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Amy In Sonic 1 "Amy Rose is here!"

#1 User is offline E-122-Psi 

Posted 28 February 2010 - 04:24 PM

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Presenting Amy Rose in Sonic the Hedgehog 1:









Abilities:

* A : Hammer Attack (can destroy enemies and monitors, as well as smash through walls and activate springs)
* A mid-air : Hammer Jump Attack (self explanatory)
* Down+A mid-air : Hammer Spin Attack (dash downwards on enemies with full force)
* Down+A on-ground : High Jump (higher distance jump)
* Down+B/C on-ground : Leap (gain accelleration with dash forward)


Glitches:

* Hammer animation resets when interrupted (eg. turning or falling off ledge).
* High jumping during the end-of-level-transition causes you to start high-jumping at the start of the next.
* Demos are somewhat ****ed up.

Wiki Page (+ Most Recent Revision):

http://info.sonicretro.org/Amy_Rose_In_Sonic_1

Alt control Layout (A and B switched around) *Not Updated Yet*:
http://www.sendspace.com/file/bogbaf


Earlier Revisions:
http://www.sendspace.com/file/uw1mn7
http://digilander.iol.it/projectchaos/S1Amy_Rev1.5.zip
http://www.sendspace.com/file/h63wri
http://www.sendspace.com/file/b193wg
http://www.sendspace.com/file/q849fy

Special thanx to many people here for helping out with the programming such as Aquaslash, MarkeyJester, FraGag, qiuu, Hayate and Selbi to name but few.
This post has been edited by E-122-Psi: 30 April 2010 - 12:40 PM

#2 User is offline Chimpo 

Posted 28 February 2010 - 04:28 PM

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Oh my god this is so adorable.

Although I think the mid-air hammer attack needs a bigger visual cue.

#3 User is offline E-122-Psi 

Posted 28 February 2010 - 04:30 PM

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QUOTE (Chimpo @ Feb 28 2010, 04:28 PM)
Oh my god this is so adorable.

Although I think the mid-air hammer attack needs a bigger visual cue.


Thanx.

How do you mean bigger visual cue?

#4 User is offline Rika Chou 

Posted 28 February 2010 - 04:33 PM

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Ah, this is so cool. The sprites are extremely well done. Having to use the hammer instead of jumping makes playing a lot less boring than just another Sonic 1 hack.

Would have been neat if you could also hit springs with the hammer like in Sonic Advance.

#5 User is offline E-122-Psi 

Posted 28 February 2010 - 04:34 PM

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QUOTE (Rika Chou @ Feb 28 2010, 04:33 PM)
Ah, this is so cool. The sprites are extremely well done. Having to use the hammer instead of jumping makes playing a lot less boring than just another Sonic 1 hack.

Would have been neat if you could also hit springs with the hammer like in Sonic Advance.


Thanx.

I tried implementing the special spring effects made by the hammer animations but they didn't work. I think I'll need to look into the spring ASM coding more for a later revision perhaps.
This post has been edited by E-122-Psi: 28 February 2010 - 04:37 PM

#6 User is offline Mad Echidna 

Posted 28 February 2010 - 04:45 PM

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This is truly cool, sweet, and catchy. Well done

#7 User is offline Chimpo 

Posted 28 February 2010 - 05:08 PM

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QUOTE (E-122-Psi @ Feb 28 2010, 01:30 PM)
QUOTE (Chimpo @ Feb 28 2010, 04:28 PM)
Oh my god this is so adorable.

Although I think the mid-air hammer attack needs a bigger visual cue.


Thanx.

How do you mean bigger visual cue?


The other attacks are pretty easy to tell where your hammer is so you can attack with confidence or time them correctly. With the Mid-Air hammer, the attack phase seems to last 7 frames but only 2 of those frames are visually different and it's a little hard to judge a safe range to attack from those. Forgive the following crude example, but maybe an additional frame and some blurring would help.



Of course this is just me talking so you're than welcomed to ignore it.

#8 User is offline ICEknight 

Posted 28 February 2010 - 05:12 PM

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Amazing. Those new animations look great, not to mention the title screen... This is shaping up as a very professional-looking mod.


I must say again that it's a bit odd having A as the attack button instead of B, though... Having to change the control configuration for just one game is somewhat annoying. =|


By the way, perhaps it's already in your to-do list, but you might want to edit the waiting animation so it moves like:
1-2-1-3-1-2-1-3...
Instead of:
1-2-1-3-1-3-1-3...

#9 User is offline Mr. Mash 

Posted 28 February 2010 - 05:13 PM

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ooh, I do like this :D
It's good to see a new title screen animation too.

#10 User is offline McAleeCh 

Posted 28 February 2010 - 05:22 PM

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I have to admit, I was cheeky and used level select to skip to the end to see if the ending pose where Sonic jumps at the screen had been changed. And it had! Beautifully, I might add. = ) I know this is an early version, but it's coming along very well so far!

On a side note, I found Final Zone's boss so much easier using the hammer as Amy than I do using jump attacks as Sonic. XD

#11 User is offline Mr.Moose 

Posted 28 February 2010 - 05:43 PM

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Very nice, the old Amy form Sonic CD.

Looks really good! *Downloads*

#12 User is offline MastaSys 

Posted 28 February 2010 - 05:46 PM

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ohhh I been waiting for this one! smile.png
Playable Classic Amy!

Awesome work as always.

#13 User is offline SalamiDragon 

Posted 28 February 2010 - 06:00 PM

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On the list of things Amy can do that Sonic can't we have.

-Swing a hammer
-Swing a hammer in the air
-Die after beating the final boss



Seriously though, this was great. Sprites are top notch, attacks work well (except for when they don't), and I really enjoyed the hot pink finish on some of the badniks. I also think it's neat that you have a finished ending sprite in what your post claims is an early version of the game. I'm curious to see what later builds have in store.

#14 User is offline E-122-Psi 

Posted 28 February 2010 - 06:02 PM

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QUOTE (Chimpo @ Feb 28 2010, 05:08 PM)
The other attacks are pretty easy to tell where your hammer is so you can attack with confidence or time them correctly. With the Mid-Air hammer, the attack phase seems to last 7 frames but only 2 of those frames are visually different and it's a little hard to judge a safe range to attack from those. Forgive the following crude example, but maybe an additional frame and some blurring would help.



Of course this is just me talking so you're than welcomed to ignore it.


Ah, I get you now.

Yeah, I admit the transition isn't great, mainly because I based it off the Advance animation (rather than a blur, the hammer left a flurry of love hearts in it's trail, not quite sure how to program something like that). Not a bad mock-up though, I might have to steal it...

QUOTE (ICEknight @ Feb 28 2010, 05:12 PM)
Amazing. Those new animations look great, not to mention the title screen... This is shaping up as a very professional-looking mod.


I must say again that it's a bit odd having A as the attack button instead of B, though... Having to change the control configuration for just one game is somewhat annoying. =|


By the way, perhaps it's already in your to-do list, but you might want to edit the waiting animation so it moves like:
1-2-1-3-1-2-1-3...
Instead of:
1-2-1-3-1-3-1-3...


Whoops, thought I had already edited that (I had to start over from scratch at one point because one edit had wrecked some of the collision coding).

Well, now you have TWO games with the A button. lol

Seriously though, I'll make a B button edit next revision.

QUOTE (SalamiDragon @ Feb 28 2010, 06:00 PM)
On the list of things Amy can do that Sonic can't we have.

-Swing a hammer
-Swing a hammer in the air
-Die after beating the final boss



Seriously though, this was great. Sprites are top notch, attacks work well (except for when they don't), and I really enjoyed the hot pink finish on some of the badniks. I also think it's neat that you have a finished ending sprite in what your post claims is an early version of the game. I'm curious to see what later builds have in store.


At last Sonic 1 has HAMMERSPACE!!! lol

Yeah the attacks seem to have a low radius, at least concerning monitors, only the ground hammer works on walls and blocks as well.

I'm truthfully hoping to replicate most of her abilties and physics from Advance 1 for the final product.
This post has been edited by E-122-Psi: 28 February 2010 - 06:08 PM

#15 User is offline RGamer2009 

Posted 28 February 2010 - 06:17 PM

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The emeralds are all funny colors!

Also this is awesome! I think that the hammer attack needs to be slightly modified so that the actual hammer can attack people...not just the move!

Also a running spin attack (run and press down) would be helpful sometimes too.

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