me to draw with the same ease?
     
  3. Vincent

    Vincent

    Sonic 2HD - Project Leader & Chara Member
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    Sonic 2 HD
  4. zemulii

    zemulii

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    Don't vines go brown with age? Not that I'm a plant expert... But I think young vines would be green (but then wouldn't they be weak? Hmm :S). Well, I guess there are many types of vines.
     
  5. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Because well mainly, mah homeboi, I'm off for a week on school trip to Barcelona, so I'll see you all Friday or Saturday next week ;3
     
  6. Daveydude

    Daveydude

    Member
    I am so horrible at art in general all I could hope to attempt was the door. Here it is without the lights. I still can't figure out how to work half these editing programs :flunked: but anyway here you go. Feel free to flame and edit as I can't be bothered making the changes with my inferior knowledge of these programs.

    And yes I know the shine is different in the original.

    Please note this is my first computer graphic EVER so I am satisfied and probably will never attempt again... unless I need to do next to nothing.

    [​IMG] [​IMG]
    EDIT: Added comparison
    EDIT 2: Hmmm... taking a second look, it needs to be a bit darker... thanks DalekSam, I might post one tomorrow.
     
  7. amphobius

    amphobius

    doing more important things with my life Member
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    That actually looks pretty good, considering the source material! I'd tone down on gradients (or at least make them smoother), but hey, as you say, it's your first attempt at stuff like this. :)
     
  8. Lights? I thought it was lava? :)
     
  9. nineko

    nineko

    I am the Holy Cat Tech Member
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    It uses the lava palette, but it makes no sense for a door to have lava inside. They're probably lights, when you can display only 61 colors on the screen at the same time you just use the first flashing yellow you have available.
     
  10. Drex

    Drex

    Lazy perfectionist Member
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    I think the lights could look like a yellow and red police beacon:

    [​IMG]

    Except viewed from above and fading in and out.
     
  11. Daveydude

    Daveydude

    Member
    The only problem there is that it is bright every fourth rotation on the original (Dark, Meduim, Bright, Medium). Even the fading in and out won't quite acount for that. it would still look awkward. It goes in a rectangular motion, not circular. I can't say I know how to do that part quite right, it feels to me it would look strange no mater how I did it.

    EDIT: The new one is in the middle.
    [​IMG]
     
  12. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    With thanks to Daveydude

    [​IMG]

    Red alarms will come later on.
     
  13. Daveydude

    Daveydude

    Member
    Thats much better, thanks for fixing that up. I wasn't to sure about the bar on the right but ok. It kind of appears out of place.
     
  14. T.Q.

    T.Q.

    The Sims 2, Tim Drake [Robin] Member
    Based on what I've been following in this forum, here's the latest arts, not necessarily complete. Maybe those whose arts are featured here can provide a status report (e.g. How's the art coming along? Have there been fixes made recently? Have you thought about continuing with the design or starting in a new direction? etc....)

    Stuff like the tree, seesaw, and rock, I'm guessing, are not pressing issues anymore because they just need polishing. And if polishing isn't done, well then just deal with these ones.

    Maybe these pictures can be placed in the current goals section for folks to see what the latest graphics are, along with who worked on them last?

    No takers, so far, regarding:
    - "S Tunnel Metablock"
    - Lava
    - HTZ Boss

    Eagle by Extreme-Giga:
    [​IMG]
    + Recommended adjustment:
    [​IMG]

    Seesaw/Catapult by test-object:
    [​IMG]

    HTZ Tree by test-object:
    [​IMG]

    HTZ Rock by test-object:
    [​IMG]

    Skilift Platform by ancara:
    [​IMG]

    Flames by many people:
    [​IMG]

    Automatic Door by Daveydude:
    [​IMG]
    + Recommended adjustment:
    [​IMG]

    Rexon by Sonica:
    [​IMG]

    Spiker by Cropys:
    [​IMG]
     
  15. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    I might take a jab at the S-Tunnel myself since that thing is something of a daunting task (it's eight 16x16 blocks of tiles put together and it has lots of curves that need to be perfect).

    The seesaw looks pretty good now, so I don't think much, if anything, will need to be done to that.

    The tree I'm not entirely happy with. The biggest thing that bothers me is the top, but that's mostly because it looks so flat.

    I think the rock could be better, but I'd like to see some tests done with how to animate it breaking apart before it's revised. We discussed a few options earlier in this thread, I know. Could be that we just go with the original way it breaks, but I think we could find something more interesting for it.

    That platform needs some attention, obviously.

    The door looks good, though I'll have to see it in-game before I know for sure if anything needs to be altered.

    We've had some ideas for fire that the enemies would use, but the fire pits are still up in the air. That and the fire may change between the enemies as well (so a buzzer might have a different looking fire than a ghora), so it's a bit of a toss-up.
     
  16. synchronizer

    synchronizer

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    That looks great, but I think the tube shape needs to look more bulged toward the player. In the original sprite, the "bricks" and the tube were side by side. In this remastering, it looks like the bricks protrude more than the tube does.
     
  17. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Will Sol's fireballs have an animation for flying at you this time? I always found it kind of irritating that the flame is always vertically oriented regardless. It'd be pretty cool if it actually looked like a moving fireball this time.
     
  18. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
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    I don't see any reason why they shouldn't have some new animations.
     
  19. HeartAttack

    HeartAttack

    is a smug hipster, brah! Member
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    The only reflection I see on Sol is the glare on top from the sun. I don't know if it's been talked about before, but maybe the flames spinning around Sol can eventually cast a glow and/or reflection on him as they spin around him?
     
  20. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Wouldn't that be difficult to pull off in sprite form?
     
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