Zone 01 : "The Mandatory Green Level"
Posted 10 November 2008 - 01:09 AM
Secondly, I think the main reason people assume the background is from Sonic CD is those mountains. They are shaped very similarly to the mountains in the background of Palmtree Panic Zone!
My suggestion would be to redraw them to be more rough-looking; outside of video games I have never seen mountains with sides that are that smooth.
Posted 10 November 2008 - 03:15 AM
One thing the background needs is to get rid of that obvious reference to Sonic CD. If you recall all the Genesis games, they kept improving on the idea of the first level. The Sonic 1 and CD BGs combined kinda fit under where it's at now. After Sonic 3 they improved the idea by making it a jungle, then in S&K it was a forest. Afterwards there Sonic Adventure and Sonic Advance both had the Beach concept, which even carried over in Heroes. There's not anything new I can think of but a newer concept should be developed. This is just going backwards really..
And I for one am still personally against this level even being in here. It's already been in Rika's old hack and it's got rather old enough, regardless of how much more updated this is proposed to be form the original. It may be beating a dead horse, but I'm curious how many others think the same. Not that it's likely to change the opinion of the people in charge either way.
Posted 10 November 2008 - 06:37 AM
.. Must be :P
Anyways, my two cents:
The name of this zone, keeping with the color theme, should be "Chartreuse Shoreline".
God, why do I love funny color names?
Posted 10 November 2008 - 07:20 AM
How about Sunny Shoreline... Zone?
So much for my creative name :P
Ok, how about Shimmer Beach Zone? (my second choice is Crystalline Coast Zone, but I learned in another forum that keeping a theme of levels eventually gets old :P)
Posted 10 November 2008 - 10:41 AM
How about a Sunny Bright Meadow? May sound duller but if there is good art pooled it can be interesting. Or perhaps moving from the green motif and concerting on the secondary water element the first few levels had, then things like the first level being based on a hightech dock with the sun glittering beautifully. Think Oil Ocean, but not as harsh, with Emerald Hill or Angel Island's layout. Nice, gentle to break the player in but keeping speedy sections as well.
The boss can be fought on a Beachhead and take the road to the Circus Zone.
Posted 10 November 2008 - 10:56 AM
because circle tool sucks. My alternative isn't perfect but it's an improvement. Personally I think you'd be better off animating it in some way, like Oil Ocean's.
and as far as your hexagonal ground goes
maybe do what I've just done and have one or two a lighter (or darker) shade?
Oh and while I'm here, a while back this little project inspired me to make a few mockups of my own:
I mean I wouldn't recommend using it since there's a lot of sucky parts and I've no intention of going back and finishing the bits I'm missing, but I thought it might be worth posting. I've got an improved tileset if you're interested.
Posted 10 November 2008 - 12:12 PM
Posted 10 November 2008 - 12:24 PM
Although, if this was decided at the Sonic 4 forum before it moved to Retro, it may be worth over some ground again. You have a larger audience so you could get really neat ideas. While I'm not imply everything should be thrown out (There is a lot of cool stuff at the moment) It won't hurt to over established ideas .
Posted 10 November 2008 - 02:28 PM
I mean I wouldn't recommend using it since there's a lot of sucky parts and I've no intention of going back and finishing the bits I'm missing, but I thought it might be worth posting. I've got an improved tileset if you're interested.[/quote]
These are fantastic! Seriously, can we use this instead? I absolutely love that pattern—it makes the ground look infinitely more detailed than the previous foreground.