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Sonic Mania (Switch, PS4, Xbox One, PC) Developed by Christian Whitehead, Headcannon and PagodaWest

#3871 User is offline Blue Blood 

Posted 28 March 2017 - 11:10 AM

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He was always slightly pink in S3K even in his playable sprites. But this time around he is definitely pink and not red. His shoes are red though... It just doesn't look right. But I also happen to like Sonic's shade of blue here. So hey ho.
This post has been edited by Blue Blood: 28 March 2017 - 11:29 AM

#3872 User is offline Drex 

Posted 28 March 2017 - 11:21 AM

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In my experience, I've found it very difficult to shade red beyond absolute red. Your only real choices are to fade to orange/yellow or pink.

View PostICEknight, on 28 March 2017 - 10:56 AM, said:

I like the pinkish colors but it's certainly odd that they didn't apply them to Knuckles' artwork just like they did with Sonic's.

Posted Image
They're all pretty dark
This post has been edited by Drex: 28 March 2017 - 11:36 AM

#3873 User is offline Xilla 

Posted 28 March 2017 - 03:41 PM

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View PostTurbohog, on 26 March 2017 - 10:57 PM, said:

View PostThe Taxman, on 20 March 2017 - 09:24 PM, said:

The info in the vid is incorrect, none of the press builds have the special stage.


I guess I'm really late to reply, but thanks for the clarification Taxman! I thought they might have been mistaken.

As others have said, my bet is that the old special stages will act as bonus stages of some sort. I also wouldn't be surprised if there was more than one type of special stage - maybe dependent on what level you're in. I hope this isn't the case though, because I think it could be rather confusing for more casual players.


The final demo version of Retro Sonic had the Sonic 1 Special Stage as the starpost Bonus Stage and it worked well in that context. Would be pretty cool if we got all of them in that way :)
This post has been edited by Xilla: 28 March 2017 - 03:41 PM

#3874 User is offline LukyHRE 

Posted 28 March 2017 - 03:57 PM

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View PostXilla, on 28 March 2017 - 03:41 PM, said:

View PostTurbohog, on 26 March 2017 - 10:57 PM, said:

View PostThe Taxman, on 20 March 2017 - 09:24 PM, said:

The info in the vid is incorrect, none of the press builds have the special stage.


I guess I'm really late to reply, but thanks for the clarification Taxman! I thought they might have been mistaken.

As others have said, my bet is that the old special stages will act as bonus stages of some sort. I also wouldn't be surprised if there was more than one type of special stage - maybe dependent on what level you're in. I hope this isn't the case though, because I think it could be rather confusing for more casual players.


The final demo version of Retro Sonic had the Sonic 1 Special Stage as the starpost Bonus Stage and it worked well in that context. Would be pretty cool if we got all of them in that way :)/>


Also, don't forget they actually added a feature to Sonic's 2 special stage:

https://www.youtube....h?v=XKkmtm6LONc

Corkscrews! I would love to see more of that. Or with items along the way.

#3875 User is offline ApocalypticSalad 

Posted Today, 12:50 PM

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A few random 4AM thoughts I've had:

Will the Sonic CD level(s) have the word 'Zone' appended to their name, or will they stick with what they were originally called? Also, how on earth are they going to handle each CD stage having seven distinct music tracks?

Now that Green Hill has water, do you think including Angel Island's floating spike logs crossed their minds? I'm actually surprised we haven't seen them.

Do you think there's any chance of the original layouts for the 'reimagined' zones being included?

Surely seven special stages are going to be spread awfully thin if there's going to be 40-60 giant rings in the game. We've already seen where three of the Green Hill ones are!

Is Mirage Saloon going to be the last of the new stages? The hard-boiled heavy seen in it seems like the 'leader', and we know it's from relatively late in the game.

According to Stealth's Twitter he got the flu last month after pulling an all-nighter "to meet a deadline". I wonder if that had an impact on the delay, or if it was already decided/inevitable.

Is the standard shield going to deflect projectiles like the other three? (Assuming they still do, I haven't actually checked for that in the footage)

Will the insta-shield and super peel-out be unlockable? Will Super Sonic have Hyper Sonic's game-breaking double jump?

Is anyone else hoping for a CD-style Time Attack (to which unlockables are tied), a Sonic 3 style save system, Sonic 2 style split-screen multiplayer (but done properly) and an unlockable classic level select screen?

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