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Sonic Mania: Hacking Discussion Will update when news comes out

#661 User is offline LJSTAR 

Posted 22 June 2018 - 03:25 AM

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Moar things and stuff
featuring edge

#662 User is offline lordexodus 

Posted 26 June 2018 - 02:33 PM

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^ I like it...

Hmmmm... I see this Shadow is based off of the sprite sheet of Sonic of Sonic 3 & Knuckles...

I'm curious if there's a version of Shadow based off of Sonic of Sonic 2, since Mania's Sonic is based off of Sonic 2 with added sprite updates...

Great work LJSTAR. You got my 2 thumbs up...

#663 User is offline LJSTAR 

Posted 10 July 2018 - 06:59 AM

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Shadow's final sprites will be custom by Hortinus, the Shadow sprites used here are only for placeholder purpose.

Also kinda forgot to post it here :v


tfw I'll have to redo everything from scratch when Sonic Mania 1.04 / Plus will be released

#664 User is offline Dark Sonic 

Posted 15 July 2018 - 01:09 PM

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https://gamebanana.com/wips/48952

Well then. Here's basically all of Sonic 1 in Mania.

This came out of nowhere

#665 User is offline Axanery 

Posted Yesterday, 02:54 AM

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With help from RandomTalkingBush, Tpot, Beta Angel, Slashiee, and Rubberduckycooly, we've published the first version of the Mania Plus Extractor. It adds support to EyeKey's tool. There are 17 missing files that we cannot find the names for, but they seem to be unused. https://github.com/A...dkv5-tools-plus

#666 User is offline LukyHRE 

Posted Yesterday, 01:59 PM

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View PostDark Sonic, on 15 July 2018 - 01:09 PM, said:

https://gamebanana.com/wips/48952

Well then. Here's basically all of Sonic 1 in Mania.

This came out of nowhere


Wow, that's pretty impressive. I'm surprised they were able to introduce such nice menus to the UI.

Speaking of ports, is there any possibility of porting functionality from the S1/S2 remasters? The boss objects, for example. Or is all hardcoded in the engine?

Also, kudos for the guys already preparing to mod Plus!

#667 User is online MainMemory 

Posted Yesterday, 02:58 PM

  • Every day's the same old thing... Same place, different day...
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Yes, object behavior is largely hardcoded, and we don't presently have the knowledge necessary to implement custom objects like that.

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