Sonic and Sega Retro Message Board: The Pallete Change-Effect in Wing Fortress - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

The Pallete Change-Effect in Wing Fortress Ive figured out atleast one cause

#31 User is offline LocalH 

Posted 09 November 2003 - 09:42 PM

  • roxoring your soxors
  • Posts: 3211
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:Guitar Hero II: Rhythm Games Community Edition aka Pizza Hero II: Electric Pizza
  • Wiki edits:3

Foamy, on Nov 5 2003, 05:59 PM, said:

Heh I would make you scratch yourself to death with your blunt ...

That wouldn't make me scratch myself to death.

It could make me overgorge on food though. =P

Also, for code and RAM hackers, savestate offset $11BA6 is RAM address $F72E. There really should be a reference of this stored on the site, but here's the basic .GS* format:

----------------------------------------------------------------------------
 genecyst save state format
 ----------------------------------------------------------------------------

 All addresses/ranges are given as hexadecimal offsets in a '.GS0' file.

 Range        Size   Description
 -----------  -----  -----------
 00000-00002  3      "GST"
 00006-00007  2      "\xE0\x40"
 000FA-00112  24     VDP registers
 00112-00191  128    Color RAM
 00192-001E1  80     Vertical scroll RAM
 001E4-003E3  512    YM2612 registers
 00474-02473  8192   Z80 RAM
 02478-12477  65536  68K RAM
 12478-22477  65536  Video RAM

 All data is stored in little endian format, except for the Vertical
 Scroll RAM, 68000 RAM, and Video RAM, which are in big endian format.

 Z80 registers
 -------------

 00404 : AF
 00408 : BC
 0040C : DE
 00410 : HL
 00414 : IX
 00418 : IY
 0041C : PC
 00420 : SP
 00424 : AF'
 00428 : BC'
 0042C : DE'
 00430 : HL'
 00434 : I

 The 'R' register is not supported.
 The interrupt mode is always presumed to be 'IM 1'

 68000 registers
 ---------------

 80-9F : D0-D7
 A0-BF : A0-A7
 C8    : PC
 D0    : SR

 Missing Info
 ------------

 SN76489 data
 VDP state

 Miscellaneous
 -------------

 The 68000 register locations came from the DGen source code.

 Bart Trzynadlowski supplied the byte ordering and header validity
 information.

 Any information on the KGen save state layout would be appreciated.


 Charles MacDonald
 WWW: http://www.emucamp.com/cgfm2/


#32 User is offline LOst 

Posted 09 November 2003 - 11:37 PM

  • Posts: 4886
  • Joined: 10-January 03
  • Gender:Male
  • Wiki edits:2

Quote

02478-12477  65536  68K RAM


Here's where I enjoy to be :D

#33 User is offline Rainer 

Posted 08 February 2004 - 06:05 PM

  • Posts: 383
  • Joined: 03-February 04
  • Gender:Male
  • Wiki edits:35
Cool discovery although I did the same thing with sonic 2 before I read this. :(

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users