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Sonic 4: Episode 2 Discussion Electric Bogaloo

#1336 User is offline serpx 

Posted 23 February 2012 - 10:24 PM

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View PostKogen, on 23 February 2012 - 09:00 PM, said:

View PostStriCNYN3, on 23 February 2012 - 08:20 PM, said:

So no Sonic/Tails only huh? That's really a let down. They know what people want and yet they don't go the extra mile.

So does that mean we're going to be toggling between characters ala Heroes then? Some of the clips (like the swimming and flying parts) seemed like mandatory areas to pass with tails only...

Also, I guess that means the special stages are gonna be as rage inducing as Sonic 2's.

This is not an attack on you, but is there any reason people in general are too retarded to control two characters at once with mild combo moves? If it plays good (which it might not!) there should be no problem.

And how much autism do you need to absolutely lust for playing as Sonic or Tails alone? This is a game, not wank time to Sonic or Tails being your eye-dazzling, singular delight. If it pains someone so much that they have to stare at Sonic or Tails during a Sonic game, then they need to find something else to do.


Personally I want to play Sonic 4, rather than Sonic Heroes. I'm hoping the use of Tails is optional, and not required to get around obstacles -- though, it's surely going to be required to use him in the game.

#1337 User is offline W.A.C. 

Posted 23 February 2012 - 10:38 PM

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Wait, I can't play as Tails in single player? I'm not surprised there's no Sonic only or Tails only mode, but forcing me to play as Sonic in single player is a massive letdown to the point where my interest in this game has now dropped significantly. Don't get me wrong, I generally prefer to play as Sonic in S3&K because I love the shield ability so much, but Tails was easily the most fun character to play as in the Advance games and he has always been my favorite Sonic character.

Edit-

I honestly felt allowing me to play as Tails in the Sonic CD port made the game a lot better, partially because of level design cheapness and Dimps aren't strangers to that.
This post has been edited by W.A.C.: 23 February 2012 - 10:39 PM

#1338 User is offline Andrew75 

Posted 23 February 2012 - 10:38 PM

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The Character animations really bug me...
This post has been edited by Andrew75: 23 February 2012 - 10:39 PM

#1339 User is offline Mobiethian 

Posted 23 February 2012 - 10:43 PM

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I haven't posted in a while but after reading up on a lot of the recent bitching about this and that, it's like seeing Episode 1 thread arguments all over again. My overall opinion about what I've seen in the new gameplay trailer is that it's appearing to be phenomenally amazing to say the least. I have no complaints yet, and I'm especially not going to cry over momentum issues or crap like that.

Skipping back off to the 'real' world again, I'll just leave off saying that some of you seriously need to have your heads examined or something.. Nitpicking about every single flaw or thing not right about an unreleased game is very pointless. History does certainly repeat itself!

This game is going to be great and so was the first episode. Peace. ;)

#1340 User is offline Ayu Tsukimiya 

Posted 23 February 2012 - 10:59 PM

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I do think Sonic Team has gone back to making actual effort into their games. DIMPS would rather die in a fire than do that, obviously.

My guess is that Sonic Team HAS listened to the complaints, harassed DIMPS about them, and now DIMPS is going to put in as little effort as possible. Just like what they did with the 3DS port of Generations.

If anything, blame DIMPS.

#1341 User is offline Elratauru 

Posted 23 February 2012 - 11:14 PM

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You know, I may be wrong, but after watching that gameplay trailer, I'm expecting the exactly same kind of game that Sonic 4 is from a gameplay standpoint, aka: Mash homing attack when you jump or else you'll fall in a pit, never EVER spindash because it just stops like 4 feet after you started it, and hold right all day... with the addition of Tails.

I never had any hope for it though :v: It's dimps and they cant do a physics engine properly~~

#1342 User is offline Sparks 

Posted 23 February 2012 - 11:20 PM

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Considering Sonic CD 2011, I wouldn't be surprised if Tails is eventually unlockable for a solo run.

#1343 User is online Hinchy 

Posted 23 February 2012 - 11:33 PM

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Honestly the cuts in that video are WAY too quick to give any meaningful judgement on the physics.

We should wait until we have some more solid gameplay before we decide whether or not they backported the Generations 3DS engine or not.

Still hoping they did, but hey, it's Dimps.

#1344 User is offline Blivsey 

Posted 23 February 2012 - 11:35 PM

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Let me be plain: You will survive without a Tails-only option. Christ, you get Tails in a CD remake and now you're so self-entitled! No wonder DIMPS is treating you bad.

View PostKogen, on 23 February 2012 - 09:47 PM, said:

And try not to bring up the ol Sonic 2 special zone Tails pretend-issue. He only gets rings you missed for being a dingus. If he loses them, it made no difference, you missed them to begin with.

Wow. Never thought of it that way, bro, nice.

Also, I counted (tried to). Thirty-eight individual video clips within thirty-seven seconds of footage. Math. Do it.

#1345 User is offline Kogen 

Posted 23 February 2012 - 11:36 PM

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View Postserpx, on 23 February 2012 - 10:24 PM, said:

View PostKogen, on 23 February 2012 - 09:00 PM, said:

View PostStriCNYN3, on 23 February 2012 - 08:20 PM, said:

So no Sonic/Tails only huh? That's really a let down. They know what people want and yet they don't go the extra mile.

So does that mean we're going to be toggling between characters ala Heroes then? Some of the clips (like the swimming and flying parts) seemed like mandatory areas to pass with tails only...

Also, I guess that means the special stages are gonna be as rage inducing as Sonic 2's.

This is not an attack on you, but is there any reason people in general are too retarded to control two characters at once with mild combo moves? If it plays good (which it might not!) there should be no problem.

And how much autism do you need to absolutely lust for playing as Sonic or Tails alone? This is a game, not wank time to Sonic or Tails being your eye-dazzling, singular delight. If it pains someone so much that they have to stare at Sonic or Tails during a Sonic game, then they need to find something else to do.


Personally I want to play Sonic 4, rather than Sonic Heroes. I'm hoping the use of Tails is optional, and not required to get around obstacles -- though, it's surely going to be required to use him in the game.

I will first admit that I am one to make obvious mentally-retarded statements in order to get attention, so please laugh at me if I am falling for my own trap here, but are you seriously so out of it that you think this is Sonic Heroes? The idea of the game being creative really disgusts you?

If Sonic 4 Episode 2 is the type of game that repulses and gets rid of nitwits like this, then I love it based on that trait alone.

View PostW.A.C., on 23 February 2012 - 10:38 PM, said:

Wait, I can't play as Tails in single player? I'm not surprised there's no Sonic only or Tails only mode, but forcing me to play as Sonic in single player is a massive letdown to the point where my interest in this game has now dropped significantly. Don't get me wrong, I generally prefer to play as Sonic in S3&K because I love the shield ability so much, but Tails was easily the most fun character to play as in the Advance games and he has always been my favorite Sonic character.

Edit-

I honestly felt allowing me to play as Tails in the Sonic CD port made the game a lot better, partially because of level design cheapness and Dimps aren't strangers to that.

Tails can pick Sonic up, though, so what is the problem? You still control him and do the same abilities by the looks of this footage. He is supposed to be a sidekick, so this makes more sense than Tails being without Sonic.

#1346 User is offline serpx 

Posted 24 February 2012 - 12:11 AM

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View PostKogen, on 23 February 2012 - 11:36 PM, said:

View Postserpx, on 23 February 2012 - 10:24 PM, said:


Personally I want to play Sonic 4, rather than Sonic Heroes. I'm hoping the use of Tails is optional, and not required to get around obstacles -- though, it's surely going to be required to use him in the game.

I will first admit that I am one to make obvious mentally-retarded statements in order to get attention, so please laugh at me if I am falling for my own trap here, but are you seriously so out of it that you think this is Sonic Heroes? The idea of the game being creative really disgusts you?

If Sonic 4 Episode 2 is the type of game that repulses and gets rid of nitwits like this, then I love it based on that trait alone.



I don't really appreciate being called a "nitwit" for an idea, and I hope the use of derogatory terms and other disrespectful phrases are discontinued because I feel it's one major reason this thread derails into a negative mess ... not the criticisms we give to this game. I'm just skeptical of the idea and I hope the game doesn't require an insane amount of interaction with Tails. It's not that I don't think it's fun, it's just that I'm not comfortable with it yet since none of the past titles have used it. I'm aware something like this is on a Nintendo Sonic game, but I haven't played much of the new titles since they derailed to every system ever.

I'm really attached to the solo play of the past Genesis titles, so that's primarily why I don't want to play a "Sonic Heroes" game, which I mean where you are required to heavily interact with a team that is always running with you. I'm not a fan. As for being creative, I'm all for creativity. Creativity can take many forms though, valued good and bad, and this is just one creative choice I'm iffy about. The creative level designs and the new robots are awesome.

#1347 User is offline Guess Who 

Posted 24 February 2012 - 01:00 AM

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View PostKogen, on 23 February 2012 - 09:47 PM, said:

And try not to bring up the ol Sonic 2 special zone Tails pretend-issue. He only gets rings you missed for being a dingus. If he loses them, it made no difference, you missed them to begin with.


The real issue is when Tails would end up in front of you.

#1348 User is offline SonicAD 

Posted 24 February 2012 - 01:06 AM

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View PostGuess Who, on 24 February 2012 - 01:00 AM, said:

View PostKogen, on 23 February 2012 - 09:47 PM, said:

And try not to bring up the ol Sonic 2 special zone Tails pretend-issue. He only gets rings you missed for being a dingus. If he loses them, it made no difference, you missed them to begin with.


The real issue is when Tails would end up in front of you.


Real men can still beat a special stage when Tails gets in front.

#1349 User is offline Zephyr 

Posted 24 February 2012 - 01:22 AM

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When playing a Sonic game on a 2D plane, I have the mindset I have while playing the classics: I want to play around with the physics while traversing the environment. That's where a lot of my enjoyment comes from in the games. So when I'm playing a game that's trying to bank on the "classic" feel, I'm instinctively going to try futilely to play with the physics.

Don't get me wrong, I'll probably buy the game because the co-op, the new team attacks, and that fucking bear kick ass. But the physics are going to be a consistent downer in the back of my mind throughout the game.

#1350 User is offline Kogen 

Posted 24 February 2012 - 01:49 AM

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View Postserpx, on 24 February 2012 - 12:11 AM, said:

I don't really appreciate being called a "nitwit" for an idea, and I hope the use of derogatory terms and other disrespectful phrases are discontinued because I feel it's one major reason this thread derails into a negative mess ... not the criticisms we give to this game. I'm just skeptical of the idea and I hope the game doesn't require an insane amount of interaction with Tails. It's not that I don't think it's fun, it's just that I'm not comfortable with it yet since none of the past titles have used it. I'm aware something like this is on a Nintendo Sonic game, but I haven't played much of the new titles since they derailed to every system ever.

I'm really attached to the solo play of the past Genesis titles, so that's primarily why I don't want to play a "Sonic Heroes" game, which I mean where you are required to heavily interact with a team that is always running with you. I'm not a fan. As for being creative, I'm all for creativity. Creativity can take many forms though, valued good and bad, and this is just one creative choice I'm iffy about. The creative level designs and the new robots are awesome.

Sorry Mac, but I do not think the rest of us should suffer through stale repetition because you are not comfortable with creativity or progress. I already played and own Sonic 2, I do not want a repeat of it. I want something new. That means new gameplay features, such as co-op being expanded upon, just as it was in Sonic 3 and Knuckles. Go play Tetris if you are uncomfortable with progressive change.

If anyone wants to complain it should be about corruptive elements, like the homing attack, the bad graphics, the weird bears, the physics, the level design, the art style, and the intergrity of the developer. There is no sense in crying about an expanded feature built off of Sonic 2, Sonic 3, and Knuckles Chaotix. SEGA made quite a lot of boring Sonic games with just Sonic boosting around lately, give other people a chance to have fun and the developers a chance to breathe some life into an outdated, backwards, devolving series.


View PostGuess Who, on 24 February 2012 - 01:00 AM, said:

View PostKogen, on 23 February 2012 - 09:47 PM, said:

And try not to bring up the ol Sonic 2 special zone Tails pretend-issue. He only gets rings you missed for being a dingus. If he loses them, it made no difference, you missed them to begin with.


The real issue is when Tails would end up in front of you.

You can turn Tails off to reduce the ring count and remove any reponse issues, you know.

Alternatively get a friend, which is why they added co-op in the first place.

Crisis avoided!
This post has been edited by Kogen: 24 February 2012 - 01:51 AM

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