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Sonic Adventure DX: Fixed Edition 1.1, 2/24/18

#151 User is offline azureinferno 

Posted 27 September 2017 - 07:55 PM

  • Posts: 14
  • Joined: 06-September 17
I'm right-clicking SADXFE in the mod manager and selecting check for updates, but it keeps telling me that it's up to date and refuses to replace the dummy mod with the real deal. Should I be attempting this before putting other mods into the mods folder? The url in mod.ini seems to be the correct one.

edit: reinstalling SADX 2004 and then reapplying the mods seems to have fixed the problem. Sorry.
This post has been edited by azureinferno: 28 September 2017 - 12:11 AM

#152 User is offline Morph 

Posted 28 September 2017 - 12:29 AM

  • AKA SonicFreak94.
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Actually, I believe that was because my host was down temporarily. The mod manager should have shown an error though, so thanks for letting me know.

#153 User is offline Morph 

Posted 24 February 2018 - 08:12 PM

  • AKA SonicFreak94.
  • Posts: 765
  • Joined: 01-August 08
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I've pushed an update with a plethora of fixes by PkR, and I've touched some of them up as well.

Of note, Sky Chase should now be consistently playable at any resolution. I based my work off of PkR's excellent initial fix. If everyone could give it a shot and let me know if anything is off, I'd appreciate it. Once it's determined to be consistent and stable, it will likely be added into the mod loader directly.

Also of note is the Leon. It can now attack when the game is running at 60FPS. Note that the fix makes approximately no sense, but that's OK because it works at all framerates (seemingly).

And lastly, I've disabled item capsule rotation. It's not clear if the collision works correctly when the capsules are rotated, so I'd like to better understand entity collision before I re-enable this functionality. j/k I forgot to do that

Additional notes on individual changes is in the changelog linked in the OP (and also displayed in the mod loader).
This post has been edited by Morph: 24 February 2018 - 08:26 PM

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