Sonic and Sega Retro Message Board: Black Squirrel - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Wiki Sysop: Wiki Sysops
Active Posts:
3632 (0.74 per day)
Most Active In:
General Sonic Discussion (918 posts)
Joined:
27-December 03
Profile Views:
40407
Last Active:
User is offline 37 minutes ago
Currently:
Offline

My Information

Member Title:
wikiman
Age:
26 years old
Birthday:
September 11, 1990
Gender:
Male Male
Location:
Northumberland, England

Contact Information

E-mail:
Click here to e-mail me
Website:
Website  http://segaretro.org

Previous Fields

Project:
thinking of a better member title
National Flag:
uk
Wiki edits:
20,569
SA2 Emblems:
1

Latest Visitors

Posts I've Made

  1. In Topic: Hirokazu Yasuhara revealing all kinds of Sonic development stuff

    Today, 11:48 AM

    It's sand.

    But I suppose it's difficult to confirm or deny how textured it is. There's a lot of noise in the image, and any texturing would probably be subtle because it's... sand.
  2. In Topic: Hirokazu Yasuhara revealing all kinds of Sonic development stuff

    Today, 09:45 AM

    View PostMaster Emerald, on Yesterday, 05:20 PM, said:

    So lets work with what we can!

    I color-corrected Hidden Palace and Green Hill to get an Idea of what the sand zone would have looked like and used different sharpening techniques to get most of the detail from the scan.

    ...
    Interstingly, the cacti have green stripes, instead of the yellow they're usually rendered with.


    We actually have a slightly better scan of Mega #1 which might have been a slightly better starting point:

    http://retrocdn.net/..._01.pdf&page=29

    I had a bit of a go:
    Posted Image
    My colours aren't quite as accurate as yours but it definitely looks as if there's more of an orange hue than a yellow one.
  3. In Topic: Hirokazu Yasuhara revealing all kinds of Sonic development stuff

    Yesterday, 04:17 PM

    View PostKat, on Yesterday, 03:53 PM, said:

    View PostBlack Squirrel, on Yesterday, 03:06 PM, said:

    and you could do something more productive. Like hey, find a higher quality version of this mockup because we've been sitting on this scan for 15 years or more. I'm sure there was a version which showed the two blocks in the top right were recycled from Labyrinth Zone, but damned if I can find it.

    I got you fam, with bonus reference to time travel

    Yeah, I know that scan exists, though it's still fairly low quality in the grand scheme of things.

    Thing is, there are a whole heap of gaming magazines from around this period that could conceivably have printed those three mock-ups, but aren't scanned. On the UK gaming mag front (where you're most likely to find thing at this point) there's Sega Power, MegaTech, Sega Zone (UK) and a few multi-format mags that could have something of value.

    And that's discounting magazines that may have printed these screenshots later than they probably should have.
  4. In Topic: Hirokazu Yasuhara revealing all kinds of Sonic development stuff

    Yesterday, 03:17 PM

    View PostMaster Emerald, on Yesterday, 03:12 PM, said:

    Mass contacting a developer led to bad results before.

    That's where the "nominate someone who knows what they're talking about to speak on behalf of the board" bit comes in.
  5. In Topic: Hirokazu Yasuhara revealing all kinds of Sonic development stuff

    Yesterday, 03:06 PM

    View PostSodaholic, on Yesterday, 07:50 AM, said:

    I have more to go on than the people claiming some connection to the 2P S3 stages, however.

    No not really, you've assumed "Sand Shower" is the desert level... which is exactly what people have done for years in asuming "Dust Hill" is the desert level.

    But you're not the only one - there's a lot of assumptions in this topic, mainly around this idea that Sonic travels to the exact same locations on a map across multiple timezones - there's an exceedingly high chance that no levels are connected. That there are in fact no parallels with Sonic CD's time travel mechanic, because hey, playing the same stage with minor differences isn't much fun and that unlike Sonic CD, there doesn't seem to be a reason to revisit places more than once. That there's no evidence for past and present versions of badniks, or even that those four map slides correspond to that timeline slide!



    Though can I make this truly frightening suggestion to Retro as a whole?

    Maybe you should, like, contact Hirokazu Yasuhara and get him to definitively prove what that mockup represents.

    Clearly he's more open to Sonic 2 development discussion than most - he's gone out of his way to travel to Poland to talk about game development and brought up Sonic 2 completely unprompted. He's also posted thing(s) on Twitter, i.e. this is all somewhat fresh in his mind. And again, as the lead designer of the project there is no reason to doubt his answers. Nominate someone who knows what they're talking about to speak on behalf of the board - it's been yeaaaars since a proper interview has taken place and it's so much easier now.



    Alternatively,

    Posted Image

    and you could do something more productive. Like hey, find a higher quality version of this mockup because we've been sitting on this scan for 15 years or more. I'm sure there was a version which showed the two blocks in the top right were recycled from Labyrinth Zone, but damned if I can find it.

Friends