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Hey guys, I Sonic Adventure'd

#1 User is offline Dude 

Posted 05 July 2011 - 11:29 PM

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I'm sure many of you were expecting a new release of Sonic RDX for this year's hacking contest... but that simply isn't happening. It's a buggy mess that'll take ages to sort out. In fact, it probably needs to be restarted. But since I didn't want to not enter something this year, I threw this level together as quickly as possible. I started on the 20th of last month and just finished up right about now. It's not a very long level, on average it's about 2 minutes long if you don't use the spindash (which takes off about 30 seconds total) but I figured it would be 'sonic' enough for everyone here to enjoy. I encourage everyone to try this because it may be one of the last sonic adventure things I ever do as I'm getting a little tired of it and I have other things I should be doing with my time.

screenshots:
http://i407.photobucket.com/albums/pp156/J...sadx_mushie.jpg
http://i407.photobucket.com/albums/pp156/J...sadx_mycel7.jpg
http://x-hax.cultnet.net/sadx_mycel2.jpg
http://x-hax.cultnet.net/sadx_mycel3.jpg

Download link: http://x-hax.cultnet.net/mushroom_zone.rar
mirror: http://www.megaupload.com/?d=UJW0WDLV

The download link might take a while to work properly... my webhosting has been having rather erratically lately.
This post has been edited by Dude: 06 July 2011 - 10:45 AM

#2 User is offline MegaDash 

Posted 05 July 2011 - 11:34 PM

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Audio problems?

Kinda reminds me of Sonic Heroes. I might play it later.

#3 User is online JaxTH 

Posted 05 July 2011 - 11:36 PM

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Looks good.

What kind of music do you have in mind?

#4 User is offline DustArma 

Posted 06 July 2011 - 01:28 AM

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QUOTE (MegaDash @ Jul 6 2011, 12:34 AM)
Audio problems?

Kinda reminds me of Sonic Heroes. I might play it later.


Probably because some of the textures are from Heroes, I see some from Seaside Hill and Frog Forest.

#5 User is offline Dude 

Posted 06 July 2011 - 10:46 AM

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I added a mirror for those who can't get the x-hax download: http://www.megaupload.com/?d=UJW0WDLV

#6 User is offline Mr. Mash 

Posted 06 July 2011 - 12:31 PM

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woah, nice! I like what you've done with Sonic's colour too smile.png

#7 User is offline nineko 

Posted 06 July 2011 - 04:06 PM

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QUOTE (Dude @ Jul 6 2011, 05:46 PM)
I added a mirror for those who can't get the x-hax download: http://www.megaupload.com/?d=UJW0WDLV
Yup, x-hax doesn't work, at least for me, at least right now.

With your permission, direct download links are better than megaupload wink.png

Without your permission, I will delete it, of course

#8 User is offline Endri 

Posted 06 July 2011 - 05:21 PM

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I saw you uploaded the video earlier this morning on YouTube.

Everything looks great. Needless to say, you really know your way around when it comes to 3D roaming level design; very good level modeling. And you did a nice reuse of the Sonic Heroes textures, too. Excellent work!

#9 User is offline aaronlong 

Posted 07 July 2011 - 09:01 AM

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This is so cool! The level design is awesome, a 3D Sonic game with wider, more open levels like this would be amazing. Really nice level design.

#10 User is offline Lanzer 

Posted 07 July 2011 - 10:32 AM

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Do you still plan on finishing RDX? And do you need any help?

I love this! amazing work.

#11 User is offline Lobotomy 

Posted 07 July 2011 - 11:19 AM

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How hard would it be to make this playable on the Dreamcast version?

#12 User is offline Dude 

Posted 07 July 2011 - 11:31 AM

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QUOTE (Lobotomy @ Jul 7 2011, 12:19 PM)
How hard would it be to make this playable on the Dreamcast version?


You'd need alot more skill than I have, that's for sure. Alternately if you had the source code you could just add the level and then re-compile, but aside from that I don't see it happening. Or if you had an exporter that could export to triangle strips I suppose you might be able to squeeze it in there. The problem is that custom levels are huge because the geometry is unoptimized, everything is in raw triangles as opposed to compressed triangle strips so the only way to fit new geometry in is to make the level really small, export as strips, or find a way to extend the length of the stage file.

#13 User is online PsychoSk8r 

Posted 07 July 2011 - 12:45 PM

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I'm having trouble getting this to run. I'm on Windows 7 x64, any ideas?

#14 User is offline Dude 

Posted 07 July 2011 - 01:34 PM

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QUOTE (PsychoSk8r @ Jul 7 2011, 01:45 PM)
I'm having trouble getting this to run. I'm on Windows 7 x64, any ideas?


I've noticed that your problems all seem to stem from hacks that utilize extended space. Maybe something related to your copy of windows? I wish I could tell you more. I guess you'll just have to try it on other computers =/

Can anyone else try it? I'd like to know how many people it doesn't work for and what configurations they're using.
This post has been edited by Dude: 07 July 2011 - 01:36 PM

#15 User is offline DustArma 

Posted 07 July 2011 - 01:43 PM

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It probably is his computer, my PC runs Windows 7 x64 and has no problems with the level.

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