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Sonic 2 HD Alpha release

#256 User is offline Oerg866 

Posted 29 March 2012 - 05:40 PM

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View PostP3DR0, on 29 March 2012 - 03:26 PM, said:

Here comes my expectation of S2HD (big image) made today using only photoshop in 1~2 hours:
Spoiler



XDD that does look better... I think the reason why you don't see it in S2HD like that is originalpixelfag-discussions from before. Or something, I don't even know =P

EDIT: before I get missunderstood by humourless idiots, I realized that it wasn't the point of this project to look like this in the first place :P
This post has been edited by Oerg866: 29 March 2012 - 05:43 PM

#257 User is offline HeartAttack 

Posted 29 March 2012 - 05:42 PM

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View PostP3DR0, on 29 March 2012 - 03:26 PM, said:

Okay so... I'd been watching Sonic 2 HD development for quite some time already. At first I didn't liked the game much, it just looked like Sonic 2 with MSSA filter applyied onto it, so it looks rouded and stuff. But I kept watching it's development thread here on retro, and after seeing the ideas into it, the concept arts, etecetera... I got a bit excited because it seemed like the developers were making something more than just a game with vectorized (is that even a word?) sprites in it. After watching the remake of the two Monkey Island games, I thought "Hey, maybe that's the way they're heading to... An remake, very solid to the original but with custom and more colorful graphics":

Posted Image

Sooooo... Imagine my disapointment when I finally got my hands into the game (I know its alpha, but whatever) and found out that was the same thing that I'd saw on it's very beginning: A remake with MSSA filter on the sprites (I know they'd been redone, but it's pratically the same feel) but now, even worst, it have Sonic with a terrible pallete (that will disappear on Chemical Plant due the horrible pallete), rings that barelly can be seen on the scenary and that's it. It's seemed that the effort was minimal besides the title screen, the tiles now look even worst because now they look lifeless and stuff.

And the worst part is, on the readme file itself says:

Quote

From the very beginning of the project, S2HD has focused on maintaining the feel that has made Sonic 2 a classic while using new tools to reimagine the original as it could have been were it made today. The game's art direction reflects this, but S2HD has also given equal attention to unseen essential elements in the physics and audio—the result of this is an unprecedented re-interpretation in high definition graphics, music, and gameplay of Sonic 2, which continues to set quality standards to this day.

Quote

using new tools to reimagine the original as it could have been were it made today

Or you guys aren't much imaginative or creative or your interpretation of "today" standarts are from a few years ago... Like ten.

Here comes my expectation of S2HD (big image) made today using only photoshop in 1~2 hours:
Spoiler



So, like, apparently you missed the entire point of the S2HD project. It's about a FAITHFUL recreation of the original styles. Not a "ZOMG look let's throw a shit ton of ambient lighting, glow, and godray effects on some hand drawn art and call it modern!!!111one!".

#258 User is offline Robjoe 

Posted 29 March 2012 - 06:00 PM

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Quote

So, like, apparently you missed the entire point of the S2HD project. It's about a FAITHFUL recreation of the original styles. Not a "ZOMG look let's throw a shit ton of ambient lighting, glow, and godray effects on some hand drawn art and call it modern!!!111one!".


But it's not about being faithful. The reason it looks like this is because the designers have very limited imaginations. Everything is upscaled by hand, with small amounts of additional detail thrown in at the most random and obscure points.

Tell me, Team S2HD, is adding emeralds to the tree trunks the limit of your artistic imagination? Because that's the vibe I'm getting from this project.
This post has been edited by Robjoe: 29 March 2012 - 06:00 PM

#259 User is offline Rolken 

Posted 29 March 2012 - 06:02 PM

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If all of you spent as much energy on building as you do on bitching, this community could be doing some great work.

#260 User is offline Aesculapius Piranha 

Posted 29 March 2012 - 06:09 PM

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View PostAerosolSP, on 29 March 2012 - 04:06 PM, said:

View PostOverlord, on 29 March 2012 - 03:59 PM, said:

View PostAerosolSP, on 29 March 2012 - 03:16 PM, said:

What now? I highly doubt the S2HD team is going to drop everything so that another, more "open" programmer can create a new engine that doesn't reek of this supposed "dickery". So either we are going to ignore what S2HD could be because LOst is apparently being a little overzealous in protecting his (and I use the pronoun loosely) engine, or we're going to go "fuck it, I want to play S2 in HD so what the fuck ever"

Seriously you guys. DRM in a fangame is ridiculous, but boycotting a fangame because of DRM is also. You're not paying for it, after all. So in the end, if LOst and the rest of the team feel like like noone's going to play it due to this perceived dickery anyway, then why would they bother continuing? They've got actual money-making ventures to aspire towards now. All that's going to happen is that you don't get what you've wanted all this time because you wanted to protest the programmer's decision to protect his work.

I'd be less bothered about the anti-hacking DRM obfuscation if it wasn't protecting a reverse engineered engine that he didn't make for an IP that he doesn't own the rights to. Let's also not forget this is the toned-down version. There is zero excuse for the DRM in this.


Trust me I get this. But I'm asking what the point in boycotting the game is if all that's going to happen is that you don't get to play it?
Why the hell would I want to play this and inflate LOst's obviously overinflated ego? Fuck him and this project if this is how it's being handled.
This post has been edited by Aesculapius Piranha: 29 March 2012 - 06:09 PM

#261 User is offline JordanFreeman 

Posted 29 March 2012 - 06:36 PM

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So far, I think this is brilliant. Sure, the Alpha isn't perfect, but from what I can tell it succeeds at taking Sonic 2 and making it 'HD'. There could be some additional animations / details I'd like to see added (maybe animate the flowers in the background of EHZ for example) but that is me being a real nitpick. As long as the physics are made a little better and the quality we have seen so far remains throughout, I can see this being a fantastic game. I can't wait to see how zones like Mystic Cave and Metropolis look. Oh and by the way, Avast doesn't seem to see this as a virus for me, which is a plus. I'll not comment much on all this business with LOst, other than say that having DRM in a fan game is hilarious. The concept of DRM in commercial games is ridiculous enough as it is.

Also, what's up with the shortened boss music? It's really noticeable.
This post has been edited by JordanFreeman: 29 March 2012 - 06:48 PM

#262 User is offline P3DR0 

Posted 29 March 2012 - 06:37 PM

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View PostCanned Karma, on 29 March 2012 - 05:28 PM, said:

I'm glad to hear the majority of people have enjoyed the release. We knew there would be bugs people would discover that we hadn't found in our own testing. I won't even touch on the code side again because that has been beaten into the ground ad nauseam and our side of the situation has already been expressed by no less than three staff members on both the art and code areas. Suffice to say, there's more to the story and depending on how things go in the next week I'll be able to go into much more detail.

P3DRO,
You're entitled to your opinion. The fact that hardly anyone else has leveled those criticisms against us leaves me wondering if you're looking at the same game the rest of us are. What I will say is that your comments are insulting to the people who spent untold hours producing all the artwork you so casually dismiss. If you want a Sonic 2 remake done in your particular style, no one is stopping you. Far from it, given just how many Sonic fangames are represented in this forum. But give credit where credit is due. I've seen you do some great work on other project, but the arrogance of your response here is disgusting.
You're allowed to find it offensive, but it wasn't suposed to be, honestly. Everyone takes time on their projects, but I can't let it be the judge of my opinion, take for example those horrible fangames that people usualy do when a new Sonic game is released "Sonic Colors 2D", "Sonic Generations 2D", etcetera... They probably spent a lot of time in their projects as well, but it doesn't make 'em particularly impressive nor good. I'm not saying that S2HD is bad, not at all. I find the initiative nice and admire how you guys were able to stood 'till this point so far. You probably done more than 2/3 of the whole community, I'm not particularly good at beeing sensible to people, but I don't try to be arrogant, trust me. But yeah, I guess I could've expressed my point in a different tone so here goes a quick correction:

S2HD isn't bad, but I was expecting way more for a "reimagination" or a remake with the tools to recreate the original as it could've been if done nowadays. The engine needs some work as well some animations (like Sonic hand in the title screen, it's just weird). For a reimagination it could've been more creative. What pisses me off is that you guys have some great ideas for design (take a look at the archives in the concept art forum) to improve and make it even better and full of life, and you guys are spending this time and talent only opening the sprite in illustrator, resizing it and redrawing it, as it was. That's what bugs me, having a talented and competent team and working in something so simple and common while you could, like I shown in my previous post, reimagine the whole graphical style of the game and beeing only faithfull on the level design itself, like Monkey Island did.

The problem with 2D games nowadays is that, if they're not "sprited", they look lifeless and empty that's why for example the new Rayman game (Rayman Origins) tries to make their levels very stylish and with a lot of depht into it (You barely see straight lines, most of the tiles are in a beat 'em up view) or the remakes of Monkey Island like I previously mentioned, which are more faithfull to the previous title in terms of backgrounds, still tries to give a new athmosphere for the game also remaking the bgs in the art scheme that the series adopted after its third game. If the process was similar in those games as it was in S2HD the result would be way less impressive.

So unfortunelly all of the work you guys have done in S2HD was creating a Sonic 2 for PC with MSSA filter applyied. It sucks, but on the bright side, you only have Emerald Hill done so far, and if you would take my advice in serious consideration (which I doubt, of course) that would be the only real lost, and the only thing that would need to be redone. So you ask me, what should you do. I would say to be creative, be faithfull to the original level design but play with the tiles, play with the depht and athmosphere of the game. Put some light effects, integrate new things I dunno, like put a giantic tree in the background of Emerald Hill or a sunflower field on the foreground (to keep the flow of the background), add some vines in the tiles or hanging from the trees, make some beautiful waterfalls with Sonic 4's distortion effect, add some tiles to the background or foreground to give the impression that there are other paths to be taken (Sonic Generations did a lot of that)... Things like that. Make your game alive, Think outside the box you're limiting yourself and your game to a MSSA filter and not a proper HD Version. If SEGA would release a Sonic 2 HD Version do you think it would be this? They would probably throw light effects, textures, and everything that I said earlier on like they did in Sonic 4.

Your game has no life into it, no athmosphere. And I'm not the only one that think that since I recieved PMs here on Retro after my post and some calls in MSN congratulating me and saying that they agree with me. I won't of course give any names because if those prefered to contact me instead of agreeing with me on the thread they probably have their own reasons to do that and I'll respect it. So I'm biting the bullet here and giving you my personal notes and observations from a fangame developer to another and mostly from an artist that have work with game development professionaly. Don't desconsider it and don't think I'm trying to be rude or don't give credits to your work, I'm arrogant sometimes and I agree with that, but don't let it invalidate my argument. It's your call to make an ordinary game or extraordinary, a Sonic 2 with MSSA filter or a proper Sonic 2 Remake in HD.

But whatever your choice is, at least change that pallete on Sonic, seriously it looks terrible.

#263 User is offline Morph 

Posted 29 March 2012 - 06:44 PM

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View PostWhackjood, on 29 March 2012 - 05:38 PM, said:

In a rather peculiar and hillarious turn of events. Despite playing the game successfully two times before, when I tried to start up Sonic 2 HD just now my virus scanner went beserk and nuked it on the spot. I understand that L0st's DRM is causing problems, but what could have changed on my third time opening the game to cause a problem now?


I guess your anti-virus software is just a little slow on the uptake. =P
Also, hi Whackjood.

#264 User is offline Cerulean Nights 

Posted 29 March 2012 - 07:41 PM

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I honestly don't find any of these criticisms offensive. We made a game that we are proud of, and nothing you guys can complain about will change that fact as much as you'd like to think you can. 99% of people agree this is the best looking Sonic game that they've ever played, and you're more than welcome to disagree. It's just a shame you aren't able to do it with a bit more tact.

#265 User is offline Oerg866 

Posted 29 March 2012 - 07:43 PM

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View PostCerulean Nights, on 29 March 2012 - 07:41 PM, said:

99% of people agree this is the best looking Sonic game that they've ever played, and you're more than welcome to disagree. It's just a shame you aren't able to do it with a bit more tact.



Pardon, but from what I've read, more like.. 70%

EDIT: BTW, I like how L0st does not even comment on anything.


<GerbilSoft[derp]> guess you could say.. 8)
<GerbilSoft[derp]> ...he LOst The Game
<GerbilSoft[derp]> YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
This post has been edited by Oerg866: 29 March 2012 - 07:44 PM

#266 User is offline steveswede 

Posted 29 March 2012 - 07:53 PM

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View PostOerg866, on 29 March 2012 - 07:43 PM, said:

View PostCerulean Nights, on 29 March 2012 - 07:41 PM, said:

99% of people agree this is the best looking Sonic game that they've ever played, and you're more than welcome to disagree. It's just a shame you aren't able to do it with a bit more tact.



Pardon, but from what I've read, more like.. 70%


So what. The last time I checked this was their interpretation of Sonic 2. You could always do your own version if this is harder to swallow than razorblades.

#267 User is offline Cerulean Nights 

Posted 29 March 2012 - 07:54 PM

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View PostOerg866, on 29 March 2012 - 07:43 PM, said:

View PostCerulean Nights, on 29 March 2012 - 07:41 PM, said:

99% of people agree this is the best looking Sonic game that they've ever played, and you're more than welcome to disagree. It's just a shame you aren't able to do it with a bit more tact.



Pardon, but from what I've read, more like.. 70%


You're right, I suppose if you're counting Retro, who have a tendency of skewing any percentage down that extra 29% alone, it could well be more like 70%. Thank you for counting it for me though, as I don't have the free time to do it myself. I have a question for you. Why are you getting so worked up over a game you don't have to play? Is it not simply easier to go back and play the original if you prefer it more? We don't owe you anything, and if I tarnished your childhood memories of Sonic then I personally apologize to you, and feel terrible that I could hurt another human being in such a way.

#268 User is offline tokumaru 

Posted 29 March 2012 - 08:01 PM

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Guys, I can easily disable my anti-virus' realtime protection... can't you do the same? This is the problem with today's computers/software, they want to control you instead of letting you control them. Anyway, I can't imagine any anti-virus software not having an option to be turned off, this is absurd. It might not be obvious at first, but look hard and I'm sure you'll find a way to disable them temporally to play the game. If you can't find a way, use Google, someone else has probably found out how to do it.

Now back to the game. For some reason the 64-bit version shows only black, but I know it's working because all the sounds are there. The 32-bit version plays fine, and it runs full speed on my modest laptop (Core i5 @2.4 GHz, 4GB RAM, Intel HD Graphics). Can't go fullscreen for whatever reason. It looks great and all, but the overall experience was a bit underwhelming, because at the end of the day, this is just plain Sonic 2. Nothing about this felt "amazing", it was just Sonic 2 with slightly prettier graphics. I'm not particularly excited to see the rest of the game redone, and at the rate this project is progressing I most likely won't anyway.

Just to make it clear: I don't hate the project or think it sucks, I just found it a little bland. Considering how hard everyone has worked on this, it just doesn't seem worth it. Too much work for too little payoff.
This post has been edited by tokumaru: 29 March 2012 - 08:05 PM

#269 User is offline HeartAttack 

Posted 29 March 2012 - 08:25 PM

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View PostRobjoe, on 29 March 2012 - 06:00 PM, said:

Quote

So, like, apparently you missed the entire point of the S2HD project. It's about a FAITHFUL recreation of the original styles. Not a "ZOMG look let's throw a shit ton of ambient lighting, glow, and godray effects on some hand drawn art and call it modern!!!111one!".


But it's not about being faithful. The reason it looks like this is because the designers have very limited imaginations. Everything is upscaled by hand, with small amounts of additional detail thrown in at the most random and obscure points.

Tell me, Team S2HD, is adding emeralds to the tree trunks the limit of your artistic imagination? Because that's the vibe I'm getting from this project.


Are you kidding me? Clearly you haven't been following this project very closely. The game graphics are NOT upscaled, modified contents - it's original assets created from scratch with the goal of mimicking the original look based off of the original game and the original concept artwork - only at a much higher resolution. This project was never about fully reimagining Sonic 2, but recreating it faithfully in a higher resolution.

It's blatantly obvious that you have absolutely no idea what the goal of this project was.

#270 User is offline P3DR0 

Posted 29 March 2012 - 08:27 PM

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View PostCerulean Nights, on 29 March 2012 - 07:41 PM, said:

I honestly don't find any of these criticisms offensive. We made a game that we are proud of, and nothing you guys can complain about will change that fact as much as you'd like to think you can. 99% of people agree this is the best looking Sonic game that they've ever played, and you're more than welcome to disagree.
And I'm the arrogant prick. Also 99%? You really think that Sonic 2 Anti-Aliased Version is really better looking than Sonic Fan Remix, Mecha Madness, Sonic GDK's project, Emerald Ties Crossing Fates, Sonic Time Twisted, etcetera? Wow are you that blind by your pride? I mean, it's cool that you've busted your ass off to put this thing together, but seriously? 99%? Or even 70%? For the same game that we've seen 20 years ago?
But I guess you're right, this game is really gorgeous, I mean I took a screenshot and just stare it for the last I dunno, twenty minutes or so...

Posted Image

Look, isn't that just beauti-- Oh wait a minute.

Quote

It's just a shame you aren't able to do it with a bit more tact.

It's just a shame you aren't able to accept criticism with a bit more tact.


View PostHeartAttack, on 29 March 2012 - 08:25 PM, said:

View PostRobjoe, on 29 March 2012 - 06:00 PM, said:

Quote

So, like, apparently you missed the entire point of the S2HD project. It's about a FAITHFUL recreation of the original styles. Not a "ZOMG look let's throw a shit ton of ambient lighting, glow, and godray effects on some hand drawn art and call it modern!!!111one!".


But it's not about being faithful. The reason it looks like this is because the designers have very limited imaginations. Everything is upscaled by hand, with small amounts of additional detail thrown in at the most random and obscure points.

Tell me, Team S2HD, is adding emeralds to the tree trunks the limit of your artistic imagination? Because that's the vibe I'm getting from this project.


Are you kidding me? Clearly you haven't been following this project very closely. The game graphics are NOT upscaled, modified contents - it's original assets created from scratch with the goal of mimicking the original look based off of the original game and the original concept artwork - only at a much higher resolution. This project was never about fully reimagining Sonic 2, but recreating it faithfully in a higher resolution.

It's blatantly obvious that you have absolutely no idea what the goal of this project was.
It's clear that you're the one not following this project very closely.
I remember very well seeing the developers resize the tiles in the original game and draw on the top of it with illustrator.

It's blatantly obvious that you have absolutely no idea what the goal of this discussion is.
This post has been edited by P3DR0: 29 March 2012 - 08:30 PM

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