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Sonic Chrono Adventure 1.1 - Released Open world 2D Sonic game.

#61 User is offline LakeFeperd 

Posted 23 July 2013 - 03:21 PM

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Moar screens

Posted Image Posted Image
Posted Image

The game is almost done.
Anyway, hope you guys like linear and well crafted levels =P

#62 User is offline Stritix 

Posted 23 July 2013 - 04:03 PM

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Those look very unique. Level art is looking solid as well.

I'm looking forward to playing this.

#63 User is offline Chimera 

Posted 25 July 2013 - 06:51 AM

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Lake you're killin' me ;-;

After playing BTSA I have nothing but high hopes for this. I may have said that before in this thread but I don't care this is awesome.

#64 User is offline LakeFeperd 

Posted 26 July 2013 - 02:21 AM

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Major spoilers and maybe a major dissapoitment for some people here in retro.
Spoiler

This post has been edited by LakeFeperd: 26 July 2013 - 02:23 AM

#65 User is offline P3DR0 

Posted 26 July 2013 - 03:16 PM

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My only real dissapointment was knowing that that mustache was a background piece and not the character's facial hair.

Spoiler


#66 User is offline LakeFeperd 

Posted 09 August 2013 - 06:10 PM

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Oh, totally forgot to post this here.
Anyway, anybody wants to do some beta testing? just send me a PM.

and game is technically done.
This post has been edited by LakeFeperd: 09 August 2013 - 06:11 PM

#67 User is offline TheKazeblade 

Posted 11 August 2013 - 02:16 AM

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It's... already... done...?

Lake, do you SLEEP?!

....Not that I'm complaining :ruby:

#68 User is offline Thousand Pancake 

Posted 11 September 2013 - 10:12 PM

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Umm... So where's the game? :v:

#69 User is offline LakeFeperd 

Posted 11 September 2013 - 10:31 PM

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I did say I'm only releasing it at SAGE you know. =P

But yeah, it's done and I've already started to work on my next project while I wait for SAGE.

#70 User is offline Falk 

Posted 11 September 2013 - 11:22 PM

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^actually will finish 3 games before SAGE

#71 User is offline Andrew75 

Posted 12 September 2013 - 09:10 AM

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Wish I could finish 1 game before SAGE ..... Edit: When is SAGE anyways?! When hell freezes over ?
This post has been edited by Andrew75: 12 September 2013 - 09:12 AM

#72 User is offline LakeFeperd 

Posted 15 December 2013 - 07:35 PM

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So, yeah guys, it's ready: https://sites.google...hronoadventure/
Enjoy.

#73 User is offline Tiller 

Posted 15 December 2013 - 08:11 PM

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Why is there no controller support given that you could control S the start screen in your past games to enable them?

When I start the games sometimes I am getting absolutely no sound?

EDIT: Enjoying the art so far. Trying to figure out what exactly is up with the directional stuff and inventory. Not entirely intuitive. Couldn't you just map inventory or help to a button or something instead of a combo of them?

EDIT 2: Dat Eggman.

Posted Image

I'm kinda digging the bug sidekick in the old Archimedes Comic Knuckles kinda way. Like the previous game, it's really sparse on the level design. Not nearly enough going on, nor is there much to go poking around to explore. The Donut Steels are really Donut steels tier axillary characters. The Eggats-2013 is a nifty reference, though I hate that thing's "design" with a passion.
This post has been edited by Tiller: 15 December 2013 - 08:54 PM

#74 User is offline LakeFeperd 

Posted 16 December 2013 - 01:40 PM

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About the controls, well... I's MMF2, at least, with the build I was using.
It didn't allow me to add more then 4 buttons and the diretional pad. And making a pause menu in worlds has been provem to be a nightmare.
So I had to find anhother way.

Keep in mind that all the decisions I made in this game were made with a reason and with a lot of things in mind.
This post has been edited by LakeFeperd: 16 December 2013 - 01:40 PM

#75 User is offline Chris Highwind 

Posted 16 December 2013 - 02:40 PM

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...Huh, I kinda expected a lot more people noticing the release than this. I played this a bit last night, and as usual, I liked it. Didn't really play enough to find stuff to criticize, though, as I was pretty much playing it right before bed.
This post has been edited by Chris Highwind: 16 December 2013 - 02:43 PM

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