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SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#631 User is offline MainMemory 

Posted 09 March 2017 - 12:12 PM

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View PostAndrew75, on 09 March 2017 - 09:21 AM, said:

Any plans to support the 510 beta for Sonic CD?

Define "support". Are you asking if all the data formats will be supported (if they aren't already), if I'm going to define a specific game type for it, or if I'm going to produce a set of INI files for the game (which would require a split disassembly)?
This post has been edited by MainMemory: 09 March 2017 - 12:14 PM

#632 User is offline Andrew75 

Posted 11 March 2017 - 08:46 AM

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View PostMainMemory, on 09 March 2017 - 12:12 PM, said:

View PostAndrew75, on 09 March 2017 - 09:21 AM, said:

Any plans to support the 510 beta for Sonic CD?

Define "support". Are you asking if all the data formats will be supported (if they aren't already), if I'm going to define a specific game type for it, or if I'm going to produce a set of INI files for the game (which would require a split disassembly)?

Yes to all of the above ! So that we can the open 510 levels in your editor to be viewed/edited. Also has a split disassembly already been done for the 510 beta ?
This post has been edited by Andrew75: 11 March 2017 - 08:46 AM

#633 User is offline MainMemory 

Posted 11 March 2017 - 09:11 AM

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Looking at the SCHG, the data formats appear to be identical to the final version, so there's part 1 covered; if they're identical to the final, there's no need to create a new game type that is identical to an existing one, so there's part 2 covered; I'm not aware of any Sonic CD 510 disassembly that has the level data split, so I cannot make a project file until that happens.

If you really want to see the levels, you can extract the data and write an ini to load it in SonLVL yourself.

#634 User is offline Andrew75 

Posted 11 March 2017 - 09:34 AM

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View PostMainMemory, on 11 March 2017 - 09:11 AM, said:

Looking at the SCHG, the data formats appear to be identical to the final version, so there's part 1 covered; if they're identical to the final, there's no need to create a new game type that is identical to an existing one, so there's part 2 covered; I'm not aware of any Sonic CD 510 disassembly that has the level data split, so I cannot make a project file until that happens.

If you really want to see the levels, you can extract the data and write an ini to load it in SonLVL yourself.

Wouldn't know where to start on making the ini. ( may try it some years later when I get done with AXSX, and renovating my house) Thanks for checking into this for me, least 1 and 2 are covered ehh? ! ( time constraints really suck, and we all have them ! )
This post has been edited by Andrew75: 11 March 2017 - 09:37 AM

#635 User is offline MainMemory 

Posted 11 March 2017 - 09:58 AM

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I would recommend starting with looking at an existing INI, or this wiki page.

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