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Topics I've Started
06 March 2017 - 02:19 PMSonicGenesis89 shed some light on some developmental do-dads for Sonic CD in the Supreme Topic of Other Knowledge. Also these:
So you know how this community has been dissecting blurry screenshots for 20 years? Turns out nobody noticed this extremely early build of Sonic CD. The one where Palmtree Panic present has an entirely different background (more similar to the future version).
Things of note:
- Simpler background (which actually lines up better with the Past/Future versions)
- Present trees use the same graphics as the bad future ones from the 510 prototype
- Minor layout differences
I did some digging and have found magazine coverage - it all stems from the first couple of months of 1993, usually post-Winter CES. Screenshots also often match which suggests they came straight from Sega too.
http://retrocdn.net/...44.pdf&page=120 - EGM (US)
http://retrocdn.net/..._14.pdf&page=28 - Mega Force (France)
http://retrocdn.net/...018.pdf&page=12 - Consoles+ (France)
http://retrocdn.net/..._28.pdf&page=16 - Megazone (Australia)
http://retrocdn.net/...-03.pdf&page=26 - Video Games (Germany)
I spy a different time warp transition.
My best guess is that this was a really early demo (think Nick Arcade Sonic 2), probably with only one playable level without cheats or hacking, not much time travel, but an animated intro to gawk at. I would assume at this stage that Palmtree Panic's background was changed so they could simulate that giant loop at the start, but that's speculation of course.
It's actually quite surprising that this build was even shown off - we're talking January/February 1993, just a couple of months after Sonic 2's launch, while the other Sonic games set for release around Christmas 1993 weren't announced until Summer CES-ish - June. There's also a long period of silence before the 510 beta turns up in the press.
09 February 2017 - 03:07 PMHi
29 January 2017 - 07:24 AMaka this is what wikis are for
Apparently rival cars in Daytona USA are either named or coloured after Japanese motor magazines, in return for game coverage. Excluding the Hornet, that's 39 cars. Your guess is as good as mine as to whether ports or sequels took note.
Anyone want to have a go at identifying them?
25 November 2016 - 03:07 PMI figured one of you might have picked up on this
Somari and its many variants is a fascinating, if borderline-unplayable mess for the Famicom.
In a feat of questionable kindness, somebody has released a less unplayable version of the game (link in YouTube description), and I can confirm that it is a noticeable improvement over the base game. This means that as of November 2016, this is the most accurate "port" of Sonic the Hedgehog to Nintendo's 8-bit system.
That being said, Somari is a horrible game, and while this hack fixes some of the worst bits of the physics and level design, it's still inherently horrible. Still, there's hope for the future I guess!
14 August 2016 - 04:10 PMThe game by Bally Midway where you throw acohol at people. Unless it's root beer.
We've had Tapper on Sega Retro for a few years now, because for some reason most of the home ports credit Sega. I just discovered the other day what could be a reason for this - Sega published the arcade game in Japan:
Japanese Tapper cabinets are somewhat hard to come by... and in fact I'm not entirely sure dedicated cabinets even exist. Either way it's exceedingly rare and obviously undocumented.
MAME has a ROM set for what appears to be a Japanese version of Tapper - rather than have adverts for Budweiser, the signs are changed to plug Suntory. Do we know what the situation is with this - that above magazine scan seems to suggest this was the variant distributed by Sega, but if you run the set in MAME, the game still credits Bally Midway.
Bonus points if you can work out if Spy Hunter was given similar treatment.