Worst aria in a sonic game Specific area in any MD sonic game
Posted 05 April 2006 - 11:07 AM
They weren't hard, persay, just fucking boring.
And lawl to the barrels. I used to overdo the up/down thing and get squished every time. XD
Posted 11 April 2006 - 07:00 PM
100% agree. That level design is damn awesome.
Neo Chaotikal said:
Lemming 1545 said:
Make that Hydrocity Zone 2. That's where I always get Super Sonic, so I can easily kick the boss around with little to no effort. I get the first emerald from AIZ1, the next two from AIZ2, two from HCZ1 and get the last two in HCZ2, right before the Knuckles cutscene.
You only mentioned 6 emeralds. And actually, all of the acts in AIZ and HCZ have 2 special stages each one. So I always get the last emerald in the first HCZ2 special stage, and I use the second Super Ring to get 50 rings. So you can fail one time, an still get the 7 emeralds in HCZ.
I don't understand why people have so much trouble with it. It always was freaking easy for me. The first time that I fought him, I loose only 1 life, and then killed him. Now I can beat him without loosing any life.
Posted 11 April 2006 - 07:09 PM
Tails, on Mar 21 2006, 01:59 PM, said:
The only time I found it easy, was the first time. Where I wasn't even bothering to find the Eggmans machine, found it, got out in about 3 minutes. Every other time was a killer. XD
Posted 11 April 2006 - 10:54 PM
Neo Chaotikal said:
You only mentioned 6 emeralds.
Which planet has maths where 1 + 2 + 2 + 2 = 6?
Posted 21 April 2006 - 03:47 AM
Anyway, my most hated spot in a Sonic game is none of the given choices to be honest. There's a spot in Aquatic Ruin Zone where you've been underwater for a good long time, and you're just dying to get some air. No star posts for a while either if I recall. Anyway, you hit one of the long springboards (the kind that are slightly diagonal) and it shoots you up into the air... straight into a pack of Whisps. Unavoidable. It's the only way to get up from that area. If they were just hard to avoid, I'd have no problem with this, but it's the guaranteed fact that you WILL be hit that pisses me off.
Posted 21 April 2006 - 04:32 AM
However I will ALWAYS have a fearing hatred for Sandopolis Zone Act 2. Curse that entire creation of a zone for introducing ghosts into the Sonic universe! I always wondered what they were doing in that Animal Container anyway....(regardless of the fact that even if you avoid hitting it w/ debug, they still appear after you pass a certain point...)
I never knew Eggman was a Ghostbuster?!
But on w/ my story...I remember I had actually rented Sonic 3 and Knuckles before ever owning it (I owned just Sonic 3 up until I obtained a legal copy of S&K from the SMC, but I've played through the games numerous times thanks to emulation), stuck in that retared Sandopolis Pyramid sand slides trap watching the room getting darker and darker. I just sat there in an in-place spin dash, as the ghosts were trying to get me in the darkness...I eventually ran out of time....then I hated Sonic for an hour or so. Good times in 1994/5
Posted 21 April 2006 - 02:31 PM