Sonic and Sega Retro Message Board: Sonic 2 Retro Remix - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 41 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

Sonic 2 Retro Remix Current Version: May 2016 Steam Release

#31 User is offline Tweaker 

Posted 26 July 2008 - 09:17 PM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
Tons better, though you should seriously smooth out the grass on the slopes.

#32 User is offline Oerg866 

Posted 27 July 2008 - 04:45 AM

  • Posts: 1767
  • Joined: 07-September 06
  • Gender:Male
  • Location:Frankfurt, Germany
  • Wiki edits:3
That Columns III tune is incorrectly ported. You need to set the pointer of one of the FM Channels (Dunno which one... FM5 maybe?) 2 bytes before that.

Other than that: Fucking Awesome

#33 User is offline MoDule 

Posted 27 July 2008 - 07:55 AM

  • Posts: 308
  • Joined: 03-October 07
  • Gender:Male
  • Project:Procrastinating from writing bug-fix guides
  • Wiki edits:52

View PostTweaker, on Jul 27 2008, 04:17 AM, said:

Tons better, though you should seriously smooth out the grass on the slopes.

What he said.
Also, you might want to mirror those checkered blocks from Isolated Island (that's where they're from, right?), because right now the light source is inconsistent.

#34 User is offline Thorn 

Posted 27 July 2008 - 12:45 PM

  • Posts: 326
  • Joined: 26-February 07
  • Gender:Male
  • Location:Home
  • Project:Sonic 2 Retro Remix
  • Wiki edits:33

View PostOerg866, on Jul 27 2008, 05:45 AM, said:

That Columns III tune is incorrectly ported. You need to set the pointer of one of the FM Channels (Dunno which one... FM5 maybe?) 2 bytes before that.

Other than that: Fucking Awesome


Setting FM5 back 2 bytes starts it in the middle of gibberish and serves to break the track later. Setting any other track back 2 bytes would start the track in the middle of the F6 flag from the previous track. No go.
...and yes I'm aware you had and fixed this problem before, but it seems our ports are different somehow since your idea isn't working...

Not that it matters, as that tune was just a leftover from when I worked on Pixel Perfect. Track 03 would've played during Marble Zone in Sonic 1, which was turned into a desert for Pixel Perfect. The track'll be replaced with something more fitting when the time comes to use it in a level.

Also, for those who didn't like the Race to Win import I did earlier, I've already imported a new tune to replace it. The notation's perfect; I just suck balls at voicing, so we'll see if I can get it sounding okay by the next release.

#35 User is offline DNXDelta 

Posted 27 July 2008 - 03:05 PM

  • ... Eh.
  • Posts: 153
  • Joined: 21-August 07
  • Gender:Male
  • Wiki edits:30

View PostMoDule, on Jul 27 2008, 05:55 AM, said:

View PostTweaker, on Jul 27 2008, 04:17 AM, said:

Tons better, though you should seriously smooth out the grass on the slopes.

What he said.
Also, you might want to mirror those checkered blocks from Isolated Island (that's where they're from, right?), because right now the light source is inconsistent.


I actually planned on removing those and replacing them with something else.

#36 User is offline Krigo 

Posted 30 July 2008 - 09:16 AM

  • Posts: 2293
  • Joined: 09-December 06
  • Gender:Male
  • Location:Canada
  • Wiki edits:30

View PostP.P.A., on May 30 2008, 02:52 PM, said:

Me neither, I like them. I do get dizzy from Sonic 3 & Knuckles' Special Stages

I get dizzy from Sonic 2's special stages, the only other thing that makes me motion sick is the Marathon games.

#37 User is offline Thorn 

Posted 08 August 2008 - 11:32 PM

  • Posts: 326
  • Joined: 26-February 07
  • Gender:Male
  • Location:Home
  • Project:Sonic 2 Retro Remix
  • Wiki edits:33
New video, yay! This video shows off the latest Emerald Hill art and chunks, as well as some music changes.

As a side note, why must Windows Movie Maker be so easy to use, yet so awful? It loves to paint all of my videos red. :argh:

#38 User is offline Aquaslash 

Posted 08 August 2008 - 11:42 PM

  • Emerald Dragoon
  • Posts: 2816
  • Joined: 17-November 04
  • Gender:Male
  • Location:Hampton, VA
  • Project:The S Factor: Sonia and Silver
  • Wiki edits:1,144
Why thank you for reminding me to finish the Race to Win port I was working on, because that sounds absolutely horrid.

As does all the music actually. Really need some better voices there.

#39 User is offline Tweaker 

Posted 09 August 2008 - 12:40 AM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
Save for the music, every single bit of that was absolutely phenomenal. I do like the usage of NiGHTS music in the second act, though—too bad it was brought down by bad voices and such a weak percussion. ;)

Superb work, and I'm looking forward to seeing more! :argh:

#40 User is offline jman2050 

Posted 09 August 2008 - 12:49 AM

  • Teh Sonik Haker
  • Posts: 633
  • Joined: 10-December 05
  • Wiki edits:4
Music: AAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGKLFjgszklfjslgdafkjsad


Everything else: Phenominal

#41 User is offline Shoemanbundy 

Posted 09 August 2008 - 03:57 AM

  • Posts: 997
  • Joined: 01-April 07
  • Gender:Male
  • Location:Chicago, Illinois
  • Project:selling shoes
  • Wiki edits:1
That background in act two is so simple yet somehow brings a whole new feel to the level, even though it's just a palette edit of EHZ. Impressive, really :D

#42 User is offline P.P.A. 

Posted 09 August 2008 - 04:07 AM

  • SONIC 2 SUCKS, SONIC CD FOREVER
  • Posts: 644
  • Joined: 09-February 08
  • Gender:Male
  • Location:Germany
  • Project:Sonic MD (Currently: Art for Zone 3)
  • Wiki edits:21
JUMPDASH

DID I SEE A JUMPDASH THERE

RAAAAAAAGE

#43 User is offline DNXDelta 

Posted 21 August 2008 - 10:28 PM

  • ... Eh.
  • Posts: 153
  • Joined: 21-August 07
  • Gender:Male
  • Wiki edits:30
Posted Image

Very early WIP of HTZ in progress. I'm intending to aim for a DDZ/ICZ feel for this level, a majority of this will contain new objects art as well as lava. Credits go to Stephen for loading and separating the art into SonED2.
This post has been edited by DNXDelta: 22 August 2008 - 12:15 AM

#44 User is offline Thorn 

Posted 31 August 2008 - 06:07 PM

  • Posts: 326
  • Joined: 26-February 07
  • Gender:Male
  • Location:Home
  • Project:Sonic 2 Retro Remix
  • Wiki edits:33
It's contest time, so obligatory release.

Still the same levels as last release, only with music, art, and layouts edited further. Credits to Tweaker for music help (about ten times over) and ports, and all credits from before. I'll shut up now, because there's nothing I can say that you wouldn't find out by playing it.

EDIT: Holy shit, this sounds about awful on Hacktube. I strongly suggest just downloading it from the link there even just to try.
EDIT 2: Actually, it FREEZES on Hacktube. Works fine on Gens and Kega though. *headdesks*
This post has been edited by Thorn: 31 August 2008 - 06:16 PM

#45 User is offline Tweaker 

Posted 31 August 2008 - 06:17 PM

  • Posts: 12389
  • Joined: 27-June 04
  • Gender:Male
Okay, I take back what I said in the other thread. This is one of the best hacks I've ever played. The art and layouts are absolutely stunning, the music is totally on par (no, I'm not tooting my own horn :argh:), and everything about the game screams "Sonic!"

The tube-based loops are absolutely brilliant. I totally didn't expect them at all—great stuff!

  • 41 Pages +
  • 1
  • 2
  • 3
  • 4
  • 5
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users