...I'm the only guy that wants to see the Retro Engine used to re-release Shining Force CD for Digital Distribution with some of the perks Sonic CD received (16:9, Achievements), aren't I? :v: Ristar would be amazing though.
Part of me wants to see Sonic Advance 1 upscaled (and using classic sprites) for consoles. But then, another part of me knows that's a slippery slope indeed, and leads to more dangerous drugs like the mockery of a travesty that is Sonic Advance 3. No talking at the back, it was terrible and you are wrong.
I thought it was pretty good myself, but that's a whole different thread. I honestly wonder if the Mario or Zelda fanboys are as picky as we are when it comes to certain games. Back on topic, even though it really wouldn't count as a remake, SEGA should release a true version of Sonic X-Treme on the Retro Engine. Then again, one of the last storylines for X-Treme was re-adapted for Colours.
I had really got the impression the Retro Engine was made primarily for 2d games- why are people mentioning X-Treme or 2006?
Another question I have would be: why is everyone asking for straight game ports, when using such an engine offer a lot more opportunities? I'd rather see only one project with a focus on added side-features (that would not hinder the original version of the game). Having Tails in Sonic CD is a nice epitome there. I for one would welcome DLC support for new levels and online competitive play. Heck, if Sega decides to release a whole Sonic 1 to 3&k compilation with the ability to create level "playlists" (chosen from any of the cannon games) to compete against one another with rules akin to Sonic 2's, that would be an instant-buy for me.
I don't see why anyone would want Sonic '06 remade, even with, say, Unleashed/Generations gameplay. With the exception of Kingdom Valley and Crisis City, there are absolutely no memorable stages in the game, every trope is as generic as you can get. "Jungle", "Beach", "Desert", etc. Everything has been done before, and better. The story is horrible and the game's setting as a whole just doesn't fit the Sonic universe, remaking the game into something good would only be possible by overhauling the entire thing.
[strike]I don't understand why anyone is saying "use the retro engine for Game X" when it's built for Sonic... how the hell would you make Sonic X-Treme with it? Or f*cking Shining Force for chirst's sake?? what is this I don't even[/strike] my B then
Kinda getting off-topic here, guys. I think the discussion should be limited to the first four 8-bit games and first four 16-bit bit games, and Chaotix. Everything else can go in it's own topic.
I've been seeing this point pop up for a while now, and I went to go see if there was an article on the Retro Wiki but to no avail (not even a link on Christian's wiki page to a page talking about the full specifics of the engine.. for shame, Retro, for shame). Now, when we talk 3D, do we mean full 3D games or 2.5D games? Oh, and I'm seconding the Ristar remake/sequel.
The impression I get from this topic is that everyone wants every game remade... which is both implausible and pointless. Sonic CD started off its life on a reasonably obscure and expensive system, was ported to the PCs of fifteen years ago and showed up in a messy form as part of Sonic Gems Collection. It's the only Sonic game I can think of that genuinely needed a bit of cleaning up and re-releasing to the masses - Sonics 1, 2 3 and Knuckles have been ported dozens of times (including to XBLA) - nobody in the right mind at Sega would remake them in the near future. For Mega Drive games it's cheaper to just emulate - I think that was the original plan for CD too until Taxman came along. Knuckles' Chaotix is about the only game they could get away with without having to resort to spending weeks and months on asset creation. But I'm not sure if there's a huge demand for that game - reviews have always been a bit mixed and we get into that "who owns Mighty" territory again. I imagine the pros of the Retro Engine simply include the ability to build versions for a variety of different platforms very easily. You could probably make all sorts with it, and developers would weigh up the pros and cons of using Taxman's work over other peoples'. I'd imagine the Retro Engine is very good at running "classic" games (hence its name) and doesn't have all the uneeded overheads something like, say, the Unreal Engine would have. But likewise even though it can probably be pushed to make great 3D games, it's probably not going to out-class the works of others. Because the Unreal Engine for example has had at least ten years worth of work done to it.
They'd possibly get away with a Sonic 1 remake since it is somewhat downgraded from the later titles and there a few extras they could add onto the game without a huge amount of effort (eg. extra characters, spin dash, additional options such as game save or time attack) as you said however Sonic 1 has been rereleased so many times people may be skeptical to buying it again, not to mention a large amount of potential ways to modify the game have already been put in ROM hacks.
Sega, just swallow your pride and contract out Sonic 2 Retro Remix. Forget releasing the original for a hundredth time with a couple of half-assed achievements and leaderboards when it's been far surpassed by an unfunded fan project that isn't even finished yet!
Ain't that the truth. I would seriously love to see an official release and highly detailed (like S2HD) version of Retro Remix. It would have to have all new levels to make it an independent release from the original but would today's gamer's appreciate this considering there is a learning curve to it compared to the simple controls of classic Sonic. They might feel that it wouldn't be suitable for 3 year olds and the wider audience, and that matters when revenue is more important than doing something out of the box.