Thanx for the comments fellas.
I'll try working on the moveset for the next revision, I hope to at least get diag dash working.
Hmm, if I get that working I might actually have the majority of coding to place Charmy into Sonic 1 as well (par the lower gravity physics however, whether this is as easy as slowing his falling speed I dunno).
QUOTE (MarkeyJester @ Dec 24 2010, 01:31 AM)
It's interesting playing as Vector in a way, the fact that the acceleration is higher and the top speed is lower than in Chaotix really throws it off for me a bit, I need to get used to that.
Though I'm glad you got the waiting animation in, that was always cool.
That, is cool...
Whoops, well I'll edit the stats a little next rev, it's hard to quite calculate the stats of the players in Chaotix solo due to the ring co-op physics.
Heh, good. I worked hard on that one.
QUOTE (FeliciaVal @ Dec 24 2010, 07:04 AM)
as always another great work from Psi <33 I wonder how did you find all the vram to fit vector in D:
It's a mystery to me as well (though Markey and Fragag and several other ASM wizs helped me with VRAM locations to make room for other objects in previous projects that were useful for this). Truthfully he seems to take up less room than Amy, due to, despite the larger sprites, there is a much smaller number of them.
This post has been edited by E-122-Psi: 24 December 2010 - 08:39 AM