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Vector In Sonic 1 'FIND DA COMPUTER ROOM!!!'

#1 User is offline E-122-Psi 

Posted 23 December 2010 - 09:13 PM

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Wanted something uploaded for Xmas, so here is an early revision of Vector the Crocodile in Sonic 1:








Download:

http://info.sonicretro.org/images/f/fb/S1Vector_Rev1.2.zip

Earlier Revisions:

http://www.sendspace.com/file/iy0rp7

Movelist:

Down + Jump: Spin Dash
D Pad + Jump (mid-air): Air Dash

To Do List:

* Climb isn't added yet (will have to gain a fair amount more experience to implement that).
* A few odd pallette problems obviously.

Ringless Knuckles Chaotix sprites made by Julio Yuski Rlan.
This post has been edited by E-122-Psi: 24 January 2011 - 07:18 PM

#2 User is offline MathUser 

Posted 23 December 2010 - 09:17 PM

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Interesting hack, hopefully you get his Chaotix moves in.

#3 User is offline E-122-Psi 

Posted 23 December 2010 - 09:22 PM

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QUOTE (MathUser @ Dec 23 2010, 09:17 PM)
Interesting hack, hopefully you get his Chaotix moves in.


I've got in his dash attacks, though only four directions (I tried adding diagonal moves but the coding seems to get mixed around, eg. making a down/left move makes you move up/left instead). There's also climbing, but I have no idea how to implement that yet (I suppose I'd have to look into Knuckles' coding).
This post has been edited by E-122-Psi: 23 December 2010 - 09:22 PM

#4 User is offline Kail 

Posted 23 December 2010 - 10:12 PM

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This is the greatest hack ever, downloading right now, I can't wait to see more from this project!

#5 User is offline Hitaxas 

Posted 23 December 2010 - 10:38 PM

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QUOTE (E-122-Psi @ Dec 23 2010, 09:22 PM)
QUOTE (MathUser @ Dec 23 2010, 09:17 PM)
Interesting hack, hopefully you get his Chaotix moves in.


I've got in his dash attacks, though only four directions (I tried adding diagonal moves but the coding seems to get mixed around, eg. making a down/left move makes you move up/left instead). There's also climbing, but I have no idea how to implement that yet (I suppose I'd have to look into Knuckles' coding).


Check out Hyper Sonic's jumpdash move in S3K, should be easy enough to port. Unless the aim is to make the code all on your own.


#6 User is offline Azukara 

Posted 23 December 2010 - 11:20 PM

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Ritz is probably having a party right now.

Anyways, I'm soooo downloading this.
This post has been edited by Azukara: 23 December 2010 - 11:21 PM

#7 User is offline MarkeyJester 

Posted 24 December 2010 - 12:31 AM

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It's interesting playing as Vector in a way, the fact that the acceleration is higher and the top speed is lower than in Chaotix really throws it off for me a bit, I need to get used to that.

Though I'm glad you got the waiting animation in, that was always cool.

EDIT:



That, is cool...
This post has been edited by MarkeyJester: 24 December 2010 - 12:37 AM

#8 User is offline Ritz 

Posted 24 December 2010 - 01:49 AM

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*picture removed*

Every time some dope started a "What kind of hack should I make" thread, this is invariably what I've asked for. Truly a Christmas miracle. Do Sonic 2 next, I actually like that one!

#9 User is offline Sik 

Posted 24 December 2010 - 02:21 AM

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Hey, give him time to fix those issues he mentioned first!

Meanwhile I'll download it now...

#10 User is offline FeliciaVal 

Posted 24 December 2010 - 06:04 AM

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as always another great work from Psi <33 I wonder how did you find all the vram to fit vector in D:

#11 User is offline E-122-Psi 

Posted 24 December 2010 - 08:38 AM

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Thanx for the comments fellas.

I'll try working on the moveset for the next revision, I hope to at least get diag dash working.

Hmm, if I get that working I might actually have the majority of coding to place Charmy into Sonic 1 as well (par the lower gravity physics however, whether this is as easy as slowing his falling speed I dunno).

QUOTE (MarkeyJester @ Dec 24 2010, 01:31 AM)
It's interesting playing as Vector in a way, the fact that the acceleration is higher and the top speed is lower than in Chaotix really throws it off for me a bit, I need to get used to that.

Though I'm glad you got the waiting animation in, that was always cool.

EDIT:



That, is cool...


Whoops, well I'll edit the stats a little next rev, it's hard to quite calculate the stats of the players in Chaotix solo due to the ring co-op physics.

Heh, good. I worked hard on that one.

QUOTE (FeliciaVal @ Dec 24 2010, 07:04 AM)
as always another great work from Psi <33 I wonder how did you find all the vram to fit vector in D:


It's a mystery to me as well (though Markey and Fragag and several other ASM wizs helped me with VRAM locations to make room for other objects in previous projects that were useful for this). Truthfully he seems to take up less room than Amy, due to, despite the larger sprites, there is a much smaller number of them.
This post has been edited by E-122-Psi: 24 December 2010 - 08:39 AM

#12 User is offline ultima espio 

Posted 24 December 2010 - 09:17 AM

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I remember trying this years ago :P

Well done, I can't wait to try it!

#13 User is offline nineko 

Posted 24 December 2010 - 02:58 PM

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I've yet to give this a complete playthrough, so far I played only Final Zone to retrieve a cleaner screenshot for the wiki v.png

Still, in that one zone, I found one of the palette bugs you mentioned:


Speaking of wiki, here it is: Vector the Crocodile in Sonic the Hedgehog. It's a stub as my usual, my main concern is to upload optimised screenshots and zip files, then someone else can take care of the English v.png

#14 User is offline OKei 

Posted 24 December 2010 - 03:07 PM

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I wanted to do a video playthrough of Sonic 1 for my PEMNAS series, but I hated the idea of posting stuff that didn't feature anything that would totally stand out in my videos.



I now have something. specialed.png When can we expect the next revision, E-122-Psi?

#15 User is offline Chuck D Head 

Posted 24 December 2010 - 03:17 PM

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I played until MZ act 2 and I had a lot of fun with it. I had an idea while I was playing it, perhaps if you can't get the diagonal dashes working you could have it so you could dash twice in the air, but only once horizontally and once vertically. It would be slightly out of line with his Chaotix move set, but it would be a cool feature none the less.

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