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General Sonic Discussion (936 posts)
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My Information

Member Title:
wikiman
Age:
26 years old
Birthday:
September 11, 1990
Gender:
Male Male
Location:
Northumberland, England

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://segaretro.org

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Project:
thinking of a better member title
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uk
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Topics I've Started

  1. Sonic pinball

    08 May 2017 - 03:00 PM

    Sega had a subsidiary in Spain that built electro-mechanical arcade games and pinball tables. Sega, S.A., trading as "Sonic" was one of the first bits of obscure Sega history covered by Sega Retro. It's not something I've really touched over the last seven years.


    But then this happened

    Posted Image

    So it looks to me as if 1985 classic Hang-On was made into a pinball table. And only sold in Spain. Possibly Italy too since eek unexpected coverage.


    We're not actually covering any Sonic pinball games for some reason. If it was released before 1994, we probably should be. Here's the rest:
    http://www.ipdb.org/...anced&mfgid=282

    Any takers?

    (...Spanish speakers are better placed for this task than I am)
  2. Sonic CD: The older prototype

    06 March 2017 - 02:19 PM

    SonicGenesis89 shed some light on some developmental do-dads for Sonic CD in the Supreme Topic of Other Knowledge. Also these:

    Posted Image
    http://info.sonicret..._Present_02.jpg
    http://info.sonicret..._Present_04.jpg
    http://info.sonicret..._Present_05.jpg
    http://info.sonicret..._Present_06.jpg

    plus
    http://info.sonicret..._Bad_Future.jpg


    So you know how this community has been dissecting blurry screenshots for 20 years? Turns out nobody noticed this extremely early build of Sonic CD. The one where Palmtree Panic present has an entirely different background (more similar to the future version).

    Things of note:
    - Simpler background (which actually lines up better with the Past/Future versions)
    - Present trees use the same graphics as the bad future ones from the 510 prototype
    - Minor layout differences


    I did some digging and have found magazine coverage - it all stems from the first couple of months of 1993, usually post-Winter CES. Screenshots also often match which suggests they came straight from Sega too.

    http://retrocdn.net/...44.pdf&page=120 - EGM (US)
    http://retrocdn.net/..._14.pdf&page=28 - Mega Force (France)
    http://retrocdn.net/...018.pdf&page=12 - Consoles+ (France)
    http://retrocdn.net/..._28.pdf&page=16 - Megazone (Australia)
    http://retrocdn.net/...-03.pdf&page=26 - Video Games (Germany)

    I spy a different time warp transition.


    My best guess is that this was a really early demo (think Nick Arcade Sonic 2), probably with only one playable level without cheats or hacking, not much time travel, but an animated intro to gawk at. I would assume at this stage that Palmtree Panic's background was changed so they could simulate that giant loop at the start, but that's speculation of course.

    It's actually quite surprising that this build was even shown off - we're talking January/February 1993, just a couple of months after Sonic 2's launch, while the other Sonic games set for release around Christmas 1993 weren't announced until Summer CES-ish - June. There's also a long period of silence before the 510 beta turns up in the press.
  3. Four undocumented Sonic games

    09 February 2017 - 03:07 PM

    Hi

    http://retrocdn.net/...K_11.pdf&page=9

    Posted Image

    Happy hunting.
  4. Daytona USA's cars are corporate sell-outs

    29 January 2017 - 07:24 AM

    aka this is what wikis are for

    http://retrocdn.net/...176.pdf&page=83

    Apparently rival cars in Daytona USA are either named or coloured after Japanese motor magazines, in return for game coverage. Excluding the Hornet, that's 39 cars. Your guess is as good as mine as to whether ports or sequels took note.


    Anyone want to have a go at identifying them?
  5. Sonic the Hedgehog (NES) Improvement

    25 November 2016 - 03:07 PM

    I figured one of you might have picked up on this



    Somari and its many variants is a fascinating, if borderline-unplayable mess for the Famicom.

    In a feat of questionable kindness, somebody has released a less unplayable version of the game (link in YouTube description), and I can confirm that it is a noticeable improvement over the base game. This means that as of November 2016, this is the most accurate "port" of Sonic the Hedgehog to Nintendo's 8-bit system.


    That being said, Somari is a horrible game, and while this hack fixes some of the worst bits of the physics and level design, it's still inherently horrible. Still, there's hope for the future I guess!

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