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Knuckles in Sonic 2 discussion

#31 User is offline muteKi 

Posted 25 February 2008 - 10:31 AM

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Besides, the commercial release of Sonic 2 was well before the creation of any of these protos. :P

#32 User is offline Neo 

Posted 25 February 2008 - 12:26 PM

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Posted Image Posted Image

Knuckles remains frozen in the last frame of animation he was playing, rather than resetting to his standing pose. This is true for protos 0524 and 0606.

#33 User is offline Puto 

Posted 28 February 2008 - 04:57 AM

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View PostNemesis, on Feb 25 2008, 12:07 PM, said:

View PostPuto, on Feb 25 2008, 08:05 PM, said:

Actually it does, since S2K grabs Knuckles' art, mappings and DPLCs straight from the S&K ROM.

I don't know the S&K rom very well, but I do know they have lots of segments in the rom padded out to particular boundaries. This prevents minor, or even fairly significant changes to the rom requiring a change to the base locations of any of these segments. I would suspect they worked out these boundaries early on in the piece, so that all data they need to load from the S2K upmem is accessible at a known base, which doesn't change beetween revisions of the S&K rom. Someone correct me if I'm wrong, but I would think it likely that you would be able to combine S2K with any version of the S&K rom and have it work.

The locations in the final S&K ROM (taken from my S2K disassembly):
Syntax Highlighted Code: ASM
 
SK_ArtUnc_Knux: [color= #00CC66;] equ[/color] [color= #ff0000;]$[/color][color= #ff0000;]1200E0[/color]
SK_Map_Knuckles:[color= #00CC66;] equ[/color] [color= #ff0000;]$[/color][color= #ff0000;]14A8D6[/color]
SK_PLC_Knuckles:[color= #00CC66;] equ[/color] [color= #ff0000;]$[/color][color= #ff0000;]14BD0A[/color]
 


#34 User is offline man traic 

Posted 29 February 2008 - 06:53 PM

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0524

Casino Night 1 - game crashes every time you use the first flipper to go to the top left og the map where the hidden rings/ bumpers etc are.

#35 User is offline MathUser 

Posted 05 April 2008 - 09:22 PM

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So, I added this info to the wiki. But I think if anyone wants to make good on their promisse of uploading mounted versions, or at least some IPS patch, that would be good. Maybe it might get people finding differences and adding to the empty wiki pages.

#36 User is offline Shaonic 

Posted 06 April 2008 - 01:06 PM

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http://rapidshare.co...5/kis2.rar.html

#37 User is offline RattleMan 

Posted 06 April 2008 - 01:57 PM

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View Postman_traic, on Feb 29 2008, 04:53 PM, said:

0524

Casino Night 1 - game crashes every time you use the first flipper to go to the top left og the map where the hidden rings/ bumpers etc are.


It only seems to freeze as you are about to hit the farthest-right bumper from the top. If you hold left all the time while rising, you'll fly over that bumper and it won't freeze.

EDIT: It freezes when you come near it while walking on the right (use Debug Mode to place monitors to walk on). It freezes when you walk right under it when coming from the left. Flying over it as I said above works.
This post has been edited by RattleMan: 06 April 2008 - 02:07 PM

#38 User is offline MathUser 

Posted 06 April 2008 - 02:35 PM

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Thanks for the mounted versions. So who wants to mount 612?

#39 User is offline Sazpaimon 

Posted 06 April 2008 - 02:58 PM

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Sorry, I don't swing that way

#40 User is offline Tweaker 

Posted 06 April 2008 - 03:05 PM

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View PostSazpaimon, on Apr 6 2008, 03:58 PM, said:

Sorry, I don't swing that way

Fuck, I laughed.

#41 User is offline Skaarg 

Posted 06 April 2008 - 05:59 PM

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View PostSazpaimon, on Apr 6 2008, 02:58 PM, said:

Sorry, I don't swing that way


Would you mount a Sonic 2 cartridge?!
This post has been edited by Skaarg: 06 April 2008 - 05:59 PM

#42 User is offline muteKi 

Posted 06 April 2008 - 07:58 PM

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I wod perform oral sex on a sonic 2 roms?



I'm sorry, I just couldn't resist this one this time.

#43 User is offline Overlord 

Posted 07 April 2008 - 03:14 PM

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Way to wear out a joke, guys.

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